Posted by: Kunglao2011 - Saturday, August 11, 2007 2:40:28 PM
I don't know how to change Oil Derricks to give off more money, and power plants to give off more power. Anyone know how?

Posted by: randomperson - Sunday, August 12, 2007 5:50:32 AM
try looking in techbuilding.ini for the oil derrick and try wading through factionbuilding.ini for the power plants, alternitivly you could mod the upgrade to give off more power.

Posted by: fleetatks - Sunday, August 12, 2007 6:38:15 AM
Put this code in Note/wordPad and Save as Map.ini Then Put that in The Map you wish to have the effect take place. (I've never tried changing power but I Bet I can Figure out how) Object TechOilDerrick ReplaceModule ModuleTag_04 Behavior = AutoDepositUpdate ModuleTag_04_Override DepositTiming = 12000 DepositAmount = 200 InitialCaptureBonus = 1000 End End End ;origonal deposit timing=12000, deposit amount=200, initial capture bonus=1000 Edit: Well There Probably has to be some kind of replace module or something but if this works Do it to all the codes of the Power Plants you want to change: Object AmericaPowerPlant BuildCost = 800 BuildTime = 10.0 ; in seconds EnergyProduction = 5 EnergyBonus = 5 VisionRange = 200.0 ; Shroud clearing distance ShroudClearingRange = 200 ArmorSet Conditions = None Armor = StructureArmor DamageFX = StructureDamageFXNoShake End ; Origonal Energy Bonus/production= 5

Posted by: Kunglao2011 - Sunday, August 12, 2007 8:30:54 AM
[quote=Fleetatks] Put this code in Note/wordPad and Save as Map.ini Then Put that in The Map you wish to have the effect take place. (I've never tried changing power but I Bet I can Figure out how) Object TechOilDerrick ReplaceModule ModuleTag_04 Behavior = AutoDepositUpdate ModuleTag_04_Override DepositTiming = 12000 DepositAmount = 200 InitialCaptureBonus = 1000 End End End ;origonal deposit timing=12000, deposit amount=200, initial capture bonus=1000 Edit: Well There Probably has to be some kind of replace module or something but if this works Do it to all the codes of the Power Plants you want to change: Object AmericaPowerPlant BuildCost = 800 BuildTime = 10.0 ; in seconds EnergyProduction = 5 EnergyBonus = 5 VisionRange = 200.0 ; Shroud clearing distance ShroudClearingRange = 200 ArmorSet Conditions = None Armor = StructureArmor DamageFX = StructureDamageFXNoShake End ; Origonal Energy Bonus/production= 5 [/quote]Where am I supposed to find these files? I'm thinking I'm supposed to dump the map to a file and edit it from there, but am I supposed to copy the text from here or am I actually making a whole new file?...or both? Edit: Oh, and is it supposed to be spelled Origonal, or Original?

Posted by: fleetatks - Monday, August 13, 2007 2:37:46 PM
The point is You knew I was going for original :P And Like I said before: "Put this code in Note/wordPad and Save as Map.ini Then Put that in The Map you wish to have the effect take place." The oil code I know for sure works as long as you only change the timing amount and capture bonus into real numbers. The power Plant code probably won't work because I made it myself, but if it does coodles to me. Edit: And by "put it in the map" I mean put it in the folder of the map containing the .map and .tga files.