Posted by: sub4gman - Wednesday, April 8, 2020 11:44:41 PM
How to make a vehicle cannot be hijacked or depilot? Can someone help me.

Posted by: AdrianeMapMaker - Thursday, April 9, 2020 8:42:38 AM
remove their ejectpilot die module

Posted by: sub4gman - Friday, April 10, 2020 12:00:37 AM
[quote=adrianemapmaker;149552]remove their ejectpilot die module [/quote] Where is that exactly?

Posted by: UTD^Force - Saturday, April 11, 2020 4:58:51 PM
He/she is talking about this module in the codes of the units you want to edit. [code=plain]Object AmericaVehicleHumvee :..... Behavior = EjectPilotDie ModuleTag_16 DeathTypes = ALL -CRUSHED -SPLATTED ExemptStatus = HIJACKED ; The following added out per hotlist request 10/9 as above ML VeterancyLevels = ALL -REGULAR ;only vet+ gives pilot GroundCreationList = OCL_EjectPilotOnGround AirCreationList = OCL_EjectPilotViaParachute End :..... End[/code] --------------------- You can find this in ...\zero hour's folder\Data\INI\Object in files like AmericaVehicle.ini. If you want to change this for a single map, you will need to make a map.ini files in the map's folder in your documents and the code for the unit you want to edit.

Posted by: Zatsupachi - Sunday, April 19, 2020 9:15:15 PM
Anti-hijack protection, since that's besides removing the 'VEHICLE' KindOf so that Hijackers don't see the vehicles as a vehicle. For KILL_PILOT, just make the unit an ArmorSet immune to the KILL_PILOT damage type. [code=cpp] Armor VehicleArmorWithImmunityToKillPilot ;//standard vehicle protections, just copy the kind of armor of your choice and add this: KILL_PILOT 0% End [/code] Now it's not fullproof but I doubt there's AoE KILL_PILOT weapons in your mod.