| Posted by: Rempit2502 - Thursday, January 31, 2008 5:59:26 PM |
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| [font=Comic Sans MS][/font][color=navy][/color] Thanks for the dam tutorial.The map Heartland Shield is now have a working dam,which sinks the residential area when destroyed.But how do I make a garrisonable train?I have paste the code on ini file in the map Alpine Assault but it wont work. |
| Posted by: U-W-SAtomicarmy - Friday, February 1, 2008 1:54:33 AM |
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| Is it ok if you can send the file to me, so I can see what the problem is? |
| Posted by: Me Myself and Pi - Saturday, February 2, 2008 6:56:17 AM |
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| It would be better to just upload the file here so that we all could look at it. After clicking on "Replay to topic" You'll see just under the place where you type your text, "Insert a File". Just click on it, browse for the INI file, then upload. If it won't let you upload it, then put it in a ZIP folder & then upload. |
| Posted by: Rempit2502 - Saturday, February 2, 2008 7:21:20 AM |
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| Thanks.But e-mail that map back to me either at www.Nazham@Yahoo.com.my or Rempit2502@hotmail.com |
| Posted by: fleetatks - Saturday, February 2, 2008 12:13:41 PM |
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| To make a train garrisonable, disregard the tutorial. I made a post a long time ago that said how to do it, but I'll just retype by what I know. First use the "TrainEngine" Vehicle as your train. This has no traincars automatically behind it and you can place your own. Next put some traincars behind it that can be garrisoned such as "TrainCar04" and "TrainCab." Using the 'Making a Train' tutorial place the waypoints you need and be sure to use the 'Tunnel' attachment for bridges and tunnels. When you want the train to stop, name the waypoint where it begins braking as "Waypoint ###Station" Where # indicate a random number such as 129 or 15. The train takes about 5X the length of the engine to come to a full stop so be sure there is plenty of room. Notes: You should make the train cars stronger or indestructable because they are very weak. Make sure the players know they can use the train at the beginning of the map so it is fair. Make the map border big so the train can go way out and the passangers can't reveal hidden terrain as the train travels. |
| Posted by: Rempit2502 - Sunday, February 3, 2008 5:37:25 AM |
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| Got it,Fleetatks.Now have a garrison-able train.The question is,can you teach me how to make train fall from a destroyed bridge into a lake?The same map have railroad bridge which can be destroyed.But,instead of falling,the train flies of the bridge,making some sort of "magical train". [b]Download Attachment:[/b] [url=http://www.cncgeneralsworld.com/public/files/Rempit2502/Alpine Assault.zip][img]http://www.cncgeneralsworld.com/forums/images/icon_paperclip.gif[/img] Alpine Assault.zip[/url] 285.52 KB |
| Posted by: Sky Demon - Sunday, February 3, 2008 8:29:28 AM |
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| Yeah i know just what you mean. I had & have the same problem. It's because the ZH engine is pretty dumb really. The train only has the logic to follow the waypoint and as it has the logic to remain at it's current height when going over a bridge/tunnel.So it will just simply follow the waypoint over the bridge wether its blown to bits or intact[disappointed]. Please, Fleetatks or someone tell us how to make the train fall off when the Bridge gets blown[sunglasses] |
| Posted by: fleetatks - Sunday, February 3, 2008 10:52:39 AM |
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| You can probably give the illusion of a train falling and exploding by use of: An area(polygon tool) at the location where you want the train to die. Some waypoints at locations for special effects (such as napalm firestorms) A script to tell the game to kill the train and the bridge when the train is in the area. & seperate scripts for special FX like creating firestorms and playing burning noises. |
| Posted by: Rempit2502 - Sunday, February 3, 2008 4:31:06 PM |
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| I agree with you,Sky Demon.I like to see a train fall into a lake just like the one we saw at the ending of the China mission 6 in Generals ,except the train was longer. |
| Posted by: Me Myself and Pi - Monday, February 4, 2008 2:14:42 PM |
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| This is pretty tough & best done in a cut scene. Though I have had success with doing this in a skirmish/multiplayer map. What you see in the cut scene in the 6th mission of the China campaign for Generals, is really just a totally different object. What it is, is train bridge that has a train a little ways from the bridge. Both the train bridge & the train are part of the object. The object is called, SpecialAffectsTrainCrashObject located in the System folder for the Civilian faction. If you place this object on a map, you'll see a train just sitting aways from it. When the train bridge has lost all it's hit points, then the train starts moving, the bridge brakes down, & the train falls. There are other objects like this bridge. The bridge that blows up with all the china tank on it is basically the same. When all it's hit points are gone, chinese tanks spawn on it & drive along it for awhile. Then suddenly, the bridge starts blowing with all but a few units making it across. Then the remaining units just disappear. Other examples are like the satellite in the 5th USA mission in Zero Hour, or the air show raptors in 2nd USA mission or 3rd GLA mission. These objects, however, have to be activated through a command button ability, not getting destroyed. To learn how to use these objects, exirement with them in new map. You can also check out how EA Games did it in their missions. To use the train bridge right, place this bridge over some water because when the train falls splashes come from the impact. This wouldn't look to good over dry ground. You'll have to use trial & error to get the bridge at the right height so that the train stops falling when it hits the floor. (If you put the bridge to low, the train will fall right through the ground. If it's to high, the train will stop falling before hitting the water.) But don't have the bridge to high because for this to look good, the train tracks need to come out of a tunnel. Have this tunnel close enough so that the motionless train is covered up in a mountain. Either that or you could put the bridge close to the border of the map to cover it up. Now you'll need to do some scripting because the original train will get in the way. You can just create a script to delete the train the moment the bridge is destroyed, but that wouldn't look to good if a player was looking at the train right when it happened. Though if you don't mind that, you need not read this paragragh further. You'll need to place some trigger areas so that after the bridge is destroyed, the train will get deleted off the border, or in the tunnel before the bridge. Looking at the map I did this on, it looks like you have to make the bridge selectable through a script. I kind-of remember not being able to target the bridge with the default settings. Not even by checking, Selectable, in the Object Properties window. To sum this all up, I've upload the map I made a long time ago that has this done, but then decided not publish it because map way to big! Check out the scripts I made for it. The map has a few other features too that you might be interested in. [b]Download Attachment:[/b] [url=http://www.cncgeneralsworld.com/public/files/Me Myself and Pi/The Map.zip][img]http://www.cncgeneralsworld.com/forums/images/icon_paperclip.gif[/img] The Map.zip[/url] 491.17 KB This would all be easier in a cut scene because then you can put the normal bridge in any place on the map. You wouldn't need it next to the border or a tunnel. Then at the start of the scene, the normal train would be deleted & the SpecialAffectsTrainCrashObject could just be spawned & then killed. |
| Posted by: Rempit2502 - Tuesday, February 5, 2008 2:51:43 AM |
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| It's hard for that,Me Myself And Pi,I once copied the scripts in the map Showdown,but, the thing that happen was the script warns me that the Counter/Timer for B1 Bridge and B1 Train Falling doesn't exists.Even worst,when the bridge is destroyed,the sounds it produces came out,as it supposed to came out when the train arrives and enters the bridge,and also,the train still goes like a "magical train".Can you post those scripts to me,so others who want a train fall from a bridge can see it?Also,give an step-by-step instruction on how to do it.[grin] |
| Posted by: Me Myself and Pi - Tuesday, February 5, 2008 9:24:17 AM |
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| I'm confused on what you want me to do Rempit. Do you want me to give you step by step instructions on how to make the train fall along with the scripts I used in the map I uploaded? |
| Posted by: Rempit2502 - Tuesday, February 5, 2008 3:36:03 PM |
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| Yes I do!!Or else the train wont fall. |
| Posted by: Me Myself and Pi - Wednesday, February 6, 2008 4:13:31 PM |
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| Okay, here are the steps: 1) [url=http://www.cncgeneralsworld.com/public/files/Me Myself And Pi/Train Bridge Scripts.zip]Click here to download the scripts.[/url] 2) Import the scripts into your map. The bridge, train, & trigger area will also be placed on the map in the lower left corner. 3) Adjust the bridge for your map but make sure the still train is off the map or in a tunnel. If you hide the train in the tunnel, be sure to put the trigger area on right before the exit tunnel. |
| Posted by: Rempit2502 - Saturday, February 9, 2008 10:53:30 PM |
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| Wait a minute!There's something I want to concern about.As you know,in some mission in the original Generals(China mission 3,GLA mission 1,USA mission 5)where there is a scene when the dam is destroyed,they unleashed a big waves of flood waters at the lower area,and wreak havoc as flood water destroying everything in it's path,just like real one's does.Can someone teach me how to do it? |
| Posted by: Me Myself and Pi - Sunday, February 10, 2008 5:23:02 AM |
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The best you can get in a skirmish multiplayer map is what you see in my map. The wave will go down a path but want the water won't rise behind it. The best that can be done is to just rise the whole water terrain slowly. If you'd like to get a good realistic wave it will have to be done in a single player map. To tutorial for it is over at cncmaps.com, http://www.cncmaps.com/mapmakingvideo.html After clicking on the link scroll down aways till you see it. If you want to make the wave the way I did it ignore the part in the tutorial where it tells you to modify the GameData.ini file. That's what holds the information about the wave in each dam mission in Generals. Everything done to make the wave I made is done right through the world builder.
To answer your question in the Multiplayer Scripting topic, (which should've been asked here because it applies more to the name of this topic) the answer is no, a dam shouldn't cause a mismatch. There might've been a script in that map that does something to the |
| Posted by: Rempit2502 - Thursday, February 14, 2008 3:40:17 AM |
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| The dam did need some other script to do the job right.So far,the dam "after it was destroyed"condition is bad.There's no wave coming out after it was destroyed.The things that happens is the water rises slowly instead of waves.Please,someone teach me.[sad] |
| Posted by: Me Myself and Pi - Thursday, February 14, 2008 5:22:57 AM |
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| I gave you that link to cncmaps.com above. Didn't check out the tutorial there? |
| Posted by: Rempit2502 - Thursday, February 14, 2008 5:28:18 PM |
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| Which one?There's 15 tutorial and I don't know which one was the tutorial |
| Posted by: Me Myself and Pi - Friday, February 15, 2008 7:12:58 AM |
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| It's called, "Dam Tutorial". It shouldn't be to hard to find but to help you, press ctrl+F to open up a search window. In it, type, "dam" & that will take you right down to the link. After clicking on that link, click on, "Dam Tutorial (Part 1).wmv". You don't need to read the second part of that tutorial because that deals with the water rising behind the wave, which isn't possible multiplayer maps. It might work if you play the map only for skirmish play but it won't on multiplayer though. so keep the river in your map when the tutorial says to delete it, like what I did in my map above. Then just use a script to raise the water. |
| Posted by: Rempit2502 - Saturday, February 16, 2008 1:01:17 AM |
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| Is putting 4 dams can create a much,much destruction or something?If can,oh boy,I think it rather out of any map makers idea!!So far, no one wants to put a dam more than one after all! |
| Posted by: Me Myself and Pi - Saturday, February 16, 2008 5:25:41 AM |
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| Well, putting in more then one dam requires some scripting. After watching that tutorial, you should've seen that you need to put in an object called like WaveGuide01 or something. That object makes the wave animation once a dam on the map in destroyed. So you'll need to spawn the wave objects when their corresponding dams are destroyed. Otherwise, when one dam is destroyed, the waves from all the other dams will move too. This is what I had to do in my Battle Grounds map. Since I have two dams in it, one is destroyed from the start to make it look like a water fall, I had to spawn the two waves when the other dam is destroyed. Remember to use my map that I uploaded as a guide since it has everything you've questioned about. |
| Posted by: Rempit2502 - Monday, February 18, 2008 5:55:48 PM |
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| WaveGuide01,where do I find it? |
| Posted by: Me Myself and Pi - Tuesday, February 19, 2008 5:45:23 AM |
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| It's in the System folder of the Civilian objects & I was close, it's just called, "WaveGuide". There's a "WaveGuideGLA01" after that but I think it behaves the same. Didn't the tutorial say that? |
| Posted by: 2142GenReaper - Tuesday, February 19, 2008 3:57:11 PM |
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| Can you post you Heartland Shield map:D |
| Posted by: Rempit2502 - Tuesday, February 19, 2008 4:21:40 PM |
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| Sorry,I can't.It's because during I want to upload the map-pack(Those two maps were in the map-pack),I don't see anything at all.Even with the the map-pack was inside the zip file,it can't be uploaded.If you want,I need to know your e-mail so I can send it to you. |
| Posted by: 2142GenReaper - Wednesday, February 20, 2008 11:08:50 AM |
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| BBarnes005@charter.net |
| Posted by: Rempit2502 - Thursday, February 21, 2008 3:12:06 AM |
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| [quote=Me Myself And Pi]It's called, "Dam Tutorial". It shouldn't be to hard to find but to help you, press ctrl+F to open up a search window. In it, type, "dam" & that will take you right down to the link. After clicking on that link, click on, "Dam Tutorial (Part 1).wmv". You don't need to read the second part of that tutorial because that deals with the water rising behind the wave, which isn't possible multiplayer maps. It might work if you play the map only for skirmish play but it won't on multiplayer though. so keep the river in your map when the tutorial says to delete it, like what I did in my map above. Then just use a script to raise the water. [/quote] Actually,I want to make a skirmish map,not multiplayer map. |
| Posted by: Me Myself and Pi - Thursday, February 21, 2008 5:22:53 AM |
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| Hm. Well, you might be able to actually go through the whole tutorial. But first try it out in a single player map & see if you can get it working. Then try a skirmish map. |
| Posted by: Rempit2502 - Monday, February 25, 2008 3:10:58 AM |
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| Thank you for helping me trough the common problem in map-making works.Without all of you,my train can't be garrison,train wont fall into a lake,and even finished my problem with wave.For honor,I'm going to making a map for all of you!!!(Actually,I can't do it right now since my Worldbuider program has crashed and I even can't edit my own map!!) |
| Posted by: Rempit2502 - Tuesday, February 26, 2008 8:35:27 PM |
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| Is the alphabet t in the word tunnel needs to be in capital letters or some thing to prevent trains popping out from the ground while going underground? |
| Posted by: Me Myself and Pi - Wednesday, February 27, 2008 8:01:14 AM |
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| It might. But is that even worth asking us? All you have to do is try capitalizing it for yourself & see if it'll work or not. I usually capitalize the "T" & it works for me. & you really don't need to make a map just for us. I help you & other members because I like sharing my knowledge of the world builder. But you can still make the map if want. |
| Posted by: Rempit2502 - Thursday, February 28, 2008 3:46:19 PM |
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| How I can put an image in?I need it so I can let all of you see my map problem.(As well as promoting the map too.)[grin] |
| Posted by: Me Myself and Pi - Friday, February 29, 2008 12:06:43 PM |
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| You mean a screen shot? Just hit the, [b]prt sc[/b] (Print Screen) key. Then open up Paint Brush or Microsoft Office Picture Manager & click on [b]Edit > Paste[/b] or press [b]ctrl + V[/b] & crop it down if you like. But make sure it's not in .bmp format & the name doesn't have any special characters. I've noticed that if I upload a picture with the name of New Picture (1), it won't come up right because of those parenthesese. |
| Posted by: Rempit2502 - Friday, February 29, 2008 6:08:53 PM |
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| Err,I said how to have a screen shot in a forum's post.I know how to take a screen shot using FRAPS,the most popular video and image software that most game freaks use to make videos of their favorite game. |
| Posted by: Me Myself and Pi - Saturday, March 1, 2008 12:15:36 PM |
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| I'm confused now. What do you mean by, "I said how to have a screen shot in a forum's post."? |
| Posted by: fleetatks - Saturday, March 1, 2008 1:25:35 PM |
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| Upload your photo to photobucket.com and then use the IMG code it provides you with to copy and paste into a post. |
| Posted by: Rempit2502 - Sunday, March 2, 2008 4:25:06 PM |
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| Okey,here's my problem [img]http://i252.photobucket.com/albums/hh19/Rempit2502/CNCZH/sshot001.jpg[/img] Notice that I,m playing with a mod installed,since that Crusader Tank have an upgrade only available in Shockwave. |
| Posted by: Me Myself and Pi - Sunday, March 2, 2008 8:14:59 PM |
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| Something's wrong with the picture. [Edit] Okay I can see the picture now. But it would help if you gave us a picture of that in the world builder so that we can see the waypoint names instead. Even better if you uploaded your map. |
| Posted by: Rempit2502 - Monday, March 3, 2008 3:12:33 PM |
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| [quote=Me Myself And Pi]Something's wrong with the picture. [Edit] Okay I can see the picture now. But it would help if you gave us a picture of that in the world builder so that we can see the waypoint names instead. Even better if you uploaded your map. [/quote] you can download it at [url]http://www.cncmaps.com[/url],but,that version don't have unmanned vehicle(I post the map first before I learn how to make unmanned vehicle)If you want the one with unmanned vehicles,let me know your e-mail.(Note:If you downloaded my map at cncmaps.com,that map is a poorly quality map.If you want higher quality version,I can e-mail it.The one available at cncmaps have horrible scripts.The thunder sounds like napalm,some vehicle not moving,as it was not intended for.) |
| Posted by: Me Myself and Pi - Tuesday, March 4, 2008 4:18:55 PM |
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| Haven't you tried capilizing the "t"'s yet? I'm sure that's a problem. |
| Posted by: Rempit2502 - Friday, March 7, 2008 6:44:50 PM |
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| I did it.Now it's working.(And already get rid of those useless thunder script for once and for all,too.Replaced with a better thunder script.) [b]Download Attachment:[/b] [url=http://www.cncgeneralsworld.com/public/files/Rempit2502/Rivercity War.zip][img]http://www.cncgeneralsworld.com/forums/images/icon_paperclip.gif[/img] Rivercity War.zip[/url] 67.64 KB |