Posted by: smokezalot16 - Friday, February 9, 2018 10:11:28 PM
I want to make my Helos Gun to fire explosive (Splash Damage) Rounds every second or two , not a major splash radius but some thing similiar to real life 20 , 25 or 30 mm autocannons on AH-1z , Apache , Mi 24 and Ka52 and so forth . what should i change or add to this? Weapon Comanche20mmCannonWeapon PrimaryDamage = 6 PrimaryDamageRadius = 0 SecondaryDamage = 0 SecondaryDamageRadius = 0 AttackRange = 200 DamageType = COMANCHE_VULCAN DeathType = NORMAL FireSound = ComancheWeaponMachineGun FireFX = WeaponFX_Comanche20mmCannonFire VeterancyFireFX = HEROIC WeaponFX_HeroicComanche20mmCannonFire RadiusDamageAffects = ALLIES ENEMIES NEUTRALS WeaponSpeed = 999999 DelayBetweenShots = 100 AntiAirborneInfantry = Yes END

Posted by: Unknown Editor - Saturday, February 10, 2018 5:10:07 AM
Well , I don't know much about " real life 20 , 25 or 30 mm autocannons on AH-1z , Apache , Mi 24 and Ka52 and so forth " but If you want Splash Damage you can change "DamageRadius" from "0" to "1,2,3,..." Also Secondary damage is used for the time that : There is a difference between Radius {usually} ; Like the following : PrimaryDamage = 6 PrimaryDamageRadius = 5 SecondaryDamage = 2 SecondaryDamageRadius = 10 Also "DelayBetweenShots" is used to set the time between each shot and is set in mini-Seconds ; 1000 Mini-Seconds = 1 Second

Posted by: Annihilationzh - Saturday, February 10, 2018 10:12:22 AM
[quote=smokezalot16;147042]I want to make my Helos Gun to fire explosive (Splash Damage) Rounds every second or two , not a major splash radius but some thing similiar to real life 20 , 25 or 30 mm autocannons on AH-1z , Apache , Mi 24 and Ka52 and so forth . what should i change or add to this?[/quote] There are quite a few ways of doing this. You could make every shot explosive. You could spawn an explosion after 10 shots in an area. You could also use projectiles to spawn explosive rounds semi-randomly. Or you could have the bullets randomly miss their targets. Is there any particular style you prefer?

Posted by: smokezalot16 - Saturday, February 10, 2018 9:21:00 PM
Well Apache 30mm High Explosive Dual Purpose Shell Explosion has about a 4 Meter Radius that has Anti-Personnel Effects. What Splash Radius Number would be a close in game radius to 4 Meters? For semi balancing Purposes I would like the Gun to fire 3 round bursts with out all rounds hitting same spot , Probly land somewhere close to first shell impact.

Posted by: Annihilationzh - Sunday, February 11, 2018 7:24:15 AM
[quote=smokezalot16;147052]Well Apache 30mm High Explosive Dual Purpose Shell Explosion has about a 4 Meter Radius that has Anti-Personnel Effects. What Splash Radius Number would be a close in game radius to 4 Meters? For semi balancing Purposes I would like the Gun to fire 3 round bursts with out all rounds hitting same spot , Probly land somewhere close to first shell impact.[/quote] IIRC the game measures in feet - so 13. So you want something like this? [code=plain]Weapon Comanche20mmCannonWeapon PrimaryDamage = 60 PrimaryDamageRadius = 3 ; full damage on direct hit SecondaryDamage = 25 SecondaryDamageRadius = 13 AttackRange = 200 DamageType = COMANCHE_VULCAN DeathType = NORMAL FireSound = ComancheWeaponMachineGun FireFX = WeaponFX_Comanche20mmCannonFire VeterancyFireFX = HEROIC WeaponFX_HeroicComanche20mmCannonFire RadiusDamageAffects = ALLIES ENEMIES NEUTRALS WeaponSpeed = 999999 DelayBetweenShots = 100 ClipSize = 3 ClipReloadTime = 2000 ScatterRadius = 4 AntiAirborneInfantry = Yes END[/code]