Posted by: AdrianeMapMaker - Thursday, May 31, 2018 5:10:36 AM
[size=8][b]*****Important*****[/b][/size]
Btw This is The Patch Notes that i forgot into your map folder
[size=7][b]Patch Notes:Version V7[/size]
[size=6]Units:[/b][/size]
New [b]Special Powers[/b] Where added for Players
[b]Cursor Guide[/b] from players can be seen by other players
Humvee have [b]new voice[/b] when attacking
Humvee have [b]turret model[/b] when upgraded with gattling
Humvee can [b]Stun[/b] enemy units if they where too many
Redguard is effective in [b]long range[/b] but i decreased their [b]damage[/b]
Ranger can [b]Stun[/b] enemy if they where too many
Spectre gunship is too [b]reliable[/b] into moving enemy units
Spectre Gunship weapon can release small amount of [b]shock[/b]
[size=6][b]Enemy Units:[/b][/size]
Default Zombies have [b]more health[/b] but decreased in their numbers to reduce lag in Mp Games
Default Zombie weapon can release small amount of [b]shock[/b]
Motors are [b]New Enemy Units[/b]
IF Boss Killed by the player ... the boss will release [b]Shockwave Effect[/b]
Boss [b]Can now walk to water[/b] and can [b]climb cliffs[/b] now
Minlets are [b]New Enemy Units[/b] where have [b]great armor[/b] and [b]too fast[/b] .. can be killed by the sentry drone
Burning one are [b]New Enemy Units[/b]
[size=6][b]Map Misc:[/b][/size]
Barrels weapon can release small amount of [b]shock[/b]
Civilian Bunker have [b]More Health[/b]
Your [b]Electricity[/b] is on your Secret Research Lab So you need to protect it
Gatling Building have [b]More health[/b]
[b]Reinforcement pad[/b] placed at the map
[b]Artillery Platform[/b] placed at the map
[b]New Building[/b] where added for 3rd objective
[size=6][b]
Noticed Bug: will be fixed in beta 8[/b][/size]
[b]Money Bug
Physics
Constant Release of Boss[/b]
Posted by: SkyMix_RMT - Thursday, May 31, 2018 4:16:26 PM
Can't wait to play this.
Posted by: SkyMix_RMT - Sunday, June 3, 2018 8:03:56 AM
I don't understand, have you even tried playing your own mission?
I'm very disappointed, will give more constructive feedback later.
Posted by: AdrianeMapMaker - Sunday, June 3, 2018 8:40:54 AM
Have you seen the beta word... I just porting the mission into Zh.. New zombies
and changes where just bonuses to my porting process ;)
And I also Want feed back in the first place [wink]
Posted by: AdrianeMapMaker - Monday, June 4, 2018 1:45:07 AM
Posted by: AdrianeMapMaker - Monday, June 4, 2018 7:15:47 AM
[size=8][b]*****Important*****[/b][/size]
Btw This is The Patch Notes that i forgot into your map folder
[size=7][b]Patch Notes:Version V7[/size]
[size=6]Units:[/b][/size]
New [b]Special Powers[/b] Where added for Players
[b]Cursor Guide[/b] from players can be seen by other players
Humvee have [b]new voice[/b] when attacking
Humvee have [b]turret model[/b] when upgraded with gattling
Humvee can [b]Stun[/b] enemy units if they where too many
Redguard is effective in [b]long range[/b] but i decreased their [b]damage[/b]
Ranger can [b]Stun[/b] enemy if they where too many
Spectre gunship is too [b]reliable[/b] into moving enemy units
[size=6][b]Enemy Units:[/b][/size]
Default Zombies have [b]more health[/b] but decreased in their numbers to reduce lag in Mp Games
Motors are [b]New Enemy Units[/b]
IF Boss Killed by the player ... the boss will release [b]Shockwave Effect[/b]
Boss [b]Can now walk to water[/b] and can [b]climb cliffs[/b] now
Minlets are [b]New Enemy Units[/b] where have [b]great armor[/b] and [b]too fast[/b] .. can be killed by the sentry drone
Burning one are [b]New Enemy Units[/b]
[size=6][b]Map Misc:[/b][/size]
Barrels can release shockwave
Civilian Bunker have [b]More Health[/b]
Your [b]Electricity[/b] is on your Secret Research Lab So you need to protect it
Gatling Building have [b]More health[/b]
[b]Reinforcement pad[/b] placed at the map
[b]Artillery Platform[/b] placed at the map
[b]New Building[/b] where added for 3rd objective
[size=6][b]
Noticed Bug: will be fixed in beta 8[/b][/size]
[b]Money Bug
Physics
Constant Release of Boss[/b]
Posted by: AdrianeMapMaker - Wednesday, June 6, 2018 6:18:41 AM
Wow Download count is uprising quickly
Posted by: SkyMix_RMT - Wednesday, June 6, 2018 8:56:51 PM
Sorry for the delay.
Here's my feedback, most of what I was going to write you already are planning to fix it so this might seem a little short.
- The map design and details are ugly, specially compared to your generals version, there are areas of the map that have 0 detail, it looks terrible! Road textures and objects don't cause as much lag as you might think, 80% of the time zero hour lags it's because of the [b]AI and Pathfinding[/b], and the generals version had tons of it, that's why it was laggy. The generals version only had 1496 objects and it looked [b]beautiful[/b]! Please re-add the objects and road textures.
- The first waves are too hard, the starting defences can't stand on their own the first 20 seconds.
- A single terrorist should not be capable of destroying [b]10 full humvees[/b].
- In "Noted Changes.txt" you say "RedGuard: More Damage ;15(original) to 17". However, in the map.ini, the weapon used by the redguard [b]only does 7 damage[/b]. Which makes the redguard [b][u]useless[/u][/b], because not only does [b]he take longer to recruit than the ranger[/b], he is also [b]more expensive[/b] and does [b]less damage[/b] per second.
- I love the ideias for the new zombies, but the minlets are [b]WAY[/b] too strong, they need a nerf to their health or armor.
This map has a great potential and it's a lot of fun with friends, so I hope you fix everything quick and good job [sunglasses][+1]
Posted by: AdrianeMapMaker - Thursday, June 7, 2018 4:53:01 AM
Beta 8 test will held on weekend with cnchd if he is free...
you skymix free on this weekend?