Posted by: Stewox - Monday, October 29, 2007 11:45:26 AM
Is it poissible to make more units can gather on one supply stash at the same time. So what i must edit and where. in the other words: what i must do to choose the number how many chinooks/supply trucks/workers are allowed to gather supplys at the same time.

Posted by: randomperson - Tuesday, October 30, 2007 2:31:18 PM
If I was to guess I would say that it was a hard-wired thing in the game engine (don't quote me on this)

Posted by: Stewox - Tuesday, October 30, 2007 2:39:00 PM
Sorry i meant Supply DOCK not stash. a pile of supplys... So that isn't determined in INIs? Im still waiting for an answer , i like this changed. EDIT: I find it , supplDock/supplyPile are found in CivilianBulding.ini , but as i can see there is not much about how many chinooks/etc. are allowed to gather supplys at the same time??!??[skull] Or I'm missing something?

Posted by: Un_Nem - Wednesday, October 31, 2007 12:36:09 PM
Behavior = SupplyWarehouseDockUpdate ModuleTag_06 AllowsPassthrough = No NumberApproachPositions = -1 ; <<<< ?? :/ StartingBoxes = 400 End Maby that works

Posted by: CommieDog - Wednesday, October 31, 2007 4:12:09 PM
The NumberApproachPositions flag merely determines how many units can queue for docking, not how many units can dock simultaneously.

Posted by: Stewox - Wednesday, October 31, 2007 11:27:37 PM
So it isn't quite possible to change it in INIs [disappointed] never mind then...

Posted by: CommieDog - Thursday, November 1, 2007 4:26:39 PM
I still think you could do it, but you would have to split the Supply Dock into multiple models and have multiple objects represent the single Supply Dock, each with its model placed to look like a coherent object. That would circumvent the hard-coded docking limit as there would be multiple objects with which to dock.

Posted by: Stewox - Friday, November 2, 2007 1:03:26 AM
Yea , great idea , I'll just have to replace that BIG supply pile with bunch of those small piles , but i wont be so easy, cos i dont know how to edit models and never mod with Art parameters , but i like to do it so what i need to do , which program , etc...?? Another idea is that i could shrink the Dock geometry to look like as small as the Small Supply pile , and place 20 of them , scattered where the big docks were. [question] And again another idea , is to use world Builder and change Supply docks with empty supply docks , then place about 20 small supply piles where the Dock is and then set the height for every small pile so it will look like a real supply dock. But that needs every single map to edit. So which is the most practical idea , i think the last one , there is no need to edit every map.

Posted by: CommieDog - Friday, November 2, 2007 6:25:13 PM
You have two options for model-editing programs: you can download Gmax and the RenX pack or download the Generals mod SDK, which provides W3D support for 3DSMax. I don't have URL's for any of them, though, so you'll need to google the internets in order to find them. My idea was to change the Supply Dock model so that is shows just the base and have it spawn the supply-holding objects (each with their own models of boxes).

Posted by: randomperson - Saturday, November 3, 2007 1:03:05 AM
couldn't you just paste several supply docks onto each other so that they look the same?

Posted by: Stewox - Saturday, November 3, 2007 8:37:52 AM
Thanks [quote=randomperson] couldn't you just paste several supply docks onto each other so that they look the same? [/quote] that could be done simple with generals world builder , good idea.