Posted by: sluggy - Sunday, May 31, 2009 8:43:20 PM
I want to figure out how to increase the fireing range on units and struchers. Like the civilian artilary implacement... I want it to be able to shoot farther then it already can.
Also in a skrimish map im making how can I let players capture struchers already placed on the map. like a partical cannon?
Posted by: Annihilationzh - Monday, June 1, 2009 4:26:33 AM
Extract the INI files. Open Weapon.ini and change ArtilleryPlatformGun. You will not be able to play online if you do this.
In world builder, click on the place tool, navigate to particle cannon and place it.
Posted by: krit - Monday, June 1, 2009 4:31:12 AM
Structures on the map should be capturable using Rangers/Red Guards/Rebels with the capture building upgrade as long as they're not a defense structure such as a Patriot Missile battery.
Posted by: exterminator - Tuesday, June 2, 2009 9:06:37 AM
Hmm ... you know , if this is just for a particular map and you want to be able to play in multiplayer you could just give the artillery platform the strategy center weapon thus giving it a slightly longer range ...(oh yeah , and this way it will also do more damage)
If that works for you
just make a new text file in the same folder as your map , and call it map.ini. Then in the file copy this:
[code]Object TechArtilleryPlatform
WeaponSet
Conditions = None
Weapon = PRIMARY StrategyCenterGun
End
End[/code]
Hope I helped
Posted by: Annihilationzh - Tuesday, June 2, 2009 1:49:06 PM
Since when will a map.ini work in multiplayer?
Posted by: krit - Tuesday, June 2, 2009 4:02:37 PM
Provided the other player has the same map.ini as well...
Posted by: Annihilationzh - Wednesday, June 3, 2009 1:40:26 AM
If you transfer a map with a map.ini it will not load for all the players, only the host, causing a mismatch. In this case, the second that the artillery platform attacks, it'll mismatch. That is my experience.
Posted by: exterminator - Wednesday, June 3, 2009 3:23:09 AM
That is true. The .ini file will not load for the other player(s) IF the map is transferred at game start.
So as long as you've sent your entire map folder to the other player(s) in advance ,you should be cool.
In fact I even remeber playing a map with a map.ini in LAN and we had no problems...