Posted by: Firion Corodix - Monday, July 12, 2004 3:26:44 AM
i was wondering what you ppl would all like as recourses. it´s possible to have tiberium as how it was in TS and it can even be made so that it damages infantry but not tanks. and it can be made to regrow as how it did in TS. there´s one mod which got this already: http://rising.cnc-source.com/ and here are some early pics for their tiberium: [img]http://www.cnc-source.com/gallery/data/media/83/MS_07.jpg[/img] [img]http://www.cnc-source.com/forums/uploads/post-29-1081957159.jpg[/img] dont forget these are early pics of their mod. i voted for tiberium and ore, i hate the generals supply piles, i find them so stupid.

Posted by: ukrockhit - Monday, July 12, 2004 5:22:31 AM
i think that ore, tiberuem and MAYBE supply piles to be in Allstars

Posted by: GENERALBOB - Monday, July 12, 2004 7:22:26 AM
same here

Posted by: Mr Titch - Monday, July 12, 2004 8:29:53 AM
TIBERIUM ALL THE WAY!!!

Posted by: Firion Corodix - Monday, July 12, 2004 9:21:00 AM
there are no gla workers....

Posted by: Firion Corodix - Monday, July 12, 2004 9:48:00 AM
there wont be generals right now (those might come later), the gens side have the chinook and the ra2 side has the slave miner and the tibs have the harvester. we just need to give those slaves some bio hazard suits things. but when you get that suits upgrade for usa the only thing they get is something around them so we can just as well make slaves not be effected by the tiberium.

Posted by: General Leang - Monday, July 12, 2004 10:58:32 AM
yes i couldnt agree more because when you use a supply dock completely its gone forever and a waste of space and when you use all of them on the map people start running out of money unless they have things like hackers so i voted ore and tiberium (this is directed to cdlords original post) and as for the workers and the tiberium we could make them simiilar to nod chem warriors but no weapon lol

Posted by: Firion Corodix - Monday, July 12, 2004 11:02:30 AM
and if it regrows it's even possible to remove the things like hackers and then we got 2 less models to make so that gives us enough time to make this stuff right. (some ppl in the inside saying that this tiberium stuff as recourse is not important, i can't agree there because it would make the mod special and thats something that would be nice wouldn't you all agree, well by looking at the poll i think you guys agree with that)

Posted by: General Leang - Monday, July 12, 2004 11:08:40 AM
c&c side is going to have harvesters, looking at this. i cant see how anything else is going to get tiberium. we could make different sides get different resources. its a rubbish idea, but at least its an idea.

Posted by: Firion Corodix - Monday, July 12, 2004 11:14:57 AM
we could do that but that wouldn't be good, if you end up with a tiberium field you got in your territory then you cant use it, so thats not really practical. having different types of recourses can still work if all sides can get every recourse but having just tiberium would be good already, i think it's the best recourse out of all the games.

Posted by: General Leang - Monday, July 12, 2004 11:16:58 AM
yes i thought that wasnt a good idea but anyway, how are we going to make tiberium cause damage to infantry?

Posted by: Firion Corodix - Monday, July 12, 2004 11:19:38 AM
that idea came from another mod where they already got it working to damamge infantry, it's done with an invisible toxin field which only damamges infantry and spread over the tiberium and over a small area around it.

Posted by: General Leang - Monday, July 12, 2004 11:22:51 AM
i suppose its basically weapons like what the gla toxin tractor fires, but it stays there and it doesnt disappear unless the tiberium gets harvested and it cant be seen

Posted by: Blbpaws - Monday, July 12, 2004 2:57:00 PM
Why would the Reds want tiberium and vice versa?

Posted by: CommieDog - Monday, July 12, 2004 7:50:31 PM
I suppose that if you really wanted it, we could code the Supply Piles to look different to each army (Tibs would see Tiberium, Reds would see ore, and Gens would see supplies.)

Posted by: Firion Corodix - Monday, July 12, 2004 11:23:41 PM
could be but then it would be inpossible to make the tiberium toxic wouldn´t it? and i guess you can´t move units over it either then. and it would just look good blb, and our mod is a war between the 3 sides so i guess we will have to take tiberium as a recourse, or the tibs wouldnt even exist.... and why would reds want tiberium´: it´s worth alot and you can create better technology´s with it because it´s advanced stuff.

Posted by: Lion - Tuesday, July 13, 2004 2:49:34 AM
well it could be fixed by making all RA2 and generals elite units to be immune to tiberium, but then it would kinda ruin the tactical bit "ambush them at that tiberium field with your cyborgs"... the dev team will have to make some tough choices but once the mod is up and running they can add experimental features and remove them at their leisure... id go for either each side seeing their own supplies or just tiberium or ore

Posted by: Firion Corodix - Tuesday, July 13, 2004 3:40:45 AM
it would ruin it if those units become immune to tiberium, we should just make it a new recourse thing with new models, not just change the supply dock model, but a new model from scratch, but best would be to try and see if we can use the tiberium stuff from that TS mod.

Posted by: CommieDog - Tuesday, July 13, 2004 7:30:39 AM
[quote=cdlord]could be but then it would be inpossible to make the tiberium toxic wouldn´t it? and i guess you can´t move units over it either then. [/quote] Correct, it would be impossible to make the Tiberium toxic without doing the same for ore and supplies. I could make all units collecting supplies move over it though. But that might look silly if a Gen player captured a Tiberium Refinery and sent a Harvester straight into the Supply Pile. [quote=cdlord]and our mod is a war between the 3 sides so i guess we will have to take tiberium as a recourse, or the tibs wouldnt even exist.... [/quote] [open_mouth]...That makes as much sense as just sticking to supplies...except we would need to make models and face complaints of stealing ideas. [quote=cdlord]and why would reds want tiberium [/quote] The Reds (and Gens) don't have any way to process Tiberium. It's just poisonous shiny crystals to them.

Posted by: Firion Corodix - Tuesday, July 13, 2004 8:06:36 AM
well the tiberium (when regrowing and toxic to infantry) itself would make the game feel more like the old games which would be good for the mod, and many ppl votes for one of the options which had tiberium. if we can only have one type of supply then tiberium would be the best i think because of what i said above in this reply and we could ask that other mod if we can use their tiberium stuff or maybe trade it for some TS models that they dont have yet, and as far as ive seen they dont have the mkII and orca yet so if we just ask that and they say yes then there's almost nothing else we have to do. and this wont be stealing ideas because if it is then we are stealing ideas westwood put into TS long ago, ppl who say that this are their ideas are lying because they stole the idea from westwood and so more then half of our mod is stolen ideas from westwood. i think we should just give it a go and contact the guys who are making that other mod. (it's the least we can do) and in the poll you can see that there are many ppl who would want another type of recourse, the supply depo stuff is kinda silly because where did those supply's come from? in ra2 the ore came from mines and in TS the tiberium came from those trees and from the big blue crystals but in generals those supply's came from nowhere, and if they where dropped there by somebody that would make no sense, why drop it there if you can drop it right into a guys base so he doesnt have to collect it. we are making a mod with stuff from the old games so we could just as well try this out and maybe in the alpha version see if it works right and if it's fun. and contacting that other mod is a thing we could just as well try, and maybe they will trade their tiberium stuff, it's worth a try.

Posted by: incia - Tuesday, July 13, 2004 9:38:12 AM
I like the Blossom tree so the resource could grow up. Not fun when the things disappear after a while.

Posted by: Firion Corodix - Tuesday, July 13, 2004 9:41:08 AM
yeah i agree with incia, and that was kinda a part of the idea behind the tiberium. and the we will do it later because it aint important right now excuse could give us alot more work if we are going to do it for we might be able to trade with that other mod now but in the future it might not be possible anymore so it´s no use coming with that excuse blb. :P and if we aren´t sure then it´s best to just trade for if we later decide to do it then we might not be able to trade anymore because they got all the models we got then so both ways it´s best to try to contact the team of that other mod now. asking permission could be done before all that if you dont want to trade ofcourse.

Posted by: Blbpaws - Tuesday, July 13, 2004 10:12:36 AM
OK, I can assure you we'll talk to them. Happy?

Posted by: Firion Corodix - Tuesday, July 13, 2004 10:16:18 AM
.... my english aint that good i wouldn´t know what to say and i would screw up lol, i got 0% experience with this. i saw mic´s nice e-mail that he sended to that other mod thing so i think he could send a nice e-mail because he´s so good at it.

Posted by: Blbpaws - Tuesday, July 13, 2004 10:43:26 AM
He'll do it if I threaten him enough. :)

Posted by: Firion Corodix - Tuesday, July 13, 2004 12:15:05 PM
lol. can you threaten him then? i´m not very good at that.

Posted by: General Leang - Tuesday, July 13, 2004 2:04:17 PM
guys this is off topic but it needs to be said, im getting an internet upgrade and it will be difficult to get online as often as this over the next 15 days. how do i unsubscribe from topics? when i logged on just now i got 45 messages in my inbox, 45 x 15, thats a lot of emails!

Posted by: Blbpaws - Tuesday, July 13, 2004 4:57:21 PM
Just click unsubscribe.

Posted by: Firion Corodix - Tuesday, July 13, 2004 11:28:39 PM
blb so you gonna threaten mic until he asks that other mod team?

Posted by: incia - Tuesday, July 13, 2004 11:47:27 PM
What kind of threats? I guess death threats are illegal...

Posted by: Blbpaws - Wednesday, July 14, 2004 7:09:53 AM
lol. Not Real Threats (pun intended). Just threats like "If you want me to come bail you out next time you're rushed in ZH why don't you e-mail these guys?"

Posted by: Agent_Smith - Tuesday, August 10, 2004 12:35:25 PM
Hey why not have tiberium, ore, AND supplies? Like a tiberium field with ore in and and supply boxes scattered in it too? That way there would be the three resources and everyone would be happy![grin][grin][grin]

Posted by: Blbpaws - Tuesday, August 10, 2004 2:43:31 PM
Actually, we have reached a solution which is similar to that. Of course, I'm not at the liberty to say...:)

Posted by: Firion Corodix - Friday, August 13, 2004 11:05:53 PM
[quote=Agent_Smith] Hey why not have tiberium, ore, AND supplies? Like a tiberium field with ore in and and supply boxes scattered in it too? That way there would be the three resources and everyone would be happy![grin][grin][grin] [/quote] but if the tiberium is going to be toxic then this isn´t really possible to do if you put all 3 recourses in 1 place and we are trying to see if we can get the tiberium to regenerate too if i´m not mistaken and thisway it´s not possible if all 3 recourses are in 1 place together.

Posted by: krit - Saturday, August 14, 2004 12:04:53 AM
Here's a idea: Make a completely new resource used by all factions.

Posted by: Firion Corodix - Saturday, August 14, 2004 2:03:41 AM
that was my idea with the tiberium, but making an entire new resource might be fun, but what would it be then? it would be hard to get a really good one, maybe iron or something.

Posted by: krit - Saturday, August 14, 2004 4:40:22 AM
Lava (Alot of minerals in there)? Mines (Iron mines etc)? Junk Yard (Scrap metal for building stuffs)? Iron Ore? CDs (LOL)? Bill Gate's outposts? "Random name here"?

Posted by: General Leang - Monday, August 16, 2004 2:04:42 AM
[quote=Blbpaws] Actually, we have reached a solution which is similar to that. Of course, I'm not at the liberty to say...:) [/quote] i came up with an idea similar to that but it was quite unpractical. i mean i even admitted it was a rubbish idea

Posted by: Gonna Nuke Ya - Monday, August 16, 2004 2:31:52 AM
This is a all over mod..........AWESOME, i cant wait, i think that Tiberium, and ore would be EXCELLENT

Posted by: Blbpaws - Monday, August 16, 2004 5:08:35 AM
in our solution, you'll get both. :)

Posted by: Firion Corodix - Monday, August 16, 2004 6:33:58 AM
but commiedog said that if you can only have one recourse but that it can look different for each side, but if you let tiberium be toxic (as it should be) then the ore would become toxic too so how are you planning to do that blb?

Posted by: Blbpaws - Monday, August 16, 2004 8:48:12 AM
We shall see. :P