Posted by: Masashi - Friday, November 24, 2017 12:17:12 PM
I want to replace Combat Chinook to Blackhawk from The End Of Days Mod. Please tell me "where to edit". I think I can find out "how to edit" on my own.

Posted by: Zatsupachi - Friday, November 24, 2017 8:02:25 PM
It's a ridiculously long process to import a thing from a mod, especially if it's fully custom and mostly not using any vanilla assets. You can go here to where these files are usually kept. http://www.cnclabs.com/modding/generals/file-directory.aspx

Posted by: Masashi - Friday, November 24, 2017 10:26:54 PM
@Zatsupachi okay.. I will make a try. BTW, could you tell me what this means ? Turret = TURRET01 HideSubObject = TURRETEL01

Posted by: Zatsupachi - Sunday, November 26, 2017 7:12:21 AM
[code] Turret = TURRET01 [/code] Sub-object on the model to assign for object's turret. [code] HideSubOject = TURRETEL01 [/code] Sub-object to hide(not show in-game.)

Posted by: acidbrain - Sunday, November 26, 2017 10:51:05 AM
The turret and turretel can be a pain in the ass if you dont understand the mechanics... Lets take the gattling tank as an example... [b]The tank[/b] [img=http://s5.postimg.cc/rxiku54tj/GattlingTank.png]Gattling Tank[/img] [b]Turret[/b] [img=http://s5.postimg.cc/5yc66xg9j/Turret.png]Turret[/img] [b]Turretel[/b](Turret elevation) [img=http://s5.postimg.cc/m9ca385lz/TurretEl.png]Turretel[/img] [b]The turret is responsible for the rotation around the Z-Axis, here is a top down view[/b] [img=http://s5.postimg.cc/m9ca38dbr/Turret_Pivot.png]Turret rotation[/img] [b]Turretel is the pitch of the barrel(s), rotation around the Y-Axis, here is a side view[/b] [img=http://s5.postimg.cc/psy7t1nrb/TurretEl_Pivot.png]Turretel rotation[/img] [b]AI module parameters for turret and turretel[/b] [code=plain] // TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret) TurretTurnRate = [integer] TurretFireAngleSweep = [weaponslot integer] RecenterTime = [integer] FiresWhileTurning = [Yes/No] MinIdleScanAngle = [integer] MaxIdleScanAngle = [integer] // TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel) AllowsPitch = [Yes/No] TurretPitchRate = [integer] NaturalTurretPitch = [integer] FirePitch = [integer] MinPhysicalPitch = [integer, default 0 = horizontal] GroundUnitPitch = [integer, default 0 = horizontal] [/code] Cheers

Posted by: Masashi - Sunday, November 26, 2017 11:23:03 AM
Turret thing is too hard for me... I can’t even understand.. BTW I am now trying to add Blackhawk instead of replacing it. It is going fine so far but there is one problem. When I select the unit and tell the unit to move, they do move but they are not facing the destination. Any idea why ?