Posted by: incia - Sunday, June 3, 2007 2:53:15 AM
How does that work?
I mean what do you have to do and how can you do it?
For example if you would want to "recover" the fallen Titans from ingame.
Currently there are only animations of the Titan Husks, if you would still want to use the same animations, but would you be able to replace those animations with working ones?
As these animations still are missing:
1. Idle animation.
2. Walking animation.
3. Shooting animation.
4. 100 % health left animation.
5. Standing, but damaged under 50 % health animation.
6. Gun/turret Rotation animation.
7. Die animation. Exploding and falling down into a Titan Husk.
[EDIT: Topic moved to C&C 3 Game Modifications forum -- CommieDog]
Posted by: randomperson - Sunday, June 3, 2007 7:39:02 AM
are you talking about making other units recoverable?
Posted by: incia - Sunday, June 3, 2007 8:19:08 AM
[quote=randomperson]
are you talking about making other units recoverable? [/quote]
humm... nah, were more only thinking about the Titan and Mammoth Mark 2. I mean modding those units into buildable and controlable units into the game.
Posted by: krit - Sunday, June 3, 2007 8:37:18 AM
Won't this fall into the C&C3 forums instead of here?
Posted by: incia - Sunday, June 3, 2007 9:04:57 AM
[quote=Krit]
Won't this fall into the C&C3 forums instead of here? [/quote]
Oh, yeah, thanks.
were just looked for a Mods topic, little too fast though. ;)
EDIT:
So, nobody knows?
Posted by: krit - Friday, June 8, 2007 9:10:36 PM
Well, I don't think it can use the animation of other mechs as their shapes are rather different and they'll most probably use solid inmodel animation instead of seperate "Bone" animations like the ifantries in Generals.
Posted by: CommieDog - Saturday, June 9, 2007 12:04:25 PM
I doubt that anyone can do serious modding of C&C 3 until EA releases the Mod SDK.
Posted by: incia - Saturday, June 9, 2007 12:12:41 PM
[quote=CommieDog]
I doubt that anyone can do serious modding of C&C 3 until EA releases the Mod SDK. [/quote]
I know, I was looking for information about the Mod SDK before it releases, so I know what I can look forward to.