Posted by: Amaurus - Sunday, September 14, 2008 6:55:49 PM
hey um i need to know how to make a train garrisonable so any infantry units can enter it i tried another .ini thing and when i tried to load the map, it crashed on me[open_mouth]! i used the code [url=http://www.cncgeneralsworld.com/generals/zerohour/worldbuilder/tutorials/adding-a-train-to-a-map.aspx]here[/url]
Posted by: Drummin - Monday, September 15, 2008 12:46:49 AM
I don't have World Builder up so I don't have the exact name, but use train car 4. It works without any ini file.
Posted by: Me Myself and Pi - Monday, September 15, 2008 12:04:43 PM
Yes that's right. In Zero Hour, just use the [b]TrainCar04[/b]. It's garrisonable from the start. But take note, this train car isn't available in Generals, only Zero Hour. If you are playing just Generals, let me know & upload your map, (with the Map.ini file) in a .zip folder so I can check it out.
Posted by: Amaurus - Monday, September 15, 2008 4:54:34 PM
sweet i didnt know i didnt need to do that ini stuff[open_mouth]. oh and can it move? like the train without having to script it or will i have to script it?
Posted by: Drummin - Monday, September 15, 2008 5:52:35 PM
[quote=Amaurus]sweet i didnt know i didnt need to do that ini stuff[open_mouth]. oh and can it move? like the train without having to script it or will i have to script it?[/quote]
Yes. No scripting or ini required.
Posted by: icewind - Tuesday, September 16, 2008 6:11:41 AM
You can move the train by placing it on a waypoint path.
More information about using trains in your map can be found [url=http://cncgeneralsworld.com/forums/default.aspx?g=posts&t=4841]here[/url].