Posted by: Sahid - Saturday, October 18, 2008 5:36:35 PM
Hi this is my first post and my first map. i have read the tutorial and that stuff. what im trying to do is make a 4v4 survival map much like the 2v2v2 six islands 1 oil version that is popular on generals. i think i can make the map myself its pretty simple, but i had a few questions. 1.If i make a map with the ZH builder can i play it on generals or just ZH. 2.the object property editor isnt opening when i start up my ZH world builder is there any way to manual start this? 3.i would like to script the oil derrick so it gives a 600 dollar bonus upon capture and 40 dollars instead of 200 every couple seconds. 4.im having trouble placing buildings if someone could explain how to do that id appreciate it (only need to place 1 building an oil derrick). ok well that covers it thanks for all the info on the sight :)

Posted by: i^love^mixery - Saturday, October 18, 2008 7:07:28 PM
1. yes thats no problem. just dont place zh-stuff and try to play it with generals ;) 2. dunno 3. not possible with scripting. need an .ini file. 4. whats the problem? just click on the object button and than just search the stuff u want. click on it and now u can place it on ur map. the derrick is in civilian->strucute->tech oilderrick.

Posted by: Me Myself and Pi - Saturday, October 18, 2008 7:15:11 PM
1) No, you can't play Zero Hour maps in the Generals game without problems. You can however, play Generals maps in Zero Hour. 2) Click, [b]Window[/b] > [b]Reset Window Positions[/b]. 3) This can't be done through scripts, but through a Map.ini file. When I used to be active at cncmaps.com, I posted this Map.ini file: http://www.cncmaps.com/index.php?showtopic=1685 It allows you to adjust the oil derrick cash flow. To install it, go to your map folder, (your map folder is in My Document\Command and Conquer Generals [Zero Hour] Data\Maps\) & map the Map.ini file in it with the .tga & .map files. You can open it in Notepad to edit it. Take note that if you install this in a Zero Hour map, then the map will mismatch if the other players don't have the map in advance. 4) After resetting the window positions, just click the [b]Place Object[/b] tool (It has 3 arrows pointing different directions from the same point on it). Then open the Civilian\Structure\ folders. The structures are in alphabetical order. (The oil derrick is called [b]TechOilDerrick[/b]) Then just click on the map to place it. Hold down the mouse button to rotate it. Hope this helps! [Edit] I^Love^Mixery posted his responce as I was writing mine, oh well.

Posted by: Drummin - Saturday, October 18, 2008 8:13:00 PM
I've been seeing if it's possible to fix a map that was made for Generals but was opened and saved with ZH World Builder. The map no longer works for generals. [url=http://www.cncgeneralsworld.com/forums/default.aspx?g=posts&t=8246]See topic[/url]. So I guess from what you're saying Pi, I'm out of luck in helping this person.

Posted by: Sahid - Saturday, October 18, 2008 9:32:44 PM
thanks for all the help so far. ive messed with the world builder some more and was wondering if there was an easy way to make a map semetrica? what i mean by that is the map im trying to create is going to be 8 islands of equal dimensions all the same distance away from a centeral oil derrick ill upload the 2v2v2 version and if anybody has any ideas of how i could make it into a 2v2v2v2 let me know. it seems very hard to create symmetrical maps using the generals world builder [ATTACH]90[/Attach]

Posted by: Drummin - Saturday, October 18, 2008 10:43:33 PM
Hi Sahid, You just need to bisect the map corner to corner and then top to bottom and side to side with waypoint paths. On this sample "BaseMap" I used the height brush set at 960 feet with a thirty-foot taper and placed it where the lines crossed. I then held the height brush over the lines to judge about how far out I needed to be for the Islands to be spaced apart. Once I had a feeling of the distance, I changed the size and height of the brush to cut holes and placing them close to the center Island. I then returned the brush to the "Island size and height" and placed the Islands. I left the waypoint lines so you can make the land paths to the Islands as you wish. Might I suggest using the "Ramp" tool to make the land bridges. You can place one end on the Island on the waypoint line and then stretch across to the other. This way you can set your width and line things up and they will all be the same. [ATTACH]91[/Attach]

Posted by: Sahid - Sunday, October 19, 2008 11:04:36 AM
ok cool well thanks for the tips and help im gonna see what i can do with the pointers [smile] edit. ok i have made a 2v2v2v2 version and a 4v4. now the only thing i would like to change is on some of the other survival maps they make it so you cant build super weapons and if you make a certain number of money making buildings ( black markets, supply drops, hackers) it wont let you make more so instead of bunkering up and building 100 hackers you can only make 6 and 3 black markets \ supply drops. if someone could explain how to do that i would be all set, im not sure but kinda thinking this would be done with a script?

Posted by: Me Myself and Pi - Sunday, October 19, 2008 7:07:03 PM
I think it can be done through a Map.ini file. Copy this code below into the Notepad document & save it as [b]Map.ini[/b] in your map folder. Just change the number symbols to whatever you want. If it doesn't work, let me know. [code]Object GLABlackMarket MaxSimultaneousOfType = ## End Object AmericaSupplyDropZone MaxSimultaneousOfType = ## End Object ChinaInfantryHacker MaxSimultaneousOfType = ## End[/code]

Posted by: Sahid - Sunday, October 19, 2008 9:43:22 PM
that is working great [+1] last thing now is a command to make it so you cant build super weapons PS. thanks everyone who has helped me make this map oops im doing this for generals so i think i need the format that would work in the generals world builder :ashamed: sry for not making that clearer

Posted by: Drummin - Monday, October 20, 2008 6:38:12 AM
Limiting super weapons can be done through scripting. Make one script in your PlyrCivilin folder as follows. [code]*** IF *** True. *** THEN *** 'AmericaParticleCannonUplink' becomes Buildable (No) 'AirF_AmericaParticleCannonUplink' becomes Buildable (No) 'Lazr_AmericaParticleCannonUplink' becomes Buildable (No) 'SupW_AmericaParticleCannonUplink' becomes Buildable (No) 'ChinaNuclearMissileLauncher' becomes Buildable (No) 'Infa_ChinaNuclearMissileLauncher' becomes Buildable (No) 'Nuke_ChinaNuclearMissileLauncher' becomes Buildable (No) 'Tank_ChinaNuclearMissileLauncher' becomes Buildable (No) 'GLAScudStorm' becomes Buildable (No) 'Demo_GLAScudStorm' becomes Buildable (No) 'Slth_GLAScudStorm' becomes Buildable (No) 'Chem_GLAScudStorm' becomes Buildable (No)[/code] You will find the Action for this script in: Map/Modify/Adjust the tech tree for a specific object type.

Posted by: Drummin - Sunday, October 26, 2008 9:11:10 AM
HO no Sahid. I hope you're not using the base map I made for you. I did that in ZH world builder. It won't work for Generals. The "Limit supply" coding by Pi, is a map.ini file. The "Limit Super Weapons" coding by me is a script. You'll need to only script for buildings in genaerals.