Posted by: Turret Wars Line - Wednesday, December 3, 2008 9:24:35 PM
This shows how to make: [u]Shallow Water Unit following a Waypoint Setting How much money Properties[/u] Shallow Waters To make Shallow waters, you need to create a new notepad in your map folder. Name it map, now in it, Copy and paste this bellow: WaterTransparency TransparentWaterMinOpacity = 0.5 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) StandingWaterColor = R:255 G:255 B:255 ;material color used to tint the water surface. StandingWaterTexture = TWWater01.tga ; main texture used for water (usually something blue that looks like water). AdditiveBlending = YES; use additive blending instead of alpha blending? RadarWaterColor = R:207 G:240 B:243 ; color of water on radar display. End Done, now you have shallow water. Tip: Try making the seabed or riverbed look interesting. Making a specific unit follow a waypoint First, you need to make a set of waypoints, create a loop if you want that unit to continuously follow the waypoint. Now name the waypoint path something like Tank1Path1. After that select a unit from the object tree, name it something like Tank1Path1 as well so you know which unit it is and which path it has to follow. Now open the script folder. Create a new script like the following: ***IF*** True (Or if you want a condition) ***THEN*** Unit "Tank1Path1" EXACTLY follows waypoints, beginning at Waypoint Path "Tank1Path" Then that's it, your have an object following a specific waypoint (I recommend for boats, Infantry, Jets and Tanks only, You don't want to see a moving building). Setting how much money each player has To set how much a player each player has make a script, do the following: ***IF*** True (Or if you want a condition) ***THEN*** Player "PlayerO" gets $NNNNNN.... N is your desired cash amount Some basic properties First, pick a unit. In the property bar, there you can change the initial health, Max HP, Aggressiveness, Veterency, Enabled, Unsellable Targetable, Indestructible, Al Recruitable, Powered, Selectable, Z: How high it is (Useful for placing an object on other objects) and attached sound. This section covers up very simple scripting for Beginners to WorldBuilder [img]https://www.cnclabs.com/forums/images/emoticons/gwicon_rifle.gif[/img]

Posted by: towns1 - Thursday, February 19, 2009 12:25:35 AM
How Can you people no so marts about this play-?[img]https://www.cnclabs.com/forums/images/emoticons/gwicon_nuke.gif[/img]

Posted by: Turret Wars Line - Thursday, April 2, 2009 12:36:09 AM
Not to brag but we've known CNC for years.

Posted by: Matthew9170 - Monday, June 8, 2009 9:06:59 AM
i played the first one when i was only like 5-6 years old then i got the 1st decade about 1-2 years ago so i realy only played the first 1