Posted by: Doylerz - Friday, January 15, 2010 9:03:28 AM
Hi, im just started on map making and i no the basics but i still havent any idea behind making a decent mini map, when i test my "creation"[smile] the mini map was pure black apart from certain items(buildings Bridges other ppl etc.) but to add colour to it is there a certain way?
Posted by: Drummin - Friday, January 15, 2010 10:17:50 AM
You'll see a section at the end of [url=http://www.cnclabs.com/maps/redalert3/worldbuilder/tutorials/tutorial/]Gren's tutorial[/url] on making a mini map,
Posted by: Doylerz - Friday, January 15, 2010 10:54:10 AM
Thx man that answered few questions but what graphics program, does standard "paint" work?
Posted by: Drummin - Friday, January 15, 2010 11:29:56 AM
I would think it would. You can try [url=http://www.gimp.org/]GIMP[/url], which Gren recommended. It's free.
Posted by: Gren - Friday, January 15, 2010 11:36:55 AM
[quote=Doylerz]Thx man that answered few questions but what graphics program, does standard "paint" work?[/quote]
Yes - Paint will do the job of coloring the areas, but then you will need something to save your image in .tga format.
The Gimp is a free graphics suite which will do the save as task - available for download here: http://www.gimp.org/windows/
It's a large free Photoshop-type utility, but it's free and quite powerful once you get used to it.
HTH
Posted by: Annihilationzh - Friday, January 15, 2010 11:50:13 AM
0_0
You have to manually make them in RA3?
Posted by: Doylerz - Friday, January 15, 2010 11:50:22 AM
thank u, for the assist... but is there issue with gimp loading? when it starts it goes
non-responding, probobly my comp being impatient cause wb is same but it loads eventualy[smile]
Posted by: Gren - Saturday, January 16, 2010 12:04:37 AM
[quote=Annihilationzh]0_0
You have to manually make them in RA3?[/quote]
Nope - you don't [u]have[/u] to. But creating an official MiniMap adds that little extra. [wink] [grin]
Posted by: Gren - Saturday, January 16, 2010 12:13:03 AM
[quote=Doylerz]thank u, for the assist... but is there issue with gimp loading? when it starts it goes
non-responding, probobly my comp being impatient cause wb is same but it loads eventualy[smile] [/quote]
If you're having probs with Gimp, there are quite a few map makers in the community that would make a MiniMap for you - if you PM me an overhead screenshot of your map - It wouldn't take too long [wink]
Posted by: Doylerz - Tuesday, January 19, 2010 7:40:21 AM
To Save Me and rest of us the hassle of me opening new topic
what is the best piece and way to add a second layer to a floating fortress
and a thrid possibly
[IMG]http://i696.photobucket.com/albums/vv325/Doylerz/BattleBaseYing.jpg[/IMG]
Thats what i have so far....[smile]
Posted by: Gren - Tuesday, January 19, 2010 11:49:12 AM
Pretty much the same way as you have made the first layer.. There are no "best" Edge Pieces for the Floating Fortress - I guess you need to experiment a little with the edges, so that you can create the subsequent layers to your own design. There are some double height sections which you can add to enhance your next layers too.
Posted by: Doylerz - Wednesday, January 20, 2010 5:46:15 AM
Im still new so,bare with me here, Double hieght sectors for layers?
Also iv had this issue with the ramps for fortress, when i tried grens tutorial them ramps for the water access werent right either the ramp was higher then the bottum terrian and i followed the tut. step by step, same issue here with fortress.
[IMG]http://i696.photobucket.com/albums/vv325/Doylerz/RampIssue.jpg[/IMG]
Any Suggestions how to solve this, i tried adding land under neath it and iv tried making a ramp coming out of end of If ramp but cant place road segments on that ramp. Lot of ramps being said sry if u get confused[unamused]
Posted by: Gren - Wednesday, January 20, 2010 12:10:40 PM
lol - yeah that pic is a little confusing - It doesn't help me grasp what the prob might be...
This image is from TiberianFiends's Battlebase Koi and I think it demonstrates what I mean by the double height pieces:
[img]http://i616.photobucket.com/albums/tt248/gren_pics/Misc/BBKSample01-1.jpg[/img]
The link to the map is [url=http://www.cnclabs.com/downloads/details.aspx?id=958] here[/url] in case you want to have a closer look in WB for yourself [wink]
Posted by: Doylerz - Thursday, January 21, 2010 7:34:37 AM
Is close up of the ramp, if i want the ramp to hit ground and be flush with the surronding elevation it dont work.
[IMG]http://i696.photobucket.com/albums/vv325/Doylerz/CloseUpofRampIssue.jpg[/IMG]
Posted by: Gren - Thursday, January 21, 2010 12:34:34 PM
Hmmm.. I think I guessed what you mean.. try adjusting the Z-Axis value of the object in -0.1 increments - see if that helps.
Posted by: Drummin - Thursday, January 21, 2010 1:38:13 PM
I haven't been following this topic and don't have RA3 but I know that with Zero Hour, placing ramps is sensitive to the angle you're viewing and placing it, where you think you've set one end on the upper level but actually it's below the intended area. Usually viewing with the high side away from you or even from the side will give you a better view of the placement. Hey if I'm off point sorry about that.
Posted by: Doylerz - Friday, January 22, 2010 5:46:26 AM
When i originally placed the ramp, the top of the ramp was below the terrian so i had to up the z axis to make it show and become flush to the parts around it but as i rose it the bottom lifted off the ground, i tried with all the ramps and it was same each time.