Posted by: menard - Thursday, January 2, 2020 6:12:40 PM
i want to know more about this code in so many time that i consume but i cant finish totally my Tanya Model [url=https://ibb.co/bFCkCxD][img]https://i.ibb.co/8bfHfJt/tanya.png[/img][/url]

Posted by: menard - Thursday, January 2, 2020 6:33:56 PM
where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge

Posted by: menard - Friday, January 3, 2020 5:24:11 AM
CommieDog my master where are you come out

Posted by: AdrianeMapMaker - Friday, January 3, 2020 7:11:17 AM
[quote=Menard;149368]What is AliasConditionState in ini code[/quote] Its a shorcut code example: [code=cpp] ;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED ConditionState = REALLYDAMAGED Model = AVTomahawk_D End AliasConditionState = RUBBLE ;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED ConditionState = DAMAGED NIGHT GARRISONED Model = CBTower03_DNG Animation = CBTower03_DNG.CBTower03_DNG AnimationMode = LOOP End AliasConditionState = REALLYDAMAGED NIGHT GARRISONED [/code] its useful when you dont want create new models per state - and you just want to use same models for different states [quote=Menard;149367]where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge[/quote] you can check AmericaInfantry.ini to edit the code of burton and create tanya from there

Posted by: menard - Friday, January 3, 2020 2:30:46 PM
[quote=adrianemapmaker;149370][quote=Menard;149368]What is AliasConditionState in ini code[/quote] Its a shorcut code example: [code=cpp] ;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED ConditionState = REALLYDAMAGED Model = AVTomahawk_D End AliasConditionState = RUBBLE ;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED ConditionState = DAMAGED NIGHT GARRISONED Model = CBTower03_DNG Animation = CBTower03_DNG.CBTower03_DNG AnimationMode = LOOP End AliasConditionState = REALLYDAMAGED NIGHT GARRISONED [/code] its useful when you dont want create new models per state - and you just want to use same models for different states more sample please and make some good point to use the AliasConditionState Code this is not really clear for me sorry for that im noob in coding