Posted by: BacardiCoke - Thursday, October 5, 2017 3:46:33 PM
;############################### ; #### Start of OilDerrick #### ;############################### Object TechOilDerrick ReplaceModule ModuleTag_03 Body = ActiveBody ModuleTag_03_Override MaxHealth = 1975.0 ; original = 2000.0 InitialHealth = 1975.0 ; original = 2000.0 End End ReplaceModule ModuleTag_04 Behavior = AutoDepositUpdate ModuleTag_04_Override DepositTiming = 300 DepositAmount = 5 InitialCaptureBonus = 1000 End End End ;original deposit timing=12000 milliseconds, deposit amount=200, initial capture bonus=1000 ; #### End of OilDerrick #### ;############################# ;#################################### ; #### Start of "no moneymaker" #### ;#################################### Object AmericaSupplyDropZone MaxSimultaneousOfType = 3 End Object AirF_AmericaSupplyDropZone MaxSimultaneousOfType = 3 End Object Lazr_AmericaSupplyDropZone MaxSimultaneousOfType = 3 End Object SupW_AmericaSupplyDropZone MaxSimultaneousOfType = 3 End Object ChinaInfantryHacker MaxSimultaneousOfType = 6 End Object Infa_ChinaInfantryHacker MaxSimultaneousOfType = 6 End Object Nuke_ChinaInfantryHacker MaxSimultaneousOfType = 6 End Object Tank_ChinaInfantryHacker MaxSimultaneousOfType = 6 End Object GLABlackMarket MaxSimultaneousOfType = 3 End Object Demo_GLABlackMarket MaxSimultaneousOfType = 3 End Object Slth_GLABlackMarket MaxSimultaneousOfType = 3 End Object Chem_GLABlackMarket MaxSimultaneousOfType = 3 End ; #### End of "no moneymaker" #### ;##################################

Posted by: SkyMix_RMT - Thursday, October 5, 2017 4:22:02 PM
You have to restart the game when you add a map.ini

Posted by: BacardiCoke - Thursday, October 5, 2017 4:38:41 PM
[quote=SkyMix_RMT;146412]You have to restart the game when you add a map.ini[/quote] Yes, game was more times restarted

Posted by: SkyMix_RMT - Thursday, October 5, 2017 6:08:09 PM
I don't see what's wrong here, I'll have to see for myself. Can you upload the map?

Posted by: BacardiCoke - Thursday, October 5, 2017 6:29:42 PM
[quote=SkyMix_RMT;146415]I don't see what's wrong here, I'll have to see for myself. Can you upload the map?[/quote] [url=http://filehorst.de/d/cvpaCGnu]load from filehorst.de: real survival 2v2_1 oil_no moneymaker - maybe not final version.7z[/url] I think, I found the mistake... the filename is Map.ini.txt I dont saw it because my settings was wrong... After the change it works :)

Posted by: Unknown Editor - Thursday, October 5, 2017 11:05:53 PM
Don't you have Problems with Hackers Construction and ORDER ?

Posted by: BacardiCoke - Friday, October 6, 2017 4:44:52 AM
[quote=Unknown Editor;146418]Don't you have Problems with Hackers Construction and ORDER ?[/quote] What you meaning? My english is not perfect and the translater can't traslate it for me that I understood. It give a way that every one can build more than hackers or dz/bm, but I think that is not preventable. And I think that 7 oder 6 hackers are good amount.

Posted by: Jundiyy - Friday, October 6, 2017 11:09:42 AM
I've got a question for you, is it still possible to make more hackers with your INI? Make sure you have enough money, save up your money then kill all your hackers, now make 2 or 3 barracks and fill them all up with hackers, can you make more than 6/7 at once? If so, you need to have some sort of code which denies more hackers queuing up at once. I can't remember it at the moment, maybe someone else can, but it's something to do with the queue limit.

Posted by: SkyMix_RMT - Friday, October 6, 2017 11:32:16 AM
[quote=Jundiyy;146423]If so, you need to have some sort of code which denies more hackers queuing up at once. I can't remember it at the moment, maybe someone else can, but it's something to do with the queue limit [/quote] you mean this [code=plain] AddModule Behavior = ProductionUpdate ModuleTag_?? MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End End [/code]

Posted by: BacardiCoke - Friday, October 6, 2017 2:06:22 PM
[quote=Jundiyy;146423]I've got a question for you, is it still possible to make more hackers with your INI? Make sure you have enough money, save up your money then kill all your hackers, now make 2 or 3 barracks and fill them all up with hackers, can you make more than 6/7 at once? If so, you need to have some sort of code which denies more hackers queuing up at once. I can't remember it at the moment, maybe someone else can, but it's something to do with the queue limit.[/quote] This is a way that I meaning. [quote=SkyMix_RMT;146424] [code=plain] AddModule Behavior = ProductionUpdate ModuleTag_?? MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End End [/code] [/quote] Where I must write it in my ini? Can you set it please?

Posted by: SkyMix_RMT - Friday, October 6, 2017 2:48:30 PM
In the barracks. But if you do it you will only be able to build 1 unit at a time.

Posted by: BacardiCoke - Friday, October 6, 2017 2:55:12 PM
Than I don't take it into, but appeal to the fairplay in a text ^^

Posted by: Unknown Editor - Saturday, October 7, 2017 7:24:23 AM
NOTE : Only Activated for CHINA Factions ... [code=csharp]; ======================= Command Buttons ======================= CommandButton Boss_Command_ConstructChinaInfantryHacker Command = SPECIAL_POWER_FROM_SHORTCUT SpecialPower = SuperweaponCarpetBomb Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:HackerDrop ButtonImage = SALeaflet ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipHackerDrop RadiusCursorType = PARADROP InvalidCursorName = GenericInvalid End CommandButton Infa_Command_ConstructChinaInfantryHacker Command = SPECIAL_POWER SpecialPower = SuperweaponCrateDrop Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND TextLabel = CONTROLBAR:HackerDrop ButtonImage = SALeaflet ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:TooltipHackerDrop RadiusCursorType = PARADROP InvalidCursorName = GenericInvalid End ; ======================== Special Powers ======================== SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 240000 RequiredScience = SCIENCE_CHINA PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 50 ShortcutPower = Yes AcademyClassify = ACT_SUPERPOWER End SpecialPower SuperweaponCrateDrop Enum = SPECIAL_CRATE_DROP ReloadTime = 240000 RequiredScience = SCIENCE_CHINA PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 50 ShortcutPower = Yes AcademyClassify = ACT_SUPERPOWER End ObjectCreationList SPECIALPOWER_Hackerdrop DeliverPayload Transport = ChinaJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 500 ParachuteDirectly = Yes PutInContainer = AmericaParachute Payload = ChinaInfantryHacker 3 DeliveryDistance = 0 PreOpenDistance = 300 DeliveryDecalRadius = 50 DeliveryDecal OnlyVisibleToOwningPlayer = Yes Texture = SCCParadrop_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 End End End ObjectCreationList SPECIALPOWER_Hackerdrop_Infa DeliverPayload Transport = ChinaJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 500 ParachuteDirectly = Yes PutInContainer = AmericaParachute Payload = Infa_ChinaInfantryHacker 3 DeliveryDistance = 0 PreOpenDistance = 300 DeliveryDecalRadius = 50 DeliveryDecal OnlyVisibleToOwningPlayer = Yes Texture = SCCParadrop_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 End End End ; ============================ Hacker Drop Activate Building ============================ CommandSet Boss_ChinaBarracksCommandSet 1 = Boss_Command_ConstructChinaInfantryHacker 3 = Infa_Command_ConstructChinaInfantryHacker End Object Boss_Barracks KindOf = -FS_FACTORY -MP_COUNT_FOR_VICTORY -FS_BARRACKS AddModule Behavior = OCLSpecialPower ModuleTag_HD SpecialPowerTemplate = SuperweaponCarpetBomb OCL = SPECIALPOWER_Hackerdrop CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE OCLAdjustPositionToPassable = Yes End Behavior = OCLSpecialPower ModuleTag_HD-Infa SpecialPowerTemplate = SuperweaponCrateDrop OCL = SPECIALPOWER_Hackerdrop_Infa CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE OCLAdjustPositionToPassable = Yes End ; The End of the Behavior End ; The End of Add Module action End ; The End of the Entire Unit CommandSet SpecialPowerShortcutChina 9 = Boss_Command_ConstructChinaInfantryHacker END CommandSet Infa_SpecialPowerShortcutChina 9 = Infa_Command_ConstructChinaInfantryHacker END CommandSet Nuke_SpecialPowerShortcutChina 8 = Boss_Command_ConstructChinaInfantryHacker END CommandSet Tank_SpecialPowerShortcutChina 9 = Boss_Command_ConstructChinaInfantryHacker End ; ====================== NO HACKERS ARE BUILD-ABLE ====================== CommandSet Infa_ChinaBarracksCommandSet 4 = Command_LaunchBaikonurRocket ; Hiding Hacker Drop Special Power End CommandSet Infa_ChinaBarracksCommandSetUpgrade 4 = Command_LaunchBaikonurRocket End Object ChinaInfantryHacker Buildable = No End Object Infa_ChinaInfantryHacker Buildable = No End Object Nuke_ChinaInfantryHacker Buildable = No End Object Tank_ChinaInfantryHacker Buildable = No End[/code] Here is also the STR : [quote]CONTROLBAR:HackerDrop "&Hacker Drop" End CONTROLBAR:TooltipHackerDrop "Drops Hackers By Plane\n\n Countdown Timer : 4:00" End[/quote]

Posted by: BacardiCoke - Saturday, October 7, 2017 1:23:57 PM
[quote=Unknown Editor;146433]Well , I myself had the same Problem for my own Map : 1 Drop zone , 1 Black Market , 3 Hackers ... It is Horrible ... You'll have much Work to Disable it : Both INI & Script For Myself I just used a useless Structure and got it a Special power to Drop Hackers , Then a Script to Verify if there is a Hacker for the Player , Delete the Building ... and much more[/quote] I'm looking forward to your result. ^^ :)

Posted by: Jundiyy - Saturday, October 7, 2017 4:36:31 PM
[quote=SkyMix_RMT;146424] you mean this [code=plain] AddModule Behavior = ProductionUpdate ModuleTag_?? MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End End [/code] [/quote] Yes (I know this won't help here but what if you change it to 2/3/4/5? Will it not change?) Or perhaps 1. (Not sure if possible but think so) make a barracks called barracks2, copy and paste the full code of the original barracks and add the above code to it OR 2. Edit the properganda centre/speaker tower and add a the hacker command button there and remove from the barracks, add in the above code.

Posted by: VTULCobra - Sunday, October 8, 2017 6:03:25 AM
I believe this is the line you're looking for; [code]MaxSimultaneousOfType = 1[/code] It is used for super weapons and every generals special unit (Burton/Lotus/Kell).

Posted by: Unknown Editor - Sunday, October 8, 2017 6:49:16 AM
[quote=vtulcobra;146444]I believe this is the line you're looking for; [code]MaxSimultaneousOfType = 1[/code] It is used for super weapons and every generals special unit (Burton/Lotus/Kell).[/quote] Well , This is Exactly what the hell [size=2](Sorry for using BAD Words)[/size] no one knows the Cause ... When you apply this into map.ini Works only when there is enough of unit :ashamed: If it is a Structure under construction , Well there is a Structure ; But when You ORDER a Unit , as there is still nothing , you can Order up to 9 [disappointed] Even if using this : [code=csharp] AddModule Behavior = ProductionUpdate ModuleTag_?? MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame End End[/code] Still can construct many Barracks and 1 Hacker Per each Barracks ... And that's What's keeping U.S from making Limits for Unit constructions [sad] Now I'll say NO MORE [size=1](as there is nothing left to say [grin])[/size]

Posted by: VTULCobra - Sunday, October 8, 2017 7:36:59 AM
From Annihilationzh's thread "[url=http://www.cnclabs.com/forums/cnc_postst10478_Map-ini-basics.aspx]Map.ini basics[/url]". "Unit limits also have a glitch. They will allow you to queue as many as you want to until you have actually reached the limit on the map. For example, if you add a limit of 1 to rangers, you will be able to queue 9 rangers per barracks until the first one is finished." I'll play around with it for a while but don't expect to get it working.

Posted by: Unknown Editor - Monday, October 9, 2017 1:13:06 PM
Well , Yeah ... That's what I meant ... But By the Way : I think there is a Way to do it Perfectly ; I mean the Hacker Drop Special Power ... Just Requires an Upgrade like Battle Drone (which is Used for American Tanks , you know) . And a Huge Logic to get it to Work JUST FINE . For example : You Pay 1875$ for it in Barracks , After you made the Upgrade , You can Order a Hacker Drop then and after using the Special Power , You'll need to get the rid of Hackers to be able to make the Upgrade again ! Yeah , I know ... It is going to take me like how much my Nuke Truck Project did [sad]