Posted by: Me Myself and Pi - Saturday, March 29, 2008 9:25:25 AM
Click the link, [b][u]AOD Map Tutorial.doc[/u][/b] below to download the tutorial for Word. Note, this tutorial does apply to just Generals too, but the scripts I've uploaded won't work for just the Generals World Builder. They're ment for Zero Hour.
I've also uploaded scripts for your map. The [b][u]AOD Map Starter Scripts.zip[/u][/b] are so that you don't need to create most of the scripts yourself. They are meant to be imported into a map that has nothing on it. I recommend you study the scripts & modify them for your personal use. Also, some of these scripts have red question marks, just ignore them.
The rest of the scripts are for an AOD map you've already made & you'd like to spice it up! Note, the starter scripts above include these already.
The [b][u]AOD Map Check Scripts.zip[/u][/b] scripts will check if the options aren't chosen correctly. So if the host forgot to include a GLA computer player or didn't put it in the right position, then these scripts will notify the host what he's done wrong & ends the game.
The [b][u]AOD Map Alliances & Money Fix.zip[/u][/b] script will fix the alliances & money set for your map. So if the players aren't teamed up correctly or if the money wasn't set to $50000, this fixed that!
The [b][u]AOD Map Command Center Scripts.zip[/u][/b] scripts will remove the GLA command center from the map without the game ending. Usually in AOD maps, when the human players destroy the command center, the player gets defeated & the game ends. This gets rid of the command center & spawns another off the border..
The [b][u]AOD Map Music Scripts.zip[/u][/b] will add music tracks to your map!
[ATTACH]17[/Attach] [ATTACH]19[/Attach] [ATTACH]20[/Attach] [ATTACH]21[/Attach] [ATTACH]22[/Attach] [ATTACH]51[/Attach]
Posted by: randomperson - Saturday, March 29, 2008 9:44:03 AM
These are brilliant, I have always wanted to make AOD maps
Posted by: doctorwhol - Wednesday, February 9, 2011 6:40:14 AM
how can i open the doc files?
Posted by: Drummin - Wednesday, February 9, 2011 6:44:40 AM
It's a Microsoft Word document.
Posted by: xoox - Thursday, March 24, 2011 2:37:04 PM
Is there a way to make it compatible with the remix mod because the mod doesnt have GLA anymore only stealth, assault....
Posted by: Drummin - Thursday, March 24, 2011 3:16:39 PM
It doesn't have to be GLA, but any AI in the game. Change accordingly.
Posted by: xoox - Saturday, March 26, 2011 2:46:13 AM
I got it to work now thanks. Just one more question they spawn drive straight on to the next waypoint but i want the to move and attack so they stop shoot everything end than continue to the defeat area and dont leave the trigger area.
Posted by: svarionare - Saturday, March 26, 2011 5:23:27 AM
T oMe Myself and Pi:
Good job!
It's useful,thanks!
Posted by: Drummin - Saturday, March 26, 2011 9:54:11 AM
It's been so many years since I looked at MeMyselfandPi's tutorial but I assume you are spawning teams at a waypoint, and possibly with the same script, telling them to follow the path. Instead make two subroutine scripts with the setting [S A ND], one says '' hunt, the other, '' follows pathway. In the team editing section under team behavior select the follow pathway script for the "OnCreate" and "All Clear" actions. For "Enemy Spotted" select your hunt script. By using '', you can use these scripts for all teams. Test it out and if works, change all teams to use these same scripts.