Posted by: DetoNato - Saturday, September 8, 2007 12:29:54 PM
Hello, Since I released the demo open beta I thought that I forgot something really important. And now I know what I forgot: the code behind the Money setup. ^^° Well the Money setup is some of my improved work for ZH I am a bit proud about it. [b]Part 1:[/b] The first 3 numbers are used for the money setup which would be the money * 1000. E.G.: 500xx = 500 * 100 = 50,000$ Starting money 300xx = 300 * 100 = 30,000$ Starting money [b]Part 2:[/b] The second thing is the fourth number. It will setup the Base mode. The Base mode also allows a completly different style of game play. With "No Base" it could be that you will attack your enemy within the first 5 minutes with the most heavy units of TPoHW. Or you select the fortress mode which spawns a fortress at the beginning. This will protect you against EVERY rush even within the first 20 minutes. E.G.: xxx1x = Fortress mode xxx2x = Normal base mode xxx3x = Outpost mode xxx4x = No Base mode [b]Part 3:[/b] The last part of the money code will setup the skirmish sub game type. E.G.: xxxx1 = Skirmish classic (without the strong TPoHW unit classes) xxxx2 = Skirmish TPoHW (Includes the new unit classes) xxxx3 = Infantry War (Well, I guess this needs no description [grin]) xxxx4 = World Power (Overpowered warfare) [b]<<<<<<<<<<<<<<<<<<<<< Please note: >>>>>>>>>>>>>>>>>>>>>>>>>>[/b] My keyboard will be punished for every part of my bad English. [smirk]