Posted by: red leader79 - Saturday, September 9, 2006 5:55:23 PM
HI. Got my GMAX flowing. I built an MLRS and now i want to skin it. How would i go about this customly as in without pre-made skins?
Posted by: krit - Saturday, September 9, 2006 8:14:32 PM
Replace the skin file with your own one, assuming you were following Killakanz' tutorials.
Posted by: red leader79 - Sunday, September 10, 2006 5:06:10 AM
sorry, that was my problem i couldnt find the skins in the first place
...still waiting for where the skins are.....
PIE
Posted by: krit - Sunday, September 10, 2006 3:50:55 PM
TexturesZH.big or something like that
Posted by: CG Apollos - Monday, September 11, 2006 5:00:56 AM
Yeah, also check out the Textures.big in the Generals folder since ZH is an expansion, not a stand-alone game. You would find alot more skins in there.
Posted by: red leader79 - Saturday, October 7, 2006 10:27:50 AM
good point! i couldnt find my humvee skin anywhere
PIE
Posted by: red leader79 - Sunday, October 8, 2006 1:58:51 PM
ok but all my textures are in dds format. how do i get the uvw unwrap to get it in uvw format?
Posted by: krit - Sunday, October 8, 2006 3:56:55 PM
UVW is not a format. To use UVW Unwrap on them, you must first convert them into a usable format such as TGA.
Posted by: red leader79 - Thursday, November 16, 2006 12:28:38 PM
i got a tga converter, and now gmax will load the file. i go to uvw mapping, edit, and then upload my skin in tga format. the texture still doesnt reach the form in Gmax. can you explain this? am i doing this wrong?
Posted by: krit - Thursday, November 16, 2006 2:08:11 PM
In the material editor, select "Show Map In Veiwport", if you're using GMax.