Posted by: Masashi - Friday, November 24, 2017 12:17:12 PM
I want to replace Combat Chinook to Blackhawk from The End Of Days Mod.
Please tell me "where to edit".
I think I can find out "how to edit" on my own.
Posted by: Zatsupachi - Friday, November 24, 2017 8:02:25 PM
It's a ridiculously long process to import a thing from a mod, especially if it's fully custom and mostly not using any vanilla assets.
You can go here to where these files are usually kept.
http://www.cnclabs.com/modding/generals/file-directory.aspx
Posted by: Masashi - Friday, November 24, 2017 10:26:54 PM
@Zatsupachi
okay.. I will make a try.
BTW, could you tell me what this means ?
Turret = TURRET01
HideSubObject = TURRETEL01
Posted by: Zatsupachi - Sunday, November 26, 2017 7:12:21 AM
[code]
Turret = TURRET01
[/code]
Sub-object on the model to assign for object's turret.
[code]
HideSubOject = TURRETEL01
[/code]
Sub-object to hide(not show in-game.)
Posted by: acidbrain - Sunday, November 26, 2017 10:51:05 AM
The turret and turretel can be a pain in the ass if you dont understand the mechanics...
Lets take the gattling tank as an example...
[b]The tank[/b]
[img=http://s5.postimg.cc/rxiku54tj/GattlingTank.png]Gattling Tank[/img]
[b]Turret[/b]
[img=http://s5.postimg.cc/5yc66xg9j/Turret.png]Turret[/img]
[b]Turretel[/b](Turret elevation)
[img=http://s5.postimg.cc/m9ca385lz/TurretEl.png]Turretel[/img]
[b]The turret is responsible for the rotation around the Z-Axis, here is a top down view[/b]
[img=http://s5.postimg.cc/m9ca38dbr/Turret_Pivot.png]Turret rotation[/img]
[b]Turretel is the pitch of the barrel(s), rotation around the Y-Axis, here is a side view[/b]
[img=http://s5.postimg.cc/psy7t1nrb/TurretEl_Pivot.png]Turretel rotation[/img]
[b]AI module parameters for turret and turretel[/b]
[code=plain]
// TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret)
TurretTurnRate = [integer]
TurretFireAngleSweep = [weaponslot integer]
RecenterTime = [integer]
FiresWhileTurning = [Yes/No]
MinIdleScanAngle = [integer]
MaxIdleScanAngle = [integer]
// TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel)
AllowsPitch = [Yes/No]
TurretPitchRate = [integer]
NaturalTurretPitch = [integer]
FirePitch = [integer]
MinPhysicalPitch = [integer, default 0 = horizontal]
GroundUnitPitch = [integer, default 0 = horizontal]
[/code]
Cheers
Posted by: Masashi - Sunday, November 26, 2017 11:23:03 AM
Turret thing is too hard for me...
I can’t even understand..
BTW I am now trying to add Blackhawk instead of replacing it.
It is going fine so far but there is one problem.
When I select the unit and tell the unit to move, they do move but they are not facing the destination.
Any idea why ?