Posted by: PR3DAT0R7 - Wednesday, October 6, 2021 3:28:58 PM
Hi guys,
I recently got back into playing Generals ZH and it didn't take long before I wanted to make a new map.
I have done this before, many, many years ago, so I remember most stuff.
I wanted to create something 'new'...
Currently I am trying to add a functional Aircraftcarrier to a Multiplayer map. This is working so far, however, upon capturing the AC all Raptors will remain at the previous player (or Civilian) control and 'sink' to the bottom of the sea, where they remain.
This also happens when I remove the AC from the map and respawn it. The Raptors aren't affected.
I have been looking for a 'kill all units of type X' script, but haven't found one.
An alternative would be to kill all units in a certain area, but I havent found any script like that either, even though the latter should be possible according to [url=http://www.cnclabs.com/forums/cnc_postst12074_Kill-unit-if-it-enters-Area.aspx]this [/url]post.
Can anyone help me / point me in the right direction?
Or maybe someone has another idea on how to solve this issue.
All help greatly appreciated!
Best regards,
PR3DAT0R7
Posted by: i^love^mixery - Monday, November 8, 2021 2:56:30 AM
The guy from the post you are refering to probably means to abuse water areas to kill units in a trigger area.
Also you should join the discord server, as this forum is dead af:
https://discord.gg/tJ6zyGb