Posted by: paradox21 - Saturday, November 4, 2017 12:25:09 AM
Is anyone know how ? please reply. [smile]

Posted by: zero hour mad map maker - Saturday, November 4, 2017 1:25:34 AM
You create them in Map.ini files ;) [b]This is for snow:[/b] Weather SnowEnabled = yes ; enable/disable snow on the map. SnowTexture = ExSnowFlake.tga ; texture used for each snow particle. SnowBoxDimensions = 100 ; width/height of box around camera containing snow. SnowBoxDensity = 1 ; amount of snow particles per world-unit. Raise to increase particle count. SnowFrequencyScaleX = 0.0533 ; speed of side-to-side wave movement. SnowFrequencyScaleY = 0.0275 ; speed of side-to-side wave movement. SnowAmplitude = 4.0 ; amount of side-to-side movement. SnowVelocity = 3.0 ; speed at which snow falls SnowPointSize = .16 ; scale the size of snow particles. SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64). SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles. ;Some video cards can't do hardware accelerated particles. Set this ;setting to "no" in order see what emulation will look like. Use the ;SnowQuadSize setting to make it look similar to PointSprite version. SnowPointSprites = yes ;set to "no" for point-sprite emulation. SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation. End [b]This is for rain! ;)[/b] [code=plain] Weather SnowEnabled = yes ;enable/disable snow on the map. SnowTexture = EXRainDrop.tga ;texture used for each snow particle. SnowBoxDimensions = 100 ;width/height of box around camera containing snow. SnowBoxDensity = 1 ;amount of snow particles per world-unit. Raise to increase particle count. SnowFrequencyScaleX = 1 ;speed of side-to-side wave movement. SnowFrequencyScaleY = 1 ;speed of side-to-side wave movement. SnowAmplitude = .1 ;amount of side-to-side movement. SnowVelocity = 25.0 ;speed at which snow falls SnowPointSize = .3 ;scale the size of snow particles. ;Some video cards can't do hardware accelerated particles. Set this ;setting to "no" in order see what emulation will look like. Use the ;SnowQuadSize setting to make it look similar to PointSprite version.;;; SnowPointSprites = yes ;set to "no" for point-sprite emulation. SnowQuadSize = .1 ;scale the size of snow particles when using point-sprite emulation. End [/code] Hope that helps! :D

Posted by: alcrd119 - Tuesday, September 25, 2018 2:16:37 PM
[quote=Zero Hour Mad Map Maker;146618]You create them in Map.ini files ;) [b]This is for snow:[/b] Weather SnowEnabled = yes ; enable/disable snow on the map. SnowTexture = ExSnowFlake.tga ; texture used for each snow particle. SnowBoxDimensions = 100 ; width/height of box around camera containing snow. SnowBoxDensity = 1 ; amount of snow particles per world-unit. Raise to increase particle count. SnowFrequencyScaleX = 0.0533 ; speed of side-to-side wave movement. SnowFrequencyScaleY = 0.0275 ; speed of side-to-side wave movement. SnowAmplitude = 4.0 ; amount of side-to-side movement. SnowVelocity = 3.0 ; speed at which snow falls SnowPointSize = .16 ; scale the size of snow particles. SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64). SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles. ;Some video cards can't do hardware accelerated particles. Set this ;setting to "no" in order see what emulation will look like. Use the ;SnowQuadSize setting to make it look similar to PointSprite version. SnowPointSprites = yes ;set to "no" for point-sprite emulation. SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation. End [b]This is for rain! ;)[/b] [code=plain] Weather SnowEnabled = yes ;enable/disable snow on the map. SnowTexture = EXRainDrop.tga ;texture used for each snow particle. SnowBoxDimensions = 100 ;width/height of box around camera containing snow. SnowBoxDensity = 1 ;amount of snow particles per world-unit. Raise to increase particle count. SnowFrequencyScaleX = 1 ;speed of side-to-side wave movement. SnowFrequencyScaleY = 1 ;speed of side-to-side wave movement. SnowAmplitude = .1 ;amount of side-to-side movement. SnowVelocity = 25.0 ;speed at which snow falls SnowPointSize = .3 ;scale the size of snow particles. ;Some video cards can't do hardware accelerated particles. Set this ;setting to "no" in order see what emulation will look like. Use the ;SnowQuadSize setting to make it look similar to PointSprite version.;;; SnowPointSprites = yes ;set to "no" for point-sprite emulation. SnowQuadSize = .1 ;scale the size of snow particles when using point-sprite emulation. End [/code] Hope that helps! :D[/quote] This doesn't do anything at all This method works only for Generals / ZH world builder for RA3 it doesn't do anything I tried opening official RA3 maps that had rain in it yet still can't find anything else beside WeatherEffect ticked to "Rainy" Which was the first thing i tried for my map and rain STILL didn't appear. So how do you add rain to custom RA3 maps? Anyone knows? I literally searched all over internet NOTHING helpful