Posted by: milleby - Thursday, April 3, 2008 6:19:29 PM
Hi, I have several questions regarding CNC KW world builder.
1) When placing nod turrets from the objects list, how do you connect those turrets to a hub?
2) If I build an airfield, is it possible to start it off with aircraft to begin with (like orcas) so that as soon as I start playing on the map that airfield will have those aircraft ready for use?
3) Can you somehow make it so that while playing a game you can train units that start off at a certain level, or have a certain upgrade as soon as their built? For example, say that whenever I was to train a scorpion tank on my map, it would be trained as elite and start off with the cloaking field upgrade.
Thanx!!!
I do not have any experience with the C&C 3 worldbuilder as I don't own the game.
But you could do what you say in the C&C Generals + Zero-Hour worldbuilders using scripts. This may also be the case with the C&C 3 worldbuilder.
You might want to look at the scripts and see if there is anything there that can help you.
Posted by: Turret Wars Line - Sunday, December 21, 2008 2:07:27 AM
[quote=milleby]Hi, I have several questions regarding CNC KW world builder.
1) When placing nod turrets from the objects list, how do you connect those turrets to a hub?
2) If I build an airfield, is it possible to start it off with aircraft to begin with (like orcas) so that as soon as I start playing on the map that airfield will have those aircraft ready for use?
3) Can you somehow make it so that while playing a game you can train units that start off at a certain level, or have a certain upgrade as soon as their built? For example, say that whenever I was to train a scorpion tank on my map, it would be trained as elite and start off with the cloaking field upgrade.
Thanx!!![/quote]
1) no idea
2) orcas don't need airport space, only the other jet. Just place orca(s) somewhere, in the map, in game, your ready to use them.
3) I don't think that's possible, you can only change their level with the property box or a script maybe.
Posted by: Makarei - Sunday, January 25, 2009 10:25:36 PM
1) use way points that are connected to the hub. - then make a script to tell it to join them.