Posted by: Firion Corodix - Thursday, April 15, 2004 10:39:05 AM
here we will post some of our models (these can be found in the screenshot area of the mods website too) (pics of my models coming soon) The Grizzly Tank (made by aConcernedCitizen17) [img]http://www.cncgeneralsworld.com/public/Grizzly.jpg[/img] [img]http://www.cncgeneralsworld.com/public/Grizzly2.jpg[/img] Apocalypse Tank (made by aConcernedCitizen17) [img]http://www.cncgeneralsworld.com/public/apocalypse1.jpg[/img] [img]http://www.cncgeneralsworld.com/public/apocalypse2.jpg[/img] Battle Lab (made by aConcernedCitizen17) [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Battlelab2.JPG[/img] The Slave Miner (undeployed) (made by aConcernedCitizen17) [img]http://www.cncgeneralsworld.com/public/miner1.jpg[/img] Slave Miner (deployed) [img]http://www.cncgeneralsworld.com/public/miner2.jpg[/img]

Posted by: krit - Thursday, April 15, 2004 10:41:35 AM
Poly counts? BTW, The apoc and the Battle Lab seems to be flattened.

Posted by: Luckie - Thursday, April 15, 2004 11:26:00 AM
apoc is 666 polys battle lab is 952 slave miner is 1175 not sure about the grizzly

Posted by: Thegimp - Thursday, April 15, 2004 11:27:31 AM
looks like its going well :)..done quite a lot already..

Posted by: Firion Corodix - Thursday, April 15, 2004 11:31:05 AM
luckie commiedog put the polie count of the slave miner down to 835 polies grizzly is 492 polies.

Posted by: incia - Thursday, April 15, 2004 11:37:07 AM
I think the Apoc has too tiny barrels.

Posted by: Firion Corodix - Thursday, April 15, 2004 12:26:21 PM
too tiny is too thin or too short?? i think they are too thin.

Posted by: krit - Thursday, April 15, 2004 12:31:07 PM
Barrel radius way too small... It looks like machine guns rather then 120-150mm guns

Posted by: Firion Corodix - Thursday, April 15, 2004 1:06:44 PM
lol, newest apocalpyse tank: weak vs: tanks/air strong vs: infantry

Posted by: aConcernedCitizen17 - Thursday, April 15, 2004 1:53:46 PM
Most models are strictly preliminary and only a few have been finalized. Tweaking and correction of units will continue as I get comments/suggestions. Apoc barrels were already resized about a week ago. That's an old photo. Also, units won't be exact as RA2 is only 2D and all we have to go by are flat screenshots and that's it. As I said I'll be tweaking them however according to your suggestions/comments. Here's my Soviet War Fact though. [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Warfact1.JPG[/img] [size=2] 11.96 KB[/size] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Warfact2.JPG[/img] [size=2] 11.96 KB[/size]

Posted by: incia - Friday, April 16, 2004 3:47:33 AM
Looks, nice... btw will you be doing the Kirov airship as well? Then you have to edit so the roof of the war factory can be opened.

Posted by: Firion Corodix - Friday, April 16, 2004 4:31:15 AM
i think the kirov will be made at some kind of airfield like the choppers. (seige chopper)

Posted by: krit - Friday, April 16, 2004 6:00:23 AM
This mod (Or TC more like it) is gonna be huge!

Posted by: Firion Corodix - Friday, April 16, 2004 6:47:39 AM
i think it is gonna be huge yes, *goes to continue his mapmaking*

Posted by: Firion Corodix - Friday, April 16, 2004 12:55:30 PM
close encounter was one of my first maps ever.

Posted by: incia - Friday, April 16, 2004 1:11:56 PM
Matter of fact if you dudes wanna know, I have never seen or heard, or played or tested or wtf any of cdlords maps, so I can't say what I think of them.

Posted by: Blbpaws - Saturday, April 17, 2004 7:19:53 AM
lol. Yes Kirov will be built at the Air Force Command. yes the mod will be big. yes the apoc's barrels are too thin.

Posted by: aConcernedCitizen17 - Saturday, April 17, 2004 12:29:43 PM
[quote=aConcernedCitizen17] Apoc barrels were already resized about a week ago. That's an old photo. [/quote] How many times must I post this? I'm going to get new screens of it so people will cut it out. Edit- About a week ago I made the barrels bigger, and the body thicker/taller. Here's some screens. I'll also update the all-stars screenshots page with these pics and take out the old ones. [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Apocalypse1.JPG[/img] [size=2] 17.97 KB[/size] [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Apocalypse2.JPG[/img] [size=2] 21.61 KB[/size] Suggestions/comments are always appreciated.

Posted by: aConcernedCitizen17 - Saturday, April 17, 2004 12:53:19 PM
The Apoc or the mod as a whole? The apoc will be ready for skinning in about 2 days or so and we have no idea how long the mod will take. We're guessing right around the end of summer.

Posted by: incia - Saturday, April 17, 2004 1:00:40 PM
What weapons will the Apoc have? Will it shoot like 2 Rocket Buggie salvos... or what kind of missiles will it shoot. And how good are the shells compared with Overlord?

Posted by: aConcernedCitizen17 - Saturday, April 17, 2004 1:55:31 PM
We don't know any of that yet Incia. We are only in the modelling and Skinning stages. We're still completely brainstorming and as soon as we know we'll put be sure to let evryone know. I can however tell you that all units brought in from other games will retain their attacking abilities. SO in example, Apoc will be able to attack air and ground. The rockets that It does launch will be strictly ground to air, and it will have a powerful shell. We still have yet to reach the stage in which we will determine strength of units/weapons.

Posted by: Firion Corodix - Saturday, April 17, 2004 2:05:45 PM
and it´s gonna get tesla cannons, muahaha, well it would be cool if it had that, tesla, tesla, tesla, (goes tesla crazy)

Posted by: krit - Saturday, April 17, 2004 7:42:16 PM
Still looks flattened to me... Ironing board tank?

Posted by: aConcernedCitizen17 - Saturday, April 17, 2004 9:51:34 PM
If you actually look at the apoc in RA2 it's pretty flat and doesn't have that much detail. I'll try and fatten him up some more but there's only so much you can do.

Posted by: Firion Corodix - Saturday, April 17, 2004 10:38:31 PM
krit you could post the link to that apoc you made, that will help Acc a little i think.

Posted by: krit - Saturday, April 17, 2004 11:38:25 PM
Here's my model http://www.strike9.com/file.ashx?path=%5cKrit%5cfullsize%5cApocalyspe.jpg Here's a diagram I found a moment ago... Doesn't look flat does it? http://www.highschool.gardencity.k12.ny.us/MATH/web00_01/third/first-BG/websites/apocalypse_tank.jpg

Posted by: aConcernedCitizen17 - Sunday, April 18, 2004 6:32:14 AM
No I must agreee that the diagram doesn't look flat at all, but the screens I use made it look that way, As I said I'll try fattening him up a little. Shouldn't be hard. here's one of the screens I use to make it. [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Apocalypsescreen.JPG[/img] [size=2] 2.49 KB[/size]

Posted by: krit - Sunday, April 18, 2004 6:34:12 AM
Doesn't look flat either...

Posted by: Firion Corodix - Sunday, April 18, 2004 9:19:33 AM
well it´s hard to see, only the front doesn´t look flat to me, the rest kinda does.

Posted by: aConcernedCitizen17 - Sunday, April 18, 2004 2:14:44 PM
Ok Krit, I fattened it up a little and it looks better. It hinka isn't like the screens of it but it's fatter... [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Apocalypse1.JPG[/img] [size=2] 16.52 KB[/size] [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/aConcernedCitizen17/Apocalypse2.JPG[/img] [size=2] 17.43 KB[/size] Suggestions/Comments are always appreciated.

Posted by: Blbpaws - Sunday, April 18, 2004 4:15:18 PM
looks very good aCC.

Posted by: Firion Corodix - Sunday, April 18, 2004 8:45:19 PM
the things above the tracks are still a little bit flat now.

Posted by: aConcernedCitizen17 - Sunday, April 18, 2004 10:15:03 PM
http://www.highschool.gardencity.k12.ny.us/MATH/web00_01/third/first-BG/websites/apocalypse_tank.jpg The track covers look flat to me. Also, It's just the base model, Skin will cover it up. I don't want to mess with it too much but I'll keep updating it. So, are there any other models you all would like to focus on? We do have some good news. We'll be putting out some new stuff in just about a day or so. It's gunna be pretty sweet. Nothing big but just a few cool little things :)

Posted by: krit - Monday, April 19, 2004 12:22:28 AM
[quote=cdlord]The Grizzly Tank (made by aConcernedCitizen17) [img]http://www.cncgeneralsworld.com/public/Grizzly.jpg[/img] [img]http://www.cncgeneralsworld.com/public/Grizzly2.jpg[/img] [/quote] Just noticed, are you sure that the front part of the turret of the Grizzly is flat at 90 degrees? [img]http://www.grospixels.com/site/images/comdcoqr/image251.jpg[/img]

Posted by: krit - Monday, April 19, 2004 12:54:31 AM
Some pics that may help you[grin] [img]http://www.cncgames.com/screencaps2/newmov07.jpg[/img] [img]http://www.cncgames.com/screencaps2/newmov05.jpg[/img] [img]http://www.cncgames.com/yuri_concept/borismig.jpg[/img] [img]http://www.cncgames.com/yuri_concept/seigechoperswingrotors.jpg[/img]

Posted by: aConcernedCitizen17 - Monday, April 19, 2004 4:30:22 AM
Grizzly tank probably will not be in the game. I just did that one to get a feel for making a unit from a flat tiny screenshot. I can definitely use some of the above pics though. Thanks.

Posted by: krit - Monday, April 19, 2004 5:41:24 AM
Lookie lookie! [img]http://www.cncgames.com/yuri_concept/rockettank2.jpg[/img] So... What will be the RA side's MBT?

Posted by: aConcernedCitizen17 - Monday, April 19, 2004 2:19:29 PM
The reds MBT is the Rhino. We might change things up as time goes on, but for now that's the MBT.

Posted by: Blbpaws - Monday, April 19, 2004 2:36:53 PM
and that is all we are saying about the MBT's. We will annouce the others in a while. We have made some changes to the original design so stay tuned!

Posted by: aConcernedCitizen17 - Monday, April 19, 2004 2:48:16 PM
Yep. It's much too early to give out definites, so you'll just have to keep checking back to see what's new.

Posted by: Blbpaws - Tuesday, April 20, 2004 12:49:46 PM
though we promise it will be interesting.

Posted by: Thegimp - Tuesday, April 20, 2004 1:52:40 PM
hope it goes all well..wish i could help but i none of the programs...

Posted by: aConcernedCitizen17 - Tuesday, April 20, 2004 2:11:35 PM
That's alright. We are always looking for help though. We can't stress the need for another skinner than we already have. We really would like to get another modeller and skinner to help out. If you don't do either of these but would still like to help out, head on over to the job openings page on the all-stars site at [url]http://www.cncgeneralsworld.com/allstars/jobs.asp[/url]. Any help would be greatly appreciated!

Posted by: Blbpaws - Tuesday, April 20, 2004 2:20:36 PM
or you can always try to learn one of tehm. www.deezire.net is a good resource.

Posted by: aConcernedCitizen17 - Tuesday, April 20, 2004 7:25:43 PM
Also,[url]www.killasmods.tk[/url] has some excellent tutorials on how to model and bone and skin a tank all with gmax.

Posted by: krit - Wednesday, April 21, 2004 12:25:36 AM
RenX to be correct....

Posted by: aConcernedCitizen17 - Wednesday, April 21, 2004 1:58:17 PM
Yes, for all of you who don't know, Gmax is the main program you download and then as Krit mentioned, there is a plug-in made by westwood and EA called RenX. It gives you alot more options and tools that are used specifically for modelling and skinning and boning units that will eventually be placed into a game.

Posted by: Blbpaws - Wednesday, April 21, 2004 2:41:33 PM
and made specifically for Generals and Renegdae.

Posted by: aConcernedCitizen17 - Wednesday, April 21, 2004 10:09:22 PM
That it is. I must say, that gmax without renX is highly overwhelming. Gmax itself Is made for all aspects of Computer Aided Design. RenX just helps limit it to what you need for modelling units for Generals and Renegade and make the program less...overwhelming. That's a very good thing for me :)

Posted by: krit - Thursday, April 22, 2004 12:09:26 AM
[quote=Blbpaws] and made specifically for Generals and Renegdae. [/quote] To be correct, Renegade only, Generals just use the same file type (W3D)

Posted by: aConcernedCitizen17 - Thursday, April 22, 2004 3:49:49 PM
Yep. It's nice thought that it does both perfectly. That's why it's very easy to interchange renegade models and Generals Models. All you have to do is different coding and scale the whole thing a little bit. Poly count is tough to manage though.

Posted by: krit - Friday, April 23, 2004 1:37:58 AM
Not to tough if you start off right[smile]

Posted by: Blbpaws - Sunday, April 25, 2004 5:56:11 PM
I think he means take a Renegade model and use it in Generals.

Posted by: aConcernedCitizen17 - Sunday, April 25, 2004 9:59:29 PM
I just meant that the poly limits for Renegade are MUCH higher than in Generals so when taking Renegade units and putting them into Generals, you massively have to cut down the polys and details on the model. I've done quite a few new models and we're seeing about putting up screens as soon as we can. Sorry that the updates have been slow everyone. We got kinda held up by a really important and huge decision that would determine the course of the mod. For now we are back to normal production etc, so we'll be getting updates out as soon as we can put some good material/screens together.

Posted by: aConcernedCitizen17 - Friday, April 30, 2004 8:36:03 PM
Alright everyone. We got up a screen of the Air Command Center today. We're hoping to get out some other things in the days to come. If you didn't see the new screen, head to our screens page at [url]http://www.cncgeneralsworld.com/allstars/screenshots.asp[/url].

Posted by: krit - Saturday, May 1, 2004 2:16:08 AM
Poly Count?

Posted by: Luckie - Saturday, May 1, 2004 2:31:14 AM
I'm going to have fun skinning that one. A lot of flat surfaces. The Battle Lab is like skinning the interior decor in a skyscraer, and doing all 150 floors.

Posted by: Blbpaws - Saturday, May 1, 2004 5:44:29 AM
lol. I think the poly count was like 900 but I;m not sure. aCC?

Posted by: krit - Saturday, May 1, 2004 6:01:14 AM
Hmm... I think you may want to lower it abit as some people who prefers airpower will be building quite alot of them...

Posted by: aConcernedCitizen17 - Saturday, May 1, 2004 7:53:38 AM
It's 954 as a base model and has yet to be optimized. After optimization, I'd guess we'll have a 500-600 poly model. Possibly Lower. We'll have to wait to hear word from Commiedog on that one.

Posted by: Blbpaws - Saturday, May 1, 2004 9:27:40 AM
i stand corrected.

Posted by: Firion Corodix - Saturday, May 8, 2004 12:23:01 AM
and if its an airfield then polycount of 900 aint that bad, nobody will make more then maybe 5-10 it´s just the airplanes that shouldn´t be too high poly, who´s going to make the airplanes anyway?

Posted by: krit - Saturday, May 8, 2004 1:05:15 AM
I've made 12 Airfeild but has a limited size, and if that's smaller then normal airfeilds, then some one like me's gonna be massing them [lol]

Posted by: CommieDog - Saturday, May 8, 2004 5:23:28 AM
I was able to reduce the poly count to 800. I'll take another look at it, though.

Posted by: Blbpaws - Saturday, May 8, 2004 3:39:00 PM
800 is fine. Don't sress over it.

Posted by: aConcernedCitizen17 - Tuesday, May 11, 2004 2:10:49 PM
Yeah. As long as we shave off enough to get it reasonable don't worry about it Commie. No sense in obsessing on it :)

Posted by: Blbpaws - Tuesday, May 11, 2004 2:23:54 PM
rememeber we have a new skinner you can send it to when done.

Posted by: Warnwar - Friday, May 21, 2004 8:02:28 AM
you guys should send me the prism tank model to skin. i usually do a better job with tanks, and that looks like an easier one to do.

Posted by: CommieDog - Friday, May 21, 2004 2:30:59 PM
I have the Apocalypse ready if you want to do that, too.

Posted by: Warnwar - Saturday, May 22, 2004 5:58:05 AM
sounds great. tanks are a hundred times easier, so i should be able to skin about one a day.

Posted by: Blbpaws - Saturday, May 22, 2004 7:02:26 AM
CommieDog. Send them over. WW, post them up when yuo are done. Do you have access to the staff fourm? Post them there.

Posted by: CommieDog - Saturday, May 22, 2004 4:45:03 PM
Unfortunately, I never received the Prism Tank model. But the Apocalypse is on its way.

Posted by: aConcernedCitizen17 - Saturday, May 22, 2004 5:19:33 PM
DOH! Sorry bout that commie. It's on it's way :)

Posted by: CommieDog - Sunday, May 23, 2004 8:14:59 AM
Model received, optimized (346 polygons now), and forwarded.

Posted by: aConcernedCitizen17 - Sunday, May 23, 2004 3:27:53 PM
Very nice. Many thanks. Also everyone we're making some real progress, so we'll be sure to get some new material out soon. Edit-Speaking of new material, we released the screen of our first try at the skinned Prism Tank. Doesn't look half bad if you ask me :) BE sure to check it out! Also, We'd appreciate Comments and Suggestions on what to do to make it better :)

Posted by: Blbpaws - Tuesday, May 25, 2004 12:56:13 PM
Warnwar did you do the apoc tank?

Posted by: aConcernedCitizen17 - Tuesday, May 25, 2004 3:49:47 PM
That he did, and It's already done and up on the frontpage/also on the screenshots page. Great work WW! Comments/Suggestions anyone?

Posted by: Blbpaws - Tuesday, May 25, 2004 4:01:57 PM
yes now I see it. Nice work!

Posted by: Firion Corodix - Wednesday, June 2, 2004 8:54:23 AM
here are some pictures of a model i made, they are some nice high poly models too :D [img]http://www.cncgeneralsworld.com/public/files/cdlord/robot tanks.jpg[/img]

Posted by: Blbpaws - Wednesday, June 2, 2004 12:39:23 PM
we'll see if these make it in.

Posted by: Firion Corodix - Wednesday, June 2, 2004 12:46:53 PM
ofcourse these will make it in, you wouldn´t want a big shortage on maps would you? [smirk]

Posted by: Blbpaws - Wednesday, June 2, 2004 4:39:15 PM
lol. No I wouldn't.

Posted by: Firion Corodix - Friday, July 9, 2004 8:19:17 AM
lol. well here's my latest model.. finished it after starting on it 2 months ago, 900 poly's right now: [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/cdlord/v3.jpg[/img] [size=2] 18.79 KB[/size] and here's a remake of the tesla tower, it's a low poly count model, 408 instead of the 1500 of the last one [img]http://www.cncgeneralsworld.com/public/files/cdlord/tesla tower.jpg[/img]

Posted by: krit - Friday, July 9, 2004 9:03:33 AM
900 polies... EEK! *Faints*

Posted by: Firion Corodix - Friday, July 9, 2004 9:15:50 AM
the missile is 122 poly's, but it aint optimized yet, i think commie can lower it alot

Posted by: krit - Friday, July 9, 2004 9:23:08 AM
There's the polies inbetween the cone and the cylinder, you could've just made them out of 1 cylinder though...

Posted by: Firion Corodix - Friday, July 9, 2004 9:24:42 AM
that missile is a modified scud missile... i just added some things to it and made it a little bit shorter.

Posted by: krit - Friday, July 9, 2004 9:52:01 AM
You didn't import the SCUD missile that's for sure...

Posted by: Firion Corodix - Friday, July 9, 2004 9:58:56 AM
i didn't, commiedog did, then i removed some parts and put some on, it doesn't look anything like the scud now.

Posted by: krit - Friday, July 9, 2004 10:04:33 AM
It looks as if you removed the whole missile all together...

Posted by: Firion Corodix - Friday, July 9, 2004 10:28:52 AM
i only removed the back 4 fins things and made it thicker or whatever thats called in english, well it's less thin. and shorter

Posted by: Blbpaws - Friday, July 9, 2004 11:33:14 AM
lol. Thicker works, as done fatter.

Posted by: CommieDog - Saturday, July 10, 2004 4:46:46 PM
[quote=Krit]There's the polies inbetween the cone and the cylinder, you could've just made them out of 1 cylinder though... [/quote] Not if you want the warhead to show as the team's color. In any case, optimizing will remove the distinction between the cylinder with or without a seperate tip.

Posted by: Firion Corodix - Sunday, July 11, 2004 10:32:44 AM
[img]http://www.cncgeneralsworld.com/public/files/cdlord/kirov.jpg[/img] this model aint optimized, i just finished it and it's not sure if thisone will be taken. * awating krits reaction. edit: after seeing what slick made i can say that this model is not going to be in the mod because his model is just way better, it´s a great model he made and i hope he puts a screenshot of it up here in this topic.

Posted by: Blbpaws - Sunday, July 11, 2004 2:51:13 PM
slick, feel free to do so.

Posted by: Firion Corodix - Monday, July 12, 2004 1:53:12 AM
and i´m still waiting to see krits reaction on the poly count...

Posted by: Firion Corodix - Monday, July 12, 2004 9:50:04 AM
the v3 is going to rock once it´s optimized and skinned, i hope it will look great, it´s my best model right now i think.

Posted by: Blbpaws - Monday, July 12, 2004 3:02:57 PM
That borders on inappropiate.

Posted by: aConcernedCitizen17 - Friday, July 16, 2004 12:19:36 AM
Borders? Borders!?!? Ok Blb. We need to have a discussion about "borders". Except in this case I forgive you. It's not your fault. Nobody can catch the line of inappropriacy when you pass it at mach 7. By the time you thought you saw something, it's so far behind you, you think you never saw anything in the first place.

Posted by: Blbpaws - Friday, July 16, 2004 2:50:30 PM
fixed.

Posted by: aConcernedCitizen17 - Friday, July 16, 2004 7:59:45 PM
Many thanks to you. :) I appreciate it. As does the rest of our forum community. Well, some at least. :)

Posted by: krit - Saturday, July 17, 2004 12:23:28 PM
[quote=cdlord] [img]http://www.cncgeneralsworld.com/public/files/cdlord/kirov.jpg[/img] this model aint optimized, i just finished it and it's not sure if thisone will be taken. * awating krits reaction. edit: after seeing what slick made i can say that this model is not going to be in the mod because his model is just way better, it´s a great model he made and i hope he puts a screenshot of it up here in this topic. [/quote] AAAAAHHHHHHH!!!!!!!!!!!!! *Goes mad*

Posted by: Firion Corodix - Saturday, July 17, 2004 1:20:02 PM
lol, about time that funny reaction came, i found a website with 65k poly models, just lost the adress again, great heavy poly models, you had to pay if you wanted them though.

Posted by: Blbpaws - Saturday, July 17, 2004 5:07:41 PM
lol. That Kirov won't be in.

Posted by: krit - Sunday, July 18, 2004 10:22:02 AM
You seems to like me screaming all the time don't you?

Posted by: Blbpaws - Sunday, July 18, 2004 11:00:15 AM
lol. He seems to like me screaming at him as well.

Posted by: Firion Corodix - Sunday, July 18, 2004 1:27:42 PM
lol it just looks so darn funny. and blb annoying ppl is fun :P

Posted by: Blbpaws - Sunday, July 18, 2004 1:30:37 PM
Not when you're being annoyed.

Posted by: Slick_mk1 - Sunday, July 18, 2004 4:54:09 PM
I know it's a little late but here we go guys here is a pretty picture of the kirov. [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/Slick_mk1/Soviet_Kirov.jpg[/img] [size=2] 37.44 KB[/size] 1682 polygons ([u][b]NOT OPTIMIZED[/b][/u]). This model is really hard to make with less than a 1000 polygons

Posted by: XrRydr - Sunday, July 18, 2004 7:04:02 PM
we'll have to see how many there are when it is optimized. But there shouldn't be too much on screen at a time as they are expensive and powerful. But what are the guns for?

Posted by: incia - Sunday, July 18, 2004 8:19:28 PM
Yeah, if the Kirov have GATTLING cannons wouldn't it be overpowered?

Posted by: krit - Sunday, July 18, 2004 10:10:37 PM
Immediately I can see some un-needed polys at the propellors...

Posted by: Firion Corodix - Sunday, July 18, 2004 10:52:31 PM
the guns where there in ra2 too, but they never fired, would be fun to let em fire and rain hell on enemy aa.

Posted by: krit - Sunday, July 18, 2004 11:12:36 PM
The council has concluded that Sir Slick's claim is ALMOST true. [b]Image Insert:[/b] [img]http://www.cncgeneralsworld.com/public/files/Krit/Kirov.jpg[/img] [size=2] 26.79 KB[/size]

Posted by: Firion Corodix - Sunday, July 18, 2004 11:22:39 PM
lol, it got all thesame amount of detail and less then half the polycount....

Posted by: krit - Sunday, July 18, 2004 11:30:00 PM
Reasons: Optimized Some areas used 2 sided plains instead of a box shape (Eg, bomb rack and propellors) Antenna removed 6 sided cylinder for body instead of 8

Posted by: Slick_mk1 - Sunday, July 18, 2004 11:58:01 PM
See krit I put that there for you UNOPTIMIZED, lol

Posted by: Firion Corodix - Monday, July 19, 2004 2:08:35 AM
slick even when optimizing it will never become half poly count of that it has now, most likely max of 33% can go off of the poly count i think.

Posted by: krit - Monday, July 19, 2004 5:20:29 AM
Err... Hehehe, there is no limit when optimizing [lol] But there is a limit in unoptimizing

Posted by: Firion Corodix - Monday, July 19, 2004 6:01:26 AM
well it's almost impossible to get it to half the amount it is now and still letting it look like how it looks now.

Posted by: aConcernedCitizen17 - Monday, July 19, 2004 12:35:21 PM
Not entirely true. There's a ton that can be done with optimizing. In my book, Optimizing is not only the deletion of downward and inward facing polygons. It's also when I go through the model and decide where objects can be removed or improved resulting in a lesser poly count. An Example of this? How Krit used a 6 sided main balloon instead of an 8 sided one. Also, things like he said about using 2 sided planes etc is very true. Using all of these methods before, I lost a little detail in the process, but have brought a model from 2300 polygons, to a final resting place of 846. It can be done.

Posted by: Blbpaws - Monday, July 19, 2004 1:04:26 PM
lol. Nice model krit.

Posted by: Firion Corodix - Monday, July 19, 2004 1:21:46 PM
yeah but acc you can´t make a 8 sides mesh into a 6 sides mesh can you?

Posted by: Slick_mk1 - Monday, July 19, 2004 2:14:32 PM
ok if we are doing this could you not delete the bottom of the balloon soon as I don't think you will ever be able to see it due to the fact that you can not change the pitch of the camera in game. Actually just looking at that picture could you not delete quite a few faces from the bottom of the kirov.

Posted by: krit - Monday, July 19, 2004 7:15:36 PM
cdlord, we can but it's gonna be quite hard too. lol. Anyway, I would just remake/replace it with a new cylinder and try to get it to look the same using the old one as a guild line. I actually did that making my Kirov, I first started off with a 8 sided one and spent time trying to get the shape right, and then I put in a 6 sided cylinder with the same amount of hieght segments and, using the old one as a guild, made it the same shape on the side veiw. Blb, you can have that model in All Stars if you want =) Slick, did you meant: 1. To delete the faces under the Kirov as it's not needed Or 2. Don't delete the faces under the Kirov as it might be seen sometimes (In this case, cut scenes)

Posted by: XrRydr - Monday, July 19, 2004 7:27:26 PM
I think he meant #1 as the only way we would see cutscenes is in missions, and before we think of that we should just focus on getting the mod done. And yes you would be amazed at how much optimizing can do. Acc took the tank I made from 1402 polys to 202 in less than 10 seconds.

Posted by: Firion Corodix - Monday, July 19, 2004 11:37:44 PM
lol, thats insane. you really left a mess when making it then :P i dont think the bottom side of the kirov should be deleted, that would be strange if it where to fly higher then you thought.

Posted by: aConcernedCitizen17 - Tuesday, July 20, 2004 11:28:38 AM
You won't see the underside ever in-game. The only time you would see it is in CG cutscenes etc. For this case, we do exactly what the folks at EA did. You make cinematic units guys. We have a higher poly model of the kirov with all the bottom facing polys un-deleted, and set it as a cinematic unit. Makes sense. Saves time. And works well. That's considering we're even gunna have CG cutscenes.

Posted by: Firion Corodix - Tuesday, July 20, 2004 11:31:07 AM
i dont think we will have those, blb would say that thats too much work...

Posted by: XrRydr - Tuesday, July 20, 2004 7:48:07 PM
well it won't look like too much work if we have mod finished. I think that once we finish it missions could be a good idea.

Posted by: Firion Corodix - Tuesday, July 20, 2004 11:18:51 PM
but who is going to make those missions? i´m just a multiplayer mapmaker, i know nothing of mission making.

Posted by: Blbpaws - Wednesday, July 21, 2004 12:31:50 PM
[quote=cdlord] i dont think we will have those, blb would say that thats too much work... [/quote] Blb would say "No one I know knows how to do it."

Posted by: Firion Corodix - Wednesday, July 21, 2004 1:22:30 PM
the ones who made those shellmaps might know, i know DFS made a shellmap and somebody else (forgot who) maybe they know how to make missions, doesn´t gamemastax know?

Posted by: Blbpaws - Wednesday, July 21, 2004 1:52:41 PM
We're not doing gmastax again....

Posted by: Slick_mk1 - Wednesday, July 21, 2004 2:44:17 PM
That someone else that you forgot clord that person is ME!!!!! Yes I can make ShellMaps in other words maps with scripts, which is almost the same as a SP map.

Posted by: Blbpaws - Wednesday, July 21, 2004 2:53:16 PM
SP maps as in missions?

Posted by: Slick_mk1 - Wednesday, July 21, 2004 3:31:28 PM
yeah Ok guys I need to do a little research in this area but if you give me a week I'll see what I can come up with.

Posted by: Blbpaws - Wednesday, July 21, 2004 3:38:22 PM
ok, thanks slick.

Posted by: Slick_mk1 - Wednesday, July 21, 2004 3:44:56 PM
No Problem

Posted by: Blbpaws - Wednesday, July 21, 2004 4:05:42 PM
Ah I notice your topic in the staff forum. Me likey....

Posted by: Slick_mk1 - Wednesday, July 21, 2004 4:17:22 PM
[grin][+1]

Posted by: Blbpaws - Wednesday, July 21, 2004 4:26:36 PM
lol.

Posted by: Firion Corodix - Wednesday, July 21, 2004 10:34:48 PM
[quote=Blbpaws] We're not doing gmastax again.... [/quote] if i remember correctly last time he didn´t make any missions while he should have?

Posted by: Blbpaws - Thursday, July 22, 2004 5:08:32 AM
That's correct.

Posted by: Marek - Monday, August 9, 2004 11:31:59 AM
Well he should make some shouldn't he make some?

Posted by: Blbpaws - Monday, August 9, 2004 12:52:14 PM
he's not getting a second chance.

Posted by: Marek - Tuesday, August 10, 2004 5:06:10 AM
How come? What did he do?

Posted by: CommieDog - Tuesday, August 10, 2004 6:37:56 PM
[quote=Marek]How come? What did he do? [/quote] [quote=cdlord]if i remember correctly last time he didn´t make any missions while he should have? [/quote] Please don't spam.

Posted by: Blbpaws - Wednesday, August 11, 2004 4:56:52 AM
[quote=Marek] How come? What did he do? [/quote] Like CommieDog said, and I said earlier: Gamemastax failed to work on RT when he said he would, and didn't do a campaign. Thus, in all politeness, I don't want to work with him again.