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Posted by: AdrianeMapMaker - Friday, September 29, 2017 9:11:24 AM
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I Mean how we set the availability of a upgrade ;begin the game with a upgrade
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Posted by: SkyMix_RMT - Friday, September 29, 2017 9:56:03 AM
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Is this for a unit? A building? Please give more details on what exactly you are trying to do.
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Posted by: acidbrain - Friday, September 29, 2017 12:49:25 PM
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You can use the 'GrantUpgradeCreate' module, just add the module to a building that is used in the map.
Here is an example, it is from a generals challenge map, GC_ChinaBoss...
[code=plain]
Object Boss_Bunker
AddModule
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade1
UpgradeToGrant = Upgrade_Nationalism
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade2
UpgradeToGrant = Upgrade_GLAArmTheMob
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade3
UpgradeToGrant = Upgrade_GLABuggyAmmo
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade4
UpgradeToGrant = Upgrade_GLAAPRockets
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade5
UpgradeToGrant = Upgrade_ChinaNuclearTanks
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade6
UpgradeToGrant = Upgrade_ChinaUraniumShells
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade7
UpgradeToGrant = Upgrade_ChinaSubliminalMessaging
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade8
UpgradeToGrant = Upgrade_ChinaAircraftArmor
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade9
UpgradeToGrant = Upgrade_ChinaChainGuns
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade10
UpgradeToGrant = Upgrade_ChinaBlackNapalm
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade11
UpgradeToGrant = Upgrade_AmericaChemicalSuits
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade12
UpgradeToGrant = Upgrade_InfantryCaptureBuilding
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade13
UpgradeToGrant = Upgrade_AmericaCompositeArmor
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade14
UpgradeToGrant = Upgrade_AmericaAdvancedTraining
ExemptStatus = UNDER_CONSTRUCTION
End
Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade15
UpgradeToGrant = Upgrade_AmericaCountermeasures
ExemptStatus = UNDER_CONSTRUCTION
End
End
End
[/code]
Cheers
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Posted by: AdrianeMapMaker - Saturday, September 30, 2017 1:07:37 AM
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thankssssssssssss guys
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