Posted by: coatz - Thursday, December 21, 2006 12:36:14 AM
hello i am new to this and i would really like to kno how to mod for geanerals or zeor hour becuase i am getting board of making maps for red alert 2 and yuris revenge and i am looking for somthing duffrent to da and i think that doing a mod for this game will be excelent for me so could anyone help me with this please
thanks you in-advanced
Posted by: krit - Thursday, December 21, 2006 2:06:41 AM
On the modelling side of modding....
Follow this link and get the BFMEII/C&C Mod SDK kit if you have 3DS Max 7.
http://www.ea.com/official/lordoftherings/bfme2/us/editorial.jsp?src=bfme2_modsdk
Otherwise follow the following...
The main program you'll be needing is a 3D modelling program called GMax in which can be downloaded from here:
http://www.turbosquid.com/gmax
Since the SAGE uses the Westwood 3D (.W3D) file formats for their models, you'll require the RenX plugin. This plugin is bundled with the Renegade Tools Pack which can be downlaoded from here:
ftp://ftp.westwood.com/pub/renegade/tools/RenegadeToolsInstaller2.exe
To extract files from the game's compressed files, you'll require a .BIG extracted. A commonly used one known as "FinalBIG" can be downloaded from here:
http://www.cncden.com/gen_utilities/finalbig.zip
A good tutorial site in which I would recommend for beginner modellers for C&C Generals would be Killasmod which can be accessed from here:
http://killasmods.gamemod.net/
Posted by: red leader79 - Friday, January 5, 2007 6:39:28 PM
coatz in terms of editing .big files with finalbig, all files which finalbig can decode have the appearance of a torn piece of paper with DOC1 written on them. before you edit these files, you will want to look at them closely before editing, or you could compromise your hard-disc version of zero hour. you will use .big files to edit all things in zero hour and generals. they can change everything from which building builds which units to weapon effects, damage and range, to what something looks like. it may be tempting, but do not edit these files until you know what you are doing.
Posted by: krit - Friday, January 5, 2007 10:09:42 PM
Um... Red... You don't edit the .big files, you extract the compressed files in them THEN edit them outside the .big files in specific directories and leave the .big files as they are...