Posted by: AdrianeMapMaker - Thursday, May 31, 2018 5:10:36 AM
[size=8][b]*****Important*****[/b][/size] Btw This is The Patch Notes that i forgot into your map folder [size=7][b]Patch Notes:Version V7[/size] [size=6]Units:[/b][/size] New [b]Special Powers[/b] Where added for Players [b]Cursor Guide[/b] from players can be seen by other players Humvee have [b]new voice[/b] when attacking Humvee have [b]turret model[/b] when upgraded with gattling Humvee can [b]Stun[/b] enemy units if they where too many Redguard is effective in [b]long range[/b] but i decreased their [b]damage[/b] Ranger can [b]Stun[/b] enemy if they where too many Spectre gunship is too [b]reliable[/b] into moving enemy units Spectre Gunship weapon can release small amount of [b]shock[/b] [size=6][b]Enemy Units:[/b][/size] Default Zombies have [b]more health[/b] but decreased in their numbers to reduce lag in Mp Games Default Zombie weapon can release small amount of [b]shock[/b] Motors are [b]New Enemy Units[/b] IF Boss Killed by the player ... the boss will release [b]Shockwave Effect[/b] Boss [b]Can now walk to water[/b] and can [b]climb cliffs[/b] now Minlets are [b]New Enemy Units[/b] where have [b]great armor[/b] and [b]too fast[/b] .. can be killed by the sentry drone Burning one are [b]New Enemy Units[/b] [size=6][b]Map Misc:[/b][/size] Barrels weapon can release small amount of [b]shock[/b] Civilian Bunker have [b]More Health[/b] Your [b]Electricity[/b] is on your Secret Research Lab So you need to protect it Gatling Building have [b]More health[/b] [b]Reinforcement pad[/b] placed at the map [b]Artillery Platform[/b] placed at the map [b]New Building[/b] where added for 3rd objective [size=6][b] Noticed Bug: will be fixed in beta 8[/b][/size] [b]Money Bug Physics Constant Release of Boss[/b]

Posted by: SkyMix_RMT - Thursday, May 31, 2018 4:16:26 PM
Can't wait to play this.

Posted by: SkyMix_RMT - Sunday, June 3, 2018 8:03:56 AM
I don't understand, have you even tried playing your own mission? I'm very disappointed, will give more constructive feedback later.

Posted by: AdrianeMapMaker - Sunday, June 3, 2018 8:40:54 AM
Have you seen the beta word... I just porting the mission into Zh.. New zombies and changes where just bonuses to my porting process ;) And I also Want feed back in the first place [wink]

Posted by: AdrianeMapMaker - Monday, June 4, 2018 1:45:07 AM
[img]https://s6.postimg.cc/4y38ye3f5/sshot005.png[/img]

Posted by: AdrianeMapMaker - Monday, June 4, 2018 7:15:47 AM
[size=8][b]*****Important*****[/b][/size] Btw This is The Patch Notes that i forgot into your map folder [size=7][b]Patch Notes:Version V7[/size] [size=6]Units:[/b][/size] New [b]Special Powers[/b] Where added for Players [b]Cursor Guide[/b] from players can be seen by other players Humvee have [b]new voice[/b] when attacking Humvee have [b]turret model[/b] when upgraded with gattling Humvee can [b]Stun[/b] enemy units if they where too many Redguard is effective in [b]long range[/b] but i decreased their [b]damage[/b] Ranger can [b]Stun[/b] enemy if they where too many Spectre gunship is too [b]reliable[/b] into moving enemy units [size=6][b]Enemy Units:[/b][/size] Default Zombies have [b]more health[/b] but decreased in their numbers to reduce lag in Mp Games Motors are [b]New Enemy Units[/b] IF Boss Killed by the player ... the boss will release [b]Shockwave Effect[/b] Boss [b]Can now walk to water[/b] and can [b]climb cliffs[/b] now Minlets are [b]New Enemy Units[/b] where have [b]great armor[/b] and [b]too fast[/b] .. can be killed by the sentry drone Burning one are [b]New Enemy Units[/b] [size=6][b]Map Misc:[/b][/size] Barrels can release shockwave Civilian Bunker have [b]More Health[/b] Your [b]Electricity[/b] is on your Secret Research Lab So you need to protect it Gatling Building have [b]More health[/b] [b]Reinforcement pad[/b] placed at the map [b]Artillery Platform[/b] placed at the map [b]New Building[/b] where added for 3rd objective [size=6][b] Noticed Bug: will be fixed in beta 8[/b][/size] [b]Money Bug Physics Constant Release of Boss[/b]

Posted by: AdrianeMapMaker - Wednesday, June 6, 2018 6:18:41 AM
Wow Download count is uprising quickly

Posted by: SkyMix_RMT - Wednesday, June 6, 2018 8:56:51 PM
Sorry for the delay. Here's my feedback, most of what I was going to write you already are planning to fix it so this might seem a little short. - The map design and details are ugly, specially compared to your generals version, there are areas of the map that have 0 detail, it looks terrible! Road textures and objects don't cause as much lag as you might think, 80% of the time zero hour lags it's because of the [b]AI and Pathfinding[/b], and the generals version had tons of it, that's why it was laggy. The generals version only had 1496 objects and it looked [b]beautiful[/b]! Please re-add the objects and road textures. - The first waves are too hard, the starting defences can't stand on their own the first 20 seconds. - A single terrorist should not be capable of destroying [b]10 full humvees[/b]. - In "Noted Changes.txt" you say "RedGuard: More Damage ;15(original) to 17". However, in the map.ini, the weapon used by the redguard [b]only does 7 damage[/b]. Which makes the redguard [b][u]useless[/u][/b], because not only does [b]he take longer to recruit than the ranger[/b], he is also [b]more expensive[/b] and does [b]less damage[/b] per second. - I love the ideias for the new zombies, but the minlets are [b]WAY[/b] too strong, they need a nerf to their health or armor. This map has a great potential and it's a lot of fun with friends, so I hope you fix everything quick and good job [sunglasses][+1]

Posted by: AdrianeMapMaker - Thursday, June 7, 2018 4:53:01 AM
Beta 8 test will held on weekend with cnchd if he is free... you skymix free on this weekend?