Posted by: xDeliverancex - Saturday, August 19, 2006 6:53:42 PM
Is it possable to make effects, such as a firestorm, Permanat on a map, so they never go away / dissipate? If there is, how do i do it? Also, is it possable to make you own terrain?

Posted by: fleetatks - Saturday, August 19, 2006 8:00:00 PM
I suggest placing a waypoint were you want your firestorm(s) and give it a name, then going into scripts and making a timer to expire in .5 seconds, then make a new script that has these settings: script settings: active, subroutine, DONT deactivate If 'Timer expired' then (unit->spawn->spawn unit at a waypoint) 'spawn a unit type of (civilian->system->firestorm) at waypoint 'waypointname' 'set timer 'same timer's name' to expire in 2 seconds'

Posted by: xDeliverancex - Saturday, August 19, 2006 9:27:39 PM
Thanx. Now, it it possable to make my own terrain? like grass or rocks, but dirrerent. EDIT: how do you make a timer?

Posted by: Flip1299 - Monday, August 21, 2006 12:19:35 PM
in the if true section of a script there should be a set timer option (its been a while for me).

Posted by: fleetatks - Tuesday, August 22, 2006 1:53:22 PM
My profile has a link to download my tutorial, there's a section there on timers. But if you don't want to get it all youi have to do is make a script with these settings to make a timer: If 'true' Then (Scripts->timer->set timer to expire) 'Set timer "timer's name" to expire in "time (in seconds)" You can make your own terrain and objects and ect... but you will need a program like Gmax, and skills on modding games and modeling textures and blah blah... so It's not realy worth it...

Posted by: xDeliverancex - Saturday, August 26, 2006 9:13:41 AM
I made all the scripts correctly. But...I cant get the firestorms to work....any help? here is the scripts i made:: *** IF *** True. *** THEN *** Spawn unit of type 'FirestormSmall' on Team 'teamPlyrCivilian' at waypoint Waypoint 'WP_Fire_01' Set timer 'Random_Timer' to expire between 2.00 and 10.00 seconds. Enable Script "Fire_Time". *** IF *** Timer "Random_Timer" Expired *** THEN *** Enable Script "WP_Fire01

Posted by: fleetatks - Sunday, August 27, 2006 3:18:31 PM
Well first off, I said have 1 script make a timer then the other 1 make the firestorm when it expires and make the timer again. Second: why would you need to enable a script that is already enabled? and if you have it disabled then how is it suppost to make the timer to enable it? Just do it the way I told you to, and make sure your selecting the right firestorm.

Posted by: xDeliverancex - Sunday, August 27, 2006 4:12:46 PM
Ok, here are the scripts. Tell me if they are Right: *** IF *** Timer 'Fire_Timer' expires. *** THEN *** Spawn unit of type 'FirestormSmall' on Team 'teamPlyrCivilian' at waypoint Waypoint 'WP_Fire_01' Set timer 'Fire_Timer' to expire in 2.00 seconds. *** IF *** True. *** THEN *** Set timer 'Fire_Timer' to expire in 0.50 seconds.