I have tried to get a meteor superweapon to work that comes from the skies. In the beginning it came from the building where I had my OCL. Then I tried the artillery cannon. My ??? is can it be done to make a superweapon to be created above target and hit the tartget and do damage, but in the same time no visual launch from any building, that annoys me a lot. Please help I tried many thing, but no luck so far.
Thanx in advance
Posted by: Drummin - Sunday, May 24, 2009 9:19:51 PM
Well I'm not sure what you have going but you can always put the SW building outside the map boundary line and launch at your target.
Posted by: exterminator - Sunday, May 24, 2009 11:59:44 PM
So you DON'T want to see the meteors on the radar AND you want them to appear at the location instantly ?
Posted by: king - Monday, May 25, 2009 12:22:54 AM
I just want the meteor to drop from sky without having it fired from a building! Can it be done to create it above target location and then frop on target.
Thanx
Posted by: CommieDog - Monday, May 25, 2009 12:18:14 PM
The Artillery Barrage power already does this. Just copy it and change the graphics.
Posted by: king - Monday, May 25, 2009 12:29:11 PM
I have tried it, and changed the number to 1. the artillery barrage have more than 1 in number of shots. In the artillery barrage, I have changed the weapontemplate to the weapon and the payload to the weaponobjects file. But I dont hit the target. I have taken the Pandora cannon from the mod3x, where it is DetoNatos fx etc. The weapon is like a huge plasmaball hitting ground, and burst into smaller explosions and leave cracks on ground. I nedd some help, otherwise I am loosing my mind, I cant figure this out, but I have deep respect for those who can make things happen like you.
Thanx in advance.
PS: I am still a noob compared to all you others in here.
Posted by: beng - Monday, August 24, 2009 9:58:18 AM
You could make the OCL make the meteor high above where you click and in the OCL special power put CREATE_AT_LOCATION
[code]ObjectCreationList OCL_Meteor
CreateObject
ObjectNames = Meteorite
Count = 1
Offset = X:0 Y:0 Z:500
FadeIn = Yes
FadeTime = 1000
FadeSound = MeteorIncomingSound
End
End[/code]