Posted by: paradox21 - Saturday, November 4, 2017 12:25:09 AM
Is anyone know how ? please reply. [smile]
Posted by: zero hour mad map maker - Saturday, November 4, 2017 1:25:34 AM
You create them in Map.ini files ;)
[b]This is for snow:[/b]
Weather
SnowEnabled = yes ; enable/disable snow on the map.
SnowTexture = ExSnowFlake.tga ; texture used for each snow particle.
SnowBoxDimensions = 100 ; width/height of box around camera containing snow.
SnowBoxDensity = 1 ; amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 0.0533 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.0275 ; speed of side-to-side wave movement.
SnowAmplitude = 4.0 ; amount of side-to-side movement.
SnowVelocity = 3.0 ; speed at which snow falls
SnowPointSize = .16 ; scale the size of snow particles.
SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64).
SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.
SnowPointSprites = yes ;set to "no" for point-sprite emulation.
SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
End
[b]This is for rain! ;)[/b]
[code=plain]
Weather
SnowEnabled = yes ;enable/disable snow on the map.
SnowTexture = EXRainDrop.tga ;texture used for each snow particle.
SnowBoxDimensions = 100 ;width/height of box around camera containing snow.
SnowBoxDensity = 1 ;amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 1 ;speed of side-to-side wave movement.
SnowFrequencyScaleY = 1 ;speed of side-to-side wave movement.
SnowAmplitude = .1 ;amount of side-to-side movement.
SnowVelocity = 25.0 ;speed at which snow falls
SnowPointSize = .3 ;scale the size of snow particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.;;;
SnowPointSprites = yes ;set to "no" for point-sprite emulation.
SnowQuadSize = .1 ;scale the size of snow particles when using point-sprite emulation.
End
[/code]
Hope that helps! :D
Posted by: alcrd119 - Tuesday, September 25, 2018 2:16:37 PM
[quote=Zero Hour Mad Map Maker;146618]You create them in Map.ini files ;)
[b]This is for snow:[/b]
Weather
SnowEnabled = yes ; enable/disable snow on the map.
SnowTexture = ExSnowFlake.tga ; texture used for each snow particle.
SnowBoxDimensions = 100 ; width/height of box around camera containing snow.
SnowBoxDensity = 1 ; amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 0.0533 ; speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.0275 ; speed of side-to-side wave movement.
SnowAmplitude = 4.0 ; amount of side-to-side movement.
SnowVelocity = 3.0 ; speed at which snow falls
SnowPointSize = .16 ; scale the size of snow particles.
SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64).
SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.
SnowPointSprites = yes ;set to "no" for point-sprite emulation.
SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
End
[b]This is for rain! ;)[/b]
[code=plain]
Weather
SnowEnabled = yes ;enable/disable snow on the map.
SnowTexture = EXRainDrop.tga ;texture used for each snow particle.
SnowBoxDimensions = 100 ;width/height of box around camera containing snow.
SnowBoxDensity = 1 ;amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 1 ;speed of side-to-side wave movement.
SnowFrequencyScaleY = 1 ;speed of side-to-side wave movement.
SnowAmplitude = .1 ;amount of side-to-side movement.
SnowVelocity = 25.0 ;speed at which snow falls
SnowPointSize = .3 ;scale the size of snow particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.;;;
SnowPointSprites = yes ;set to "no" for point-sprite emulation.
SnowQuadSize = .1 ;scale the size of snow particles when using point-sprite emulation.
End
[/code]
Hope that helps! :D[/quote]
This doesn't do anything at all
This method works only for Generals / ZH world builder
for RA3 it doesn't do anything
I tried opening official RA3 maps that had rain in it yet still can't find anything else beside WeatherEffect ticked to "Rainy"
Which was the first thing i tried for my map and rain STILL didn't appear.
So how do you add rain to custom RA3 maps? Anyone knows?
I literally searched all over internet NOTHING helpful