Posted by: Yoshi714 - Monday, March 24, 2008 4:25:17 PM
I have decided that getting the Mammoth tank from CnC 3 will be too dificult with what I know right now. If it is ok with you guys, since you created AllStars, I would like to use the model of the mammoth tank that you created for your mod and add it to the USA faction. I have no intention of using this outside my circle of friends but would like to post it on here if anyone is interested when I'm done.
I have downloaded the mod and extracted the contents into a mock generals folder so that I can look at the files it installed. I opened up the Allstars.big file into final big and exracted them all. I found the Object description of the MammothMkII tank. I scrolled through the description to try and determine what all I would need to bring into generals to get the tank playable. I have made the following chnages so far:
I have copied the ART folder from the AllStars mod into an ART folder within my ZH directory
- will this overide or compliment the .big compiled file alread in ZH?
I have added the mammoth tank to the command set of the USA warfactory
I added the command button to the commandbutton.ini file corresponding to the command in the command set.
I removed the prereq's in the object description since those buildings/sciences arent available in generals.
I copied weapon sets that the mammoth tank uses into a weapon.ini file in my Data/INI folder for ZH.
- again does this replace or compliment the existing file?
I put " ; " symbols infront of all the lines regarding upgrading the mammoth tank since for now I am not giong to mess with having upgrades for the tank.
I copied the OCL from the AllStars mod and placed a file for it withint Data/INI as well.
After all this I receive the crash:
Reason Error parsing INI file 'Data\INI\Object\airforcegeneral.ini' (Line: 'Object AirF_AmericaInfantryColonelBurton ')
Notice this has nothing to do with the mammoth tank, I was getting errors regarding the mammoth tank until I added the Locomotor.ini file. This confuses me. Anyone know what it is I am doing incorrecly here?
EDIT - Ok, so I searched out the locomotor for the mammoth and pasted it into the locomotor file for ZH instead of using the one that came with the mod, and now the error is back to:
Reason Error parsing INI file 'Data\INI\Object\MammothTank.ini' (Line: 'Object TibVehicleMammothMkII ')
Ok, so I got it working... although it wasnt as great as I had hoped. I like the tank you all created, but I am very picky and I didnt feel it matched the theme of the USA so I decided not to go with it. I did however play one quick (and I mean quick because of the AI mod, haha) match against a superweapon gen just to try it out! Your 'tank' (more like a robotic four legged animal, lol) reminds me somewhat of the scarab from Halo, which is pretty cool, just not what I was looking for.
Posted by: CommieDog - Monday, March 24, 2008 8:48:22 PM
Have you tried running WorldBuilder with the modifications?
Posted by: Yoshi714 - Monday, March 24, 2008 9:24:27 PM
No I have not. do you expect it wont work? I had that problem with modifying each of the generals earlier when I made an ultimate USA and China... once I got to GLA I couldnt get into world builder with any changes made to the GLA guy... I took the modifications back out though so maybe I will try WB sometime soon.
Posted by: krit - Monday, March 24, 2008 9:59:37 PM
[quote=Yoshi714]Ok, so I got it working... although it wasnt as great as I had hoped. I like the tank you all created, but I am very picky and I didnt feel it matched the theme of the USA so I decided not to go with it. I did however play one quick (and I mean quick because of the AI mod, haha) match against a superweapon gen just to try it out! Your 'tank' (more like a robotic four legged animal, lol) reminds me somewhat of the scarab from Halo, which is pretty cool, just not what I was looking for. [/quote]
The unit is the Mammoth MkII walker from Tiberium Sun. It's not a tank but a giant walker designed to forfill the roles of the Mammoth Tank from Tiberium Dawn.
Posted by: Yoshi714 - Monday, March 24, 2008 10:05:59 PM
Ahh... good to know!! I didnt play that one. I tried to look up some of the units so I could decide if I wanted to install the mod, but that was one I couldnt find a screen shot of. I'm working on trying to figure out how to have 2 copies of zero hour installed so I can have one witha mod installed.
Posted by: krit - Tuesday, March 25, 2008 1:54:03 AM
Just copy the entire Zero Hour C: Drive directory, that pretty much gives you two Zero Hours, one of which you can modify freely without damaging the other.
Posted by: Yoshi714 - Tuesday, March 25, 2008 9:19:20 AM
and they will run seperately??? i actually copied it already because allstars required that directory to extract files where as most mods i could just use a folder on the desktop. i guess i should try loading that one up. Oh also, when i did install allstars on to that second set of ZH files, it didnt put the generals.str file in the right place... i just figured that it could go anywhere when i saw where they put it tlll i loaded it up and everything had MISSING: before it.
Posted by: CommieDog - Wednesday, March 26, 2008 1:18:36 PM
[quote=Yoshi714]No I have not. do you expect it wont work? I had that problem with modifying each of the generals earlier when I made an ultimate USA and China... once I got to GLA I couldnt get into world builder with any changes made to the GLA guy... I took the modifications back out though so maybe I will try WB sometime soon. [/quote]
No, I expect that WB won't work. That's part of the reason why I suggested it; WB is able to sniff out most compile-time bugs (the ones that stop the game from loading) and tell you which line of code is causing the problem.
Posted by: Yoshi714 - Wednesday, March 26, 2008 3:28:50 PM
Oh... so if the game wont load and wont give me info on why I should try loading WB and see what error's it gives??
Posted by: CommieDog - Wednesday, March 26, 2008 6:31:13 PM
Exactly. I've used it to track down hundreds of bugs.
Posted by: Yoshi714 - Wednesday, March 26, 2008 8:14:40 PM
nice... does that mean i can maybe track down the "Uncaught Exception:game engine update" or whatever it is, lol! i hate that one!! almost always has to do with scripts though so maybe that one wont be helped.