Posted by: 2Blue - Sunday, July 10, 2022 12:42:56 AM
Hey guys :) i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power
So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.
And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.
That was the examples xD
Is it Possible with FinalBIG or is it Hardcoded?`
Ty very much for ur help and Answers :)
Posted by: Adjiesman - Saturday, June 3, 2023 1:38:11 PM
[quote=2Blue;152378]Hey guys :) i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power
So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.
And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.
That was the examples xD
Is it Possible with FinalBIG or is it Hardcoded?`
Ty very much for ur help and Answers :)[/quote]
For making Jarmen Kell get ability to kill a vehicle and then this vehicle get hijacked, this is not possible and also making Special power strike the field and all vehicles get hijacked, but you can make hijack a vehicle Special power with use Defector script like this
[code=markup]Behavior = DefectorSpecialPower moduletag_xx
SpecialPowerTemplate = (your Special power name)
FatRadiusCursor = (real number)
End
[/code]
And you can copy in Special Power "capture building" and change the enum to SPECIAL_DEFECTOR also copy command button for capture building ability.