Posted by: t1a2l - Sunday, August 23, 2020 6:00:52 AM
The code below causing crash on load.
I am trying to remove the stealth module of the rebel and add a different one
Object GLAInfantryRebel
RemoveModule ModuleTag_07
AddModule
Behavior = StealthUpdate ModuleTag_GPSStealth01
StealthDelay = 2000 ; msec
StealthForbiddenConditions = NONE
HintDetectableConditions = IS_FIRING_WEAPON
InnateStealth = Yes
RequiredStatus = REASSIGN_PARKING ;Used exclusively by the GPS Scrambler
OrderIdleEnemiesToAttackMeUponReveal = Yes
End
End ; We're closing AddModule because we're not adding any more modules
End; Object
Posted by: UTD^Force - Tuesday, August 25, 2020 1:12:15 PM
Hi there, the crash is caused by another behaviour for the rebel. It is 'StealthUpgrade ModuleTag_10' after removing this module, the game should not crash. I've left it commented out in the code below in case you want to know what the module is.
Good luck!
[code=plain]Object GLAInfantryRebel
RemoveModule ModuleTag_07
RemoveModule ModuleTag_10
AddModule
Behavior = StealthUpdate ModuleTag_07
StealthDelay = 2500 ; msec
StealthForbiddenConditions = ATTACKING USING_ABILITY
MoveThresholdSpeed = 3
InnateStealth = Yes ;Requires upgrade first
OrderIdleEnemiesToAttackMeUponReveal = Yes
End
End
;;;;;;;;Behavior = StealthUpgrade ModuleTag_10
;;;; ;;; ; TriggeredBy = Upgrade_GLACamouflage
;;;;;;;;End
End[/code]
Posted by: t1a2l - Tuesday, August 25, 2020 1:17:42 PM
Hi, thanks for the replay i found the issue, i forgot to mention i use ROTR and the rebel object there has "var1" attached. thats why the crash.
anyway it doesn't crash but my rebels are not getting stealth. so maybe your solution will solve it. Maybe i need to remove the upgrade and the stealth and then add mine.
Thanks anyway!