Posted by: fleetatks - Wednesday, March 7, 2007 9:48:17 PM
I Made this map and it had a few bugs in it so I abondonned it for about 5 months. Well I decided to go back to it and got rid of all but 1 bug. In game i have a lot of walls and I don't want them to be on the radar or be able to be killed unless you really tried hard to. I editted a Map.ini to change these and it makes it crash and I'm not sure why. If any coders that know about map.ini's have any idea what's wrong with it I'd apreciate it. My guess is that I have too many or not enough "Ends."
Edit: For some reason it changed the .txt into a website and reformatted it, so I'll upload in .zip
[b]Download Attachment:[/b] [url=http://www.cncgeneralsworld.com/public/files/Fleetatks/map ini.zip][img]http://www.cncgeneralsworld.com/forums/images/icon_paperclip.gif[/img] map ini.zip[/url]
995 Bytes
Posted by: CommieDog - Thursday, March 8, 2007 9:08:45 PM
Whoa, what's with all the formatting and /par tags?
Posted by: CG Apollos - Friday, March 9, 2007 4:05:39 AM
[quote=CommieDog]
Whoa, what's with all the formatting and /par tags? [/quote]Yeah... [open_mouth] Lots of unneeded stuff. I can see why it doesn't work.
Ren's translation: Holy over-formatting Batman!
Posted by: renaissance - Friday, March 9, 2007 8:42:26 AM
AA2, I edited your post so it isn't spam anymore; feel free to change it.
Posted by: fleetatks - Friday, March 9, 2007 2:24:04 PM
[quote=CommieDog]
Whoa, what's with all the formatting and /par tags? [/quote]
What do you mean? I did it in word pad and then openned it in note pad and they both look fine, or are you referring to the old link with the .txt?
Posted by: CG Apollos - Saturday, March 10, 2007 6:41:48 AM
[quote=Fleetatks]
[quote=CommieDog]
Whoa, what's with all the formatting and /par tags? [/quote]
What do you mean? I did it in word pad and then openned it in note pad and they both look fine, or are you referring to the old link with the .txt? [/quote]No, I got this from your map.ini:
[code]{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Courier New;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 Object FortressWallMiddle\par
; *** ENGINEERING Parameters *** \par
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL\par
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar\par
Body = ActiveBody ModuleTag_02\par
MaxHealth = 100000.0 ;changed from 2000\par
InitialHealth = 100000.0\par
End\par
\par[/code]What exactly is all of this? =S[quote=Renaissance]
AA2, I edited your post so it isn't spam anymore; feel free to change it. [/quote]lol, thanks. I'll leave that comment in.
Posted by: fleetatks - Saturday, March 10, 2007 4:30:54 PM
All right since it's being weird I guess I'm forced to stretch out the topic to show the code. :(
[quote]Object FortressWallMiddle
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
Object FortressWallSmallArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
Object FortressWallLargeArch
; *** ENGINEERING Parameters ***
KindOf = STRUCTURE SELECTABLE IMMOBILE WALK_ON_TOP_OF_WALL
RadarPriority = NOT_ON_RADAR ;changed this so not a million white dots on radar
Body = ActiveBody ModuleTag_02
MaxHealth = 100000.0 ;changed from 2000
InitialHealth = 100000.0
End
End
End [/quote]
Posted by: CommieDog - Sunday, March 11, 2007 4:16:15 PM
I think that the ActiveBody modules need to be encased in a ReplaceModule block.