Posted by: 2142GenReaper - Thursday, June 19, 2008 2:09:32 AM
The SDK for TW sucks.Because it relies too much on the Command Prompt bull **** which is too god damn complicated and it crashes too easily..EA should have stuck to the More simple SDKS.Lets all hope that the KW SDK and RA3 is more simple and doesn't use the Command Prompt.
Posted by: Stewox - Thursday, June 19, 2008 3:25:03 AM
Hallelujah , one of the most correct opinions I ever heard[grin]
I had SDK for TW before KW , i didn't understand anything , i tried but i didn't even knew where to start the main program or whatever.
I deleted it it was bad deal.
But it was my first time to even get familiar what SDKs are , so the generals has it's own SDK too , well im going to try it out but im not so familiar nor interested in modelling , mapping and skinning. "INI" is my ally[smile] which is the best modding parameter system i comed across I love genZH INI system.
Remember what turned me out from C&C3 was that i did NOT found any ini code that would cover the whole , like in beloved Generals ZH, but instead it was some .relo .imp .bin .manifest s*** in the .BIGs, some weird crypted stuff , actually this 4 extensions are in the each of 4 files for ONE THING , ex. worldbuilder.imp
worldbuilder.relo
worldbuilder.manifest
worldbuilder.bin
While the Devs can open these easily with their cmd-like program(maybe it's in mod SKD?) , individual people , it's simple that there is no modding support , they should fix the game not waste time with SDK which doesn't even work well.
I watched the speical video about Devs , they have a party every day there , putting the wierd coding geek in presure while he edit's some code in cmd like code which got my attention WAY off , it was not good to see that.
Some business reports i heard have said EA is having trouble with OLD hardware and software in the company.
Just look how many FAN ZH maps are , and the last one is > 06-19-08 05:11 / T O D A Y !!!
Following the mods , how many there are for ZH and how many for C&C3 TW ,
ZH > 85 mods in MODDB(+-5 are maybe dead)
TW > 55 mods in MODDB (10 +-2 are dead and 10 +-2 are only resources(models)
Posted by: CommieDog - Thursday, June 19, 2008 7:43:47 PM
[quote=Stewox]Remember what turned me out from C&C3 was that i did NOT found any ini code that would cover the whole , like in beloved Generals ZH, but instead it was some .relo .imp .bin .manifest s*** in the .BIGs, some weird crypted stuff , actually this 4 extensions are in the each of 4 files for ONE THING , ex. worldbuilder.imp
worldbuilder.relo
worldbuilder.manifest
worldbuilder.bin [/quote]
What's wrong with the XML files included in the Mod SDK?
Posted by: incia - Friday, June 20, 2008 7:30:11 AM
[quote=CommieDog][quote=Stewox]Remember what turned me out from C&C3 was that i did NOT found any ini code that would cover the whole , like in beloved Generals ZH, but instead it was some .relo .imp .bin .manifest s*** in the .BIGs, some weird crypted stuff , actually this 4 extensions are in the each of 4 files for ONE THING , ex. worldbuilder.imp
worldbuilder.relo
worldbuilder.manifest
worldbuilder.bin [/quote]
What's wrong with the XML files included in the Mod SDK? [/quote]
Exactly! I actually found modding TW easier than any other past game. You also get the opportunity to mod almost whatever you like, like there's no boundaries.
Just copy every XML file (you want to mod) and put it in a mod folder and just edit it with notepad.
However, the only thing I haven't fixed right now is the tool-tip and strings, because they are a bit harder to modify then in past games.