| Posted by: incia - Friday, January 12, 2007 1:06:40 AM |
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| Just wanted to create a topic about yuri. Everything that has to do with Yuri is suitable for discussion in here. First I would want to say my opinion about the yuri army: The Yuri army is maybe the worst army, I mean it first looks really good and cool but when you know his bad parts it's really easy to counter him. I mean I just played against 3 Yuri sides with Super weapons ON and won with ease. I usually fail against any other army. Like for example Yuri has ONLY 2 things that can shoot air, Gattling Cannon and Gattling Tank. Their "best high-tech"-tank is the Master mind. Can't do jack against buildings or air, same with all Mind-controlling units. Yuri Prime is the only Hero unit that can't kill other Hero units. They have one artillery (long-distance) vehicle, the magnetron. And it can't harm tanks or infantry. Both Super weapons of the Yuri needs enemy units. If you train/build no units during your game the AI won't attack you with his super weapons. I mean... Yuri is an ANTI-unit army. They have no real ANTI-structure units. Which is really bad. Allied have the Prism tank. Both long-range and very effective against structures and infantry. Soviet Apocalypse tank. Not long range but effective against everything, even air. Both Allied and Soviet have 5 different Naval units, Yuri have 2. Allied have 3 air units, Soviet have 2 air units and Yuri have only 1 air unit. Also in Skirmish, both Soviet and Allied have those special units (which adds in one new unit type), while Yuri have nothing. What are your thoughts about Yuri? I remember saying in the beginning when I first bought Yuri's Revenge that his army was too powerfull. Now it's seems to be laughable. (I was a n00b back then) :P Is there any MODs where they ONLY add units to Yuris army? or ONLY modify something in the Yuris arsenal? I have searched but haven't found anything that I like. |
| Posted by: CommieDog - Friday, January 12, 2007 7:39:21 AM |
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| Call me a n00b, but I think Yuri was [i]over[/i]powered. Let me explain why: [quote=Incia]Like for example Yuri has ONLY 2 things that can shoot air, Gattling Cannon and Gattling Tank. [/quote] That's all Yuri needs. Yuri's Gattling weapons work well both on cannon-fodder Rocketeers and heavily armored Kirovs. Neither the Allies nor the Soviets can boast of such versatility. [quote=Incia]Their "best high-tech"-tank is the Master mind. Can't do jack against buildings or air, same with all Mind-controlling units. [/quote] The MasterMind can take on a horde of Apocalypse tanks and win (or at least inflict far more damage to the enemy that it costs to produce). That alone makes it a worthy unit. [quote=Incia]Yuri Prime is the only Hero unit that can't kill other Hero units. [/quote] Yuri Prime is the best hero, period. Tanya can lay waste to an undefended base in the blink of an eye but can't handle even meager base defenses. Boris takes forever to destroy a single building and can't cut through anti-aircraft defenses. Yuri Prime, on the other hand, is unstoppable against any building except the French exclusive Grand Cannon. His rate of structure neutalization is almost as good as Tanya's, and he can stay out of harm's way from those nasty Pillboxes and Tesla Coils. He is also the only hero to be rewarded for "destroying" structures by pocketing half the construction cost of any captured building when sold. And to top it all off, you can double your fun with a Cloning Vat. [quote=Incia]They have one artillery (long-distance) vehicle, the magnetron. And it can't harm tanks or infantry. [/quote] I have to agree with you here: Yuri has no equivalent of the grossly overpowered Prism Tank. [quote=Incia]Both Super weapons of the Yuri needs enemy units. If you train/build no units during your game the AI won't attack you with his super weapons. [/quote] That is definately false. The Psychic Dominator is every bit as effective as the Weather Storm and Nuclear Missile at blowing up buildings--the mind control is a small bonus. The Genetic Mutator can be a great money-maker if you turn it on your own Initiates (or Slaves) and grind up the resulting Brutes for a profit. [quote=Incia]If you train/build no units during your game the AI won't attack you with his super weapons. [/quote] Indeed. The Yuri AI somehow manages to both simultaneously suck and blow. [quote=Incia]Both Allied and Soviet have 5 different Naval units, Yuri have 2. [/quote] The Boomer is practically the entire Soviet navy rolled into one unit. It's a Typhoon, with increased offensive and defensive powers to compensate for its increased cost. It's a Dreadnought, but with submersable capabilities and less strenuous prerequisites. The only thing the Boomer lacks is an anti-aircraft Gattling Cannon mounted on the hull--I guess EA was in a rush to release YR. [blush] [quote=Incia]Allied have 3 air units, Soviet have 2 air units and Yuri have only 1 air unit. [/quote] More types of unit != better capabilities in a particular field. Yuri only needs one workhorse unit to engage in air-to-air combat, defend itself against pop-gun threats, and disable an entire base. |
| Posted by: Firion Corodix - Friday, January 12, 2007 7:48:44 AM |
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| i agree with Commie, yuri is quite powerful. about the magnetron i dont agree. it's good against buildings, and it can destroy tanks, if you fight a group of tanks then just drop one of them on top of another or on a cliff, not that hard unless there's only a few tanks, just drop em on your buildings and repair the damage or something like that.. or send em to your masterminds and take control with ease. it can be both support and offense unit, but it needs alot of micromanagement for the latter, and something like a mastermind for the first. |
| Posted by: CG Apollos - Friday, January 12, 2007 8:57:18 AM |
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| I also agree with Commie. Yuri is very powerful when used right. If you don't know how to take full potential of Yuri's weapons, he can be pretty weak though. |
| Posted by: incia - Friday, January 12, 2007 1:00:34 PM |
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| [quote=AuroraAlphaHL2] I also agree with Commie. Yuri is very powerful when used right. If you don't know how to take full potential of Yuri's weapons, he can be pretty weak though. [/quote] Exactly, and I was commenting on how the AI uses Yuri. He plainly just sucks. |
| Posted by: Firion Corodix - Friday, January 12, 2007 1:35:27 PM |
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| the ai sucks, it always has, still does with generals too.. |
| Posted by: incia - Friday, January 12, 2007 9:11:26 PM |
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| CommieDog don't get me wrong though. I do actually agree you on those points, but like I also said before that Yuri army needs some serious micromanaging otherwise the army is bad. Which means against Brutal AI, it's just lame. From one thing to another... anyone read the news post on the frontpage? About the third faction? I really hope the AI is improved in C&C 3. Because that news post just had the feeling that skirmish missions would be really dull. The AI wouldn't know how to micromanage the third faction. |
| Posted by: fleetatks - Friday, January 12, 2007 9:46:17 PM |
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| I had a mod that added an extra side for yuri called "uri" I forget what was diffirent about it, but I remember it lacked yuri clones or something and gained a new tank or something like that. I think I might start playing RA2 again because I'm starting to remember why I like the game... |
| Posted by: incia - Saturday, January 13, 2007 1:44:26 AM |
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| Yuri also don't even have any Repair Bay. He can't heal his units while the others can. If someone with a succesfully Prism Tank attack destroies Yuris MCV and War Factory, he's doomed. He can never win with only his Barracks. No AA. And a normal player would never be so stupid to "counter" a Master Mind attack with Apocalypse tanks. Send in 6 Conscripts and the Master Mind will be Overloaded and self-detonate. |
| Posted by: Firion Corodix - Saturday, January 13, 2007 2:44:37 AM |
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| [quote=Incia] And a normal player would never be so stupid to "counter" a Master Mind attack with Apocalypse tanks. Send in 6 Conscripts and the Master Mind will be Overloaded and self-detonate. [/quote] one virus would already prevent that from happening, a mastermind needs other units do work properly, a few magnetrons and 1-2 snipers would already be some good help, some gat tanks for aa would ofcourse also be needed. if you dont even have a virus with the mastermind.... |
| Posted by: incia - Saturday, January 13, 2007 3:20:57 AM |
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| LOL! Well yeah, send in 2-4 of every possible unit of Yuris army, then of course it might be a good attack. While Soviet can just send in 10 Apocalypse Tanks and that's already a good attack, when Yuri need 3 Gattling Tanks, 3 Magnetrons, 3 Master Minds, a squad of Viruses, some Lasher Tanks, Yuri Prime, some Brutes, some Floating Discs and of course some Yuri Clones. And then it' good to have some Chaos Drones too, and don't forget a big army of Initiates. Then you might have a small chance in doing some damage. And still a Soviet army could just strike down the Gattling Tanks and then finish off the whole army with some Siege Choppers, and Yuri can just sit down and watch his own army die. Very good army indeed... yawn. -_- |
| Posted by: Firion Corodix - Saturday, January 13, 2007 4:48:19 AM |
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| [quote=Incia] LOL! Well yeah, send in 2-4 of every possible unit of Yuris army, then of course it might be a good attack. While Soviet can just send in 10 Apocalypse Tanks and that's already a good attack, when Yuri need 3 Gattling Tanks, 3 Magnetrons, 3 Master Minds, a squad of Viruses, some Lasher Tanks, Yuri Prime, some Brutes, some Floating Discs and of course some Yuri Clones. And then it' good to have some Chaos Drones too, and don't forget a big army of Initiates. Then you might have a small chance in doing some damage. And still a Soviet army could just strike down the Gattling Tanks and then finish off the whole army with some Siege Choppers, and Yuri can just sit down and watch his own army die. Very good army indeed... yawn. -_- [/quote] those ufo's of yuri can take care of Siege Choppers when used right. it's not just yuri which needs to use several types of units in an attack. 10 apoc tanks alone is a bad attack force unless you are only playing against the ai. artillery units like prism tanks or a few battle fortresses or 2-3 master minds would take care of such a strike force with ease. the masterminds wouldn't need brutes and lasher tanks. a few of those discs and some gat tanks, 1-2 virusses and then some master minds and magnetrons would already be fine. yuri clones would be usefull to prevent the master minds from overloading fast but not needed since you can have some of the captured units destroy themselfs with forced attacking. it's easy to say that the soviets could just take out the gat tanks but if you use the magnetrons to cover the gat tanks then any attacking unit would be brought towards the master mind and taken over, that goes for artillery units too, though enough of them could do the trick, some floating discs could take those out, in a suicide run if they have to. against the ai for any side using just a group of one powerfull unit can win you the game but against other players it's not that easy. i've played plenty of games against a yuri player or as yuri and he can be very strong. |
| Posted by: incia - Saturday, January 13, 2007 5:55:25 AM |
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| Still you mentioned atleast 5 different units from the Yuri army to great an effective attack. 2-3 Master Minds wouldn't stand a chance against 10 Apocalypse Tanks. One or two shells would already destroy the Master Mind and so on, all the mind controlled units would become mine again. And 10 Apocalypse Tanks can be taken down by Soviet Tesla Coils or Allied Prism Towers. While Yuris whole base would be destroied. And the Psychic Dominator SW can't even harm units or infantry, only some buildings will crash, while Weather storm and Nuke Missile would kill everything in their way. And both Chronosphere and Iron Curtain are hundred times better than Genetic Mutator. And for Yuris Cloning Vats, Soviet have the Industrial Plant, getting all vehicles and aircraft for half price, which is much better. And still Yuri can't heal his own vehicles. Soviet and Allied can always restore hit-points to their tanks and Harvesters. And if you have a Boris or Tanya defending your base, Yuri Prime can't do any damage at all to your base, you can just shoot him down. While he can't mind control Heroes. And Yuri have almost no units to destroy Harvesters with. Both his SW are useless against Harvesters. All mind controlling technologies are useless against Harvesters. Almost the only tank that can shoot Harvesters are the Lasher tank. And Brutes can't kill Soviet Harvesters, they would die from his machine gun before they can do decent damage. And the Floating Discs have a bad armor, some flak troopers can kill them with ease, 2-3 Flack tracks can kill one too. And surrounding his Boomers with Dolphins, he's doomed. Build 4-5 cheap Dolphins and his expensive Boomers are history. On one mission I garrisoned one civilian building with 5 conscripts, Yuri attacked with 2 Master Minds and 6 Yuri Clones and some viruses. They all died before they could go through the garrisoned building, because none of his units could attack structures. If your base is defended by 3-5 Tesla Coils and you kill Yuris Magnetrons... he can't kill you. It was just laughable when he managed to sneak in 2 Master Minds into my base... then they just stood there still, couldn't do anything to harm me. Then I builded one Siege Chopper and killed them. And if you are the French, and you have some Grand Cannons and AA support. It's almost impossible for Yuri to kill you. He can't counter that base. While some Apocalypse tanks, or some Prism tanks with Chrono Legionnaires could destroy the French base with ease. Or just place a super weapon somewhere and then attack. And Yuris Naval base have no AA, attack the shores with some Rocketeers and watch Yuri running for cover. The only good thing Yuri has, are 1 VS 1 fights. Like countering one Demo Truck, or 2 Apocalypse tanks. One Hero. And so on. Even if you make a Free For All... and let one Brutal Yuri fight against a Brutal Allied or Soviet, the Yuri always loses. PS: Apocalypse tanks VS Prism tanks, the Prism tanks would loose so badly that I feel sorry for them. |
| Posted by: Heer - Saturday, January 13, 2007 6:37:26 AM |
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| You didn't' even mention that Yuri cannot mind control dogs, and that dogs can kill a brute instantly. But still, and that it's hard for Yuri to transport infantry such as the engineer over the battlefield, since he has no flak track/ifv. On the other hand, Yuri has very original weapons, such as the Tank Bunker. It offers different variations in one structure, while the others are more or less stuck to three or four base defenses. Also the Yuri's have a ranged attack that deals damage to the area, and that can kill heroes don't you think? |
| Posted by: incia - Saturday, January 13, 2007 8:30:53 AM |
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| [quote=Heer] You didn't' even mention that Yuri cannot mind control dogs, and that dogs can kill a brute instantly. But still, and that it's hard for Yuri to transport infantry such as the engineer over the battlefield, since he has no flak track/ifv. On the other hand, Yuri has very original weapons, such as the Tank Bunker. It offers different variations in one structure, while the others are more or less stuck to three or four base defenses. Also the Yuri's have a ranged attack that deals damage to the area, and that can kill heroes don't you think? [/quote] Actually Dogs can't attack brutes, they will avoid them. Quote from the manual: "Dogs will avoid Brutes and will not attack them." But the fact about lack of transport units, you have right. Yuris only transport unit is the Amphibious Transport. And yes Yuri Prime have the mind-blowing special weapon, but before it can get into range the Heroes have already killed him many times over. And about the Tank Bunker... "It offers different variations in one structure". The only units you can place inside them are the Lasher tank and Gattling tank. So... the only "new" variation would be the Lasher tank, because Yuri already have the Gattling Cannon Tower. So Yuri would have Gattling Tower, Lasher bunker, and Mind Control Tower. 3 different structures. |
| Posted by: Firion Corodix - Saturday, January 13, 2007 10:03:44 AM |
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| the 10 apoc tanks would lose badly against the 3 masterminds. those 3 masterminds have longer range and would have taken over the 10 apoc tanks before they could fire if the player was moving the masterminds away from the apoc tanks so the apoc tanks would be following the masterminds. those things take over units very quickly. also 10 prism tanks would lose against grand cannons, prism tanks die very fast so they couldn't handle even a few shots from those long range bastards. as was said about the ai, it sucks. using yuri ai actions as examples is useless since they hardly prove anything. magnetrons can take down buildings if you have a few of them, 2-3 of them with 1 virus could have taken out that garrissoned building (virus in case the units leave the building). again magnetrons would work against harvesters, a few gat tanks could then finish it off very quickly (those thing are deadly in groups), and lasher tanks would do just fine too. yuri might not be about firepower but he does have units that can take care of harvesters. true that yuri prime can't harm the other heroes, one virus will easily do that for him. i agree about the industrial plant, it's alot better to have that. but yuri can still turn his own slaves from the slave miners into brutes and put em into the grinder, nice money maker. yuri also has defenses that can take care of 10 apoc tanks, you'd need several prism towers or telsa towers to take out 10, yuri has those mind control towers and several of those would stop the 10 apoc force and take it over. make some bunkers then and put the apocs in em or just send em back to the enemy. i prefer the former since it gives you extra aa and ag defense. about the boomers is also somewhat agree, though i'll have to say that those dolphins are overpowerd anyway, they work just as good against the soviets as they do against yuri and in some online naval games the only thing that you could do was mass dolphins like mad and have huge groups fight against eachother because other naval units were useless against groups of dolphins. floating discs do have bad armour, they aren't kirovs but all other air units besides the kirov have even worse armour. |
| Posted by: Heer - Saturday, January 13, 2007 11:50:35 AM |
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| k well points for you on the dog then, but what I actually meant was that you can steal technology and make enemy units, then put them in the bunkers. |
| Posted by: incia - Wednesday, January 17, 2007 6:40:34 PM |
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| Yeah, after a really hard game, with lots of microing I managed to mind control 2 Apocalypse tanks and one Prism tank. Then I placed them in Tank Bunkers in my bases choke point. I also killed his Dreadnaughts with one Magnetron. Still, Yuri prime is not so good versus the high-base defences. I mean Tesla coil and Prism towers have longer range. But anyhow, I used alot of weird tactics to win one Allied army and one Soviet army with the Yuri side; something an AI would never think of doing. |
| Posted by: CommieDog - Thursday, January 18, 2007 10:04:47 AM |
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| [quote=Incia]Still, Yuri prime is not so good versus the high-base defences. I mean Tesla coil and Prism towers have longer range. [/quote] I don't fear Prism Towers and Tesla Coils when I command Yuri Prime. They have a longer range, but they also have a firing delay, giving a Yuri Prime with a recharged mind-control ability an easy opening. |
| Posted by: incia - Saturday, January 20, 2007 12:34:22 PM |
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| Allied and Soviets also have the transport vehicles. They can drive into the enemy base with them and then pop out their Hero unit and then destroy everything, while Yuri Prime has to handle everything alone because yuri can't build simpel transport vehicles. |
| Posted by: fleetatks - Saturday, January 20, 2007 7:57:34 PM |
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| Yuri is pretty good at rushing. I was playing as allies (maybe korea?) against a yuri opponent in quickmatch 1v1. I started by scouting the map with a dog and building ore miners and a 2nd ore refinery. I saw the bottom half of his base (enough to see what he was building) and saw 3 gattling tanks, so I cancelled the miners and built grizzly tanks and some GGI's. He sent in the gattling tanks and easily killed my GGI's before I could get them deployed and then they ran away before my tanks could take care of them. About 5 minutes into the game I see him getting magnetrons and I don't even have a battle lab yet! He sent in a mix of 5 gattling tanks, 3 magnetrons, a virus, and 5 lasher tanks and a master mind and took care of my base before I had a chance. It might have been different if I was soviets, because maybe my tanks would've held out better. |
| Posted by: incia - Sunday, January 21, 2007 1:19:45 AM |
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| Yuri actually only needs to have the Psychic Radar in order to build Magnetrons. Did you ever build the Robot Control Center? The Robots can't get mind controlled and they have a pretty good anti-tank gun. They also hover over the battle field. Maybe some of them as defense would have been handy. Also if you had some remining GI's, you could have attacked the Master Mind with 4-5 GI's. Then it would had been overloaded. But yeah, that attack was a great mix indeed, he had almost atleast one of every unit from his arsenal. Also note: I did some tests, and the Yuri Lasher Tank is identically the same as one Grizzly Tank. And the Gattling Tank cost as much as one IFV Vehicle. And then one interesting fact, Yuri's Amphibious Transport is a unigue unit, for example if you are Allied and capture Yuri's Submarine Ben, you will get access to build 2 Different Amphibious Transports, one normal Allied and one slight darker version that belongs to Yuri. It also had a cool unit-speech. "Yuri commands me..." - Female voice |
| Posted by: fleetatks - Sunday, January 21, 2007 11:20:45 AM |
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| Only problem with your story is that allies can't capture submarine pens, so you must've been yuri and capture allied yard with yuri Prime. And for the robot tanks, I don't like them very much... They just seem like they're actually worse then grizzly tanks in most cases. |
| Posted by: incia - Sunday, January 21, 2007 11:55:55 AM |
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| Well I meant building it... I had captured a Yuri Construction yard. EDIT: Don't want this thread to die though. Just played around with the Yuri Army, and found some neat tactics. Here follows a long list of things I did today in Yuri's Revenge. First I played versus one Brutal Soviet Army. Super Weapons ON. I first lost some games because I forgot to build AA, his kirov madnesses destroyed my base. Also, when he used his Iron Curtain on his 3 Apocalypse Tanks, I also lost. On the Manual they actually say that Iron Curtain affected units are still mind-control-able? Is this a bug then, that you can't really do that in game? Anyways, after some build order tactics I managed to get up one Psychic Dominator before his SW. And each time he was about to attack me with 3 Apocalypse Tanks I just used the Psychic Dominator on them just in time, WHILE they still were inside his own base. After that I used the Genetic Mutator (lots of lonely Conscripts). The thing I found out here was that the Psychic Dominator Area of effect is the same as Iron Curtain and Chronosphere. I also managed to mind control some of his Apocalypse tanks later, and put them on bunkers. Instead of base defenses I had 10 Gattling Tanks on Guard inside my base, those took good care of Kirovs. I used the same tactic with the SW several times, and I also used his own Apocalypse tanks to destroy his harvesters. I also found out that you can use the Psychic Dominator on boats and naval units, even stealthy submarines. I took a fast guess and pointed somewhere on the waters and managed to mind-control his remaining submarines with the Psychic Dominator and won the game. Next war = versus one Brutal Allied Army. Super Weapons ON. Same build order here, so I had my SW fully going while he just managed to construct them. On this map which I used there's one damaged city in the middle of the map. I used in the beginning 3 Engineers and repaired three of the buildings, then sended in full of Initiatives. Those took care of early rushes (the city was also on a ridge). I used my fast Lasher tanks to kill the enemy Prism tanks which were annoying in the beginning (their long range). This opponent also attacked me with boats, destroyed my Radar, Barracks, Power and Battle Lab. Then I builded one Magnetron as soon as possible and draged the boats over land (nice tactic!). Then I builded 3 Master Minds on the enemies choke point, took care of his units (he constantly attacked with tanks and infantry). Here also happend one very interesting "accident". I saw him gather his tanks for an attack (chronosphere attack). 2 Prism tanks and 3 Grizzly tanks, I just managed to get in the Psychic Dominator on the units at the same time he used his Chronosphere. All of a sudden I had 2 Prism tanks and 3 Grizzly tanks mind-controlled in the middle of my base. I put the Prism tanks on Bunkers and sended the Grizzly tanks in my Grinder. Later I used the psychic dominator on his Battle Fortress units and afterwards the Genetic mutator on his remaining infantries (btw, the Brutes really kill tanks fast, 3-4 hits kills one Grizzly tank). I also sended in waves of Floating Discs and shutted down his power (these units are just so overpowered if the enemy have little AA units). Lastly 3 Master Minds, 4 Magnetrons and Yuri Prime owned his base. NOTE: I also found out that Virus can attack and damage tanks and structures. I attacked his last power plants with a huge army of viruses. Then he sold all his structures and attacked with the remaining GI's, but Virus killed em all. So don't get me wrong with the topics titel. I do think the Yuri is a good army but it needs alot of micromanaging and brains. The AI don't know how to use his powers, it's like you give a Laser Sabre to the AI but he don't know how to activate it. EDIT: Now I know how to win with every side on Brutal. Allied vs Soviet Allied vs Yuri Allied vs Allied Soviet vs Allied Soviet vs Yuri Soviet vs Soviet Yuri vs Allied Yuri vs Soviet Yuri vs Yuri Now I think I should try with versus two armies at the same time. EDIT: Wow, there was a patch for Yuri's Revenge, never knew that. It adds alot of good features and improvements. Also Yuri Prime now sells the buildings directly after he captures them = better AI. Also for the first time I succesfully played a MOD. It was named Apocalypse, had 85 new units. Unfortunately all the new units were way too overpowered. Made a "neat" rush with around 6-8 of the new infantry units (I think they were called Prism Troopers), destroyed the whole enemy base with them. In the end, wasn't so funny, so I uninstalled the MOD. By the way, I had Creates ON in one game. Brutal Allied AI. I got the Remove-shroud from one of the creates in the beginning, so I could see the enemy base. However, not sure if this is a bug or if it's ment to be like this. But the enemy (just like me) had 2 Refinerys, 1 Barracks, 1 War Factory and 1 Radar + some Power Plants. When I constructed my Rhino Tanks all of a sudden the AI starts to construct Mirage Tanks and Prism Tanks from his War Factory. So his first rush was 2 Mirage Tanks, 2 Prism Tanks and some Grizzly Tanks. How is this possible without a Battle Lab? |