Posted by: zergswarms - Thursday, December 27, 2007 6:20:57 PM
First of all, I'd like to say that I really enjoy playing Skirmish with this mod. It is much appreciated that this mod was made, as it adds a lot of challenge to the Skirmish mode. For suggestions, it would be nice if the AI didn't use the exact same Particle Cannon pathing every time they use it, which is the "S" through one building. Would it be possible to have random/smart pathing for the AI to use while using the Particle Cannon? Also, China Nuke and Tank generals need some work, it just doesn't seem like they play well compared to the others. That's all I can think of for now, and again, this is a great mod.

Posted by: MicScoTho - Friday, December 28, 2007 6:45:01 AM
I'm glad you like the mod - I definitely think it adds some depth to Skirmish play. Unfortunately however, the mod is no longer being actively developed (the author became inactive here a few years ago). So unless someone here gains an interest in Zero Hour AI scripting (anyone? [smile]), we probably won't be able to provide any more updates to this mod. You're suggestions are good though - thanks for the comments!

Posted by: Stewox - Friday, December 28, 2007 8:46:36 AM
Thats a pity , it would really be good if anyoneone... About that particle cannon "S" , i know this for a long time , this should really be fixed , anyone...

Posted by: CommieDog - Friday, December 28, 2007 1:11:09 PM
I've never found any script of INI code related to the movement pattern of the Particle Beam. It may be that the pattern os hard-coded.

Posted by: randomperson - Sunday, December 30, 2007 8:35:59 AM
I know that the S is used in some of the single player like in the generals challenge mode.

Posted by: Stewox - Monday, December 31, 2007 11:41:03 AM
well ,anyways AI uses it everywhere

Posted by: paimail - Sunday, March 2, 2008 10:02:02 AM
i think i know about the PUC "S" it dos'nt go in a "S" in the challenge mode... when u fight the SWgen or when u fight general townes...