Posted by: 3demons - Thursday, October 4, 2018 6:04:42 PM
I am trying to browse the INI files of Zero hour and mods such as shockwave. I am having the hardest time finding where to edit so that the Raptor in Zero hour can only attack vehicles, and air targets. I am using finalBIG, and I cant find a location where to edit this, so any guidance would be appreciated.

Posted by: Unknown Editor - Thursday, October 4, 2018 10:05:57 PM
Well , The only way I know is Modifing Infantry Armor which will require to modify much more after then : Armor HumanArmor Armor = JET_MISSILES 0% End If you apply this , Then you should apply new Damage types for the weapon of those which can attack infantry and have their DamageType = JET_MISSILES , So yeah , It's gonna take Huge efforts Related Directories : Data\INI\Armor.ini Data\INI\Weapon.ini

Posted by: SkyMix_RMT - Friday, October 5, 2018 9:14:56 AM
What about the "PREFERRED_AGAINST" thing you can add to weapon sets? I don't remember exactly how it works but I know you can make something like that with it.

Posted by: klingondragon - Friday, October 5, 2018 10:01:45 AM
[quote]What about the "PREFERRED_AGAISNT" thing you can add to weapon sets? I don't remember exactly how it works but I know you can make something like that with it.[/quote][code=plain] WeaponSet Conditions = None Weapon = PRIMARY GattlingBuildingGun Weapon = SECONDARY GattlingBuildingGunAir PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT End[/code] from ChinaTankOverlordGattlingCannon not sure if that actually restricts it to that KINDOF or just changes the priority to target them first

Posted by: AdrianeMapMaker - Saturday, October 6, 2018 12:43:01 AM
"PREFERRED_AGAINTS" IS little buggy ... but still it works

Posted by: Gameanater - Sunday, October 7, 2018 12:08:11 AM
Here's the Comanche code. The primary weapon fires against any ground unit while the secondary exclusively fires against structures and vehicles. The tertairy weapon can only be fired from a command button. [code=plain] WeaponSet Conditions = PLAYER_UPGRADE ; ----- Weapon = PRIMARY Comanche20mmCannonWeapon PreferredAgainst = PRIMARY INFANTRY AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI ; ----- Weapon = SECONDARY ComancheAntiTankMissileWeapon PreferredAgainst = SECONDARY VEHICLE STRUCTURE AutoChooseSources = SECONDARY FROM_PLAYER FROM_SCRIPT FROM_AI ; ----- Weapon = TERTIARY ComancheRocketPodWeapon AutoChooseSources = TERTIARY FROM_SCRIPT End Yoink Behavior = WeaponSetUpgrade ModuleTag_02 TriggeredBy = Upgrade_ComancheRocketPods End [/code] I'm not really sure how the "FROM_X" stuff works. Especially because the ComancheRocketPodWeapon isn't mentioned anywhere else in this unit's code besides the "FROM_SCRIPT" and upgrade bits... But as far as I can tell using "PREFERRED AGAINST = KIND_OF" will force it to only fire its weapons against certain kinds of units. But I'm not entirely sure of this myself since it still fires its machine gun against buildings and vehicles...

Posted by: klingondragon - Sunday, October 7, 2018 5:09:39 AM
I think it will use the preferred weapon until it can't and then use any available weapon. So being out of rocket ammo would switch it to the machine gun.

Posted by: Gameanater - Sunday, October 7, 2018 2:31:26 PM
[quote=KlingonDragon;148109]I think it will use the preferred weapon until it can't and then use any available weapon. So being out of rocket ammo would switch it to the machine gun.[/quote] IRRC it just continues to fire against all ground units whilst using its rockets. But I could be wrong. In any case the Comanche stuffs should help even if I don't understand it entirely myself.