Posted by: xDeliverancex - Saturday, August 19, 2006 6:53:42 PM
Is it possable to make effects, such as a firestorm, Permanat on a map, so they never go away / dissipate? If there is, how do i do it?
Also, is it possable to make you own terrain?
Posted by: fleetatks - Saturday, August 19, 2006 8:00:00 PM
I suggest placing a waypoint were you want your firestorm(s) and give it a name, then going into scripts and making a timer to expire in .5 seconds, then make a new script that has these settings:
script settings: active, subroutine, DONT deactivate
If
'Timer expired'
then
(unit->spawn->spawn unit at a waypoint)
'spawn a unit type of (civilian->system->firestorm) at waypoint 'waypointname'
'set timer 'same timer's name' to expire in 2 seconds'
Posted by: xDeliverancex - Saturday, August 19, 2006 9:27:39 PM
Thanx.
Now, it it possable to make my own terrain? like grass or rocks, but dirrerent.
EDIT: how do you make a timer?
Posted by: Flip1299 - Monday, August 21, 2006 12:19:35 PM
in the if true section of a script there should be a set timer option (its been a while for me).
Posted by: fleetatks - Tuesday, August 22, 2006 1:53:22 PM
My profile has a link to download my tutorial, there's a section there on timers. But if you don't want to get it all youi have to do is make a script with these settings to make a timer:
If
'true'
Then
(Scripts->timer->set timer to expire)
'Set timer "timer's name" to expire in "time (in seconds)"
You can make your own terrain and objects and ect... but you will need a program like Gmax, and skills on modding games and modeling textures and blah blah... so It's not realy worth it...
Posted by: xDeliverancex - Saturday, August 26, 2006 9:13:41 AM
I made all the scripts correctly. But...I cant get the firestorms to work....any help?
here is the scripts i made::
*** IF ***
True.
*** THEN ***
Spawn unit of type 'FirestormSmall' on Team 'teamPlyrCivilian' at waypoint Waypoint 'WP_Fire_01'
Set timer 'Random_Timer' to expire between 2.00 and 10.00 seconds.
Enable Script "Fire_Time".
*** IF ***
Timer "Random_Timer" Expired
*** THEN ***
Enable Script "WP_Fire01
Posted by: fleetatks - Sunday, August 27, 2006 3:18:31 PM
Well first off, I said have 1 script make a timer then the other 1 make the firestorm when it expires and make the timer again. Second: why would you need to enable a script that is already enabled? and if you have it disabled then how is it suppost to make the timer to enable it? Just do it the way I told you to, and make sure your selecting the right firestorm.
Posted by: xDeliverancex - Sunday, August 27, 2006 4:12:46 PM
Ok, here are the scripts. Tell me if they are Right:
*** IF ***
Timer 'Fire_Timer' expires.
*** THEN ***
Spawn unit of type 'FirestormSmall' on Team 'teamPlyrCivilian' at waypoint Waypoint 'WP_Fire_01'
Set timer 'Fire_Timer' to expire in 2.00 seconds.
*** IF ***
True.
*** THEN ***
Set timer 'Fire_Timer' to expire in 0.50 seconds.