Posted by: menard - Thursday, January 2, 2020 6:12:40 PM
i want to know more about this code in so many time that i consume but i cant finish totally my Tanya Model
[url=https://ibb.co/bFCkCxD][img]https://i.ibb.co/8bfHfJt/tanya.png[/img][/url]
Posted by: menard - Thursday, January 2, 2020 6:33:56 PM
where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge
Posted by: menard - Friday, January 3, 2020 5:24:11 AM
CommieDog my master where are you come out
Posted by: AdrianeMapMaker - Friday, January 3, 2020 7:11:17 AM
[quote=Menard;149368]What is AliasConditionState in ini code[/quote]
Its a shorcut code
example:
[code=cpp]
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
Model = AVTomahawk_D
End
AliasConditionState = RUBBLE
;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
ConditionState = DAMAGED NIGHT GARRISONED
Model = CBTower03_DNG
Animation = CBTower03_DNG.CBTower03_DNG
AnimationMode = LOOP
End
AliasConditionState = REALLYDAMAGED NIGHT GARRISONED
[/code]
its useful when you dont want create new models per state - and you just want to use same models for different states
[quote=Menard;149367]where can i learn FactionUnit ini coding i want to finish my beloved tanya my favorite character in redalert yuris revenge[/quote]
you can check AmericaInfantry.ini to edit the code of burton and create tanya from there
Posted by: menard - Friday, January 3, 2020 2:30:46 PM
[quote=adrianemapmaker;149370][quote=Menard;149368]What is AliasConditionState in ini code[/quote]
Its a shorcut code
example:
[code=cpp]
;Example 1:basically this tell that RUBBLE state will be the same as REALLYDAMAGED
ConditionState = REALLYDAMAGED
Model = AVTomahawk_D
End
AliasConditionState = RUBBLE
;Example 2:basically this tell that DAMAGED NIGHT GARRISONED will be also REALLYDAMAGED NIGHT GARRISONED
ConditionState = DAMAGED NIGHT GARRISONED
Model = CBTower03_DNG
Animation = CBTower03_DNG.CBTower03_DNG
AnimationMode = LOOP
End
AliasConditionState = REALLYDAMAGED NIGHT GARRISONED
[/code]
its useful when you dont want create new models per state - and you just want to use same models for different states
more sample please and make some good point to use the AliasConditionState Code this is not really clear for me sorry for that im noob in coding