Posted by: Shinron - Monday, April 7, 2008 7:48:25 PM
any of u guys know how to make a object like a neutral overlord tank capturable in worldbuilder for C&C general zero hour? i cant get any of my infantry to hope in unit objects to capture and use em.[sad] [EDIT: Moved to Maps and Mods forum -- CommieDog]

Posted by: paimail - Tuesday, April 8, 2008 1:52:09 AM
make a script... i think it's named make unit unmanned

Posted by: krit - Tuesday, April 8, 2008 4:28:24 AM
[b][u]-=Picture Assisted Tutorial to Making Unmanned Vehicles=-[/u][/b] [i]By Krit[/i] [i](C&C Generals Zero Hour Worldbuilder only)[/i] 1. Once you have placed down the unit, select it, go to the Object Properties window and give it a name. [url=http://img223.imageshack.us/my.php?image=uvtut01aq2.jpg][img]http://img223.imageshack.us/img223/7893/uvtut01aq2.th.jpg[/img][/url] 2. Open the scripts window by going to [Edit > Scripts...]. [url=http://img223.imageshack.us/my.php?image=uvtut02pq0.jpg][img]http://img223.imageshack.us/img223/1742/uvtut02pq0.th.jpg[/img][/url] 3. With the "PlyrCivilian" folder select, click on [New Script...] and give your script an appropriate name. The tick boxes should be left to default and not changed (See below image). (Note 1: If you have multiple units you want to make unmanned and have many other scripts on your map, you can also create a sub folder to place your scripts in to keep organized by clicking [New Folder...] and giving the folder an appropriate name.) (Note 2: Only put scripts and sub folders under the "PlyrCivilian" folder, anything else may result in the AI not working ingame.) [url=http://img225.imageshack.us/my.php?image=uvtut03za4.jpg][img]http://img225.imageshack.us/img225/9016/uvtut03za4.th.jpg[/img][/url] 4. Unless you want something else to trigger the vehicle getting unmanned, "Script Conditions" should be left to default (See below image). [url=http://img223.imageshack.us/my.php?image=uvtut04oe5.jpg][img]http://img223.imageshack.us/img223/4118/uvtut04oe5.th.jpg[/img][/url] 5. Go to "Actions if True", delete the existing action "Null operation. (Does nothing.)" by selecting it and clicking [Delete]. Click on [New...]. In the Edit Action window, go to and select [Unit > Status > Make unmanned.] [url=http://img145.imageshack.us/my.php?image=uvtut05cx0.jpg][img]http://img145.imageshack.us/img145/9008/uvtut05cx0.th.jpg[/img][/url] 6. Click on the blue "Unit: '???'" that appears below. In the drop down menu in the Edit Parameter window, find and select your unit. It should appear as the name you gave it in step 1. [url=http://img145.imageshack.us/my.php?image=uvtut05ln1.jpg][img]http://img145.imageshack.us/img145/1898/uvtut05ln1.th.jpg[/img][/url] 7. Repeat for other units you want to make unmanned. Otherwise, exit the scripts windows by continually pressing [img]http://www.cncgeneralsworld.com/forums/images/speech/icon_speech_ok.gif[/img]. You're now done; the unit will now be unmanned at game start.