Posted by: AdrianeMapMaker - Friday, September 29, 2017 9:11:24 AM
I Mean how we set the availability of a upgrade ;begin the game with a upgrade

Posted by: SkyMix_RMT - Friday, September 29, 2017 9:56:03 AM
Is this for a unit? A building? Please give more details on what exactly you are trying to do.

Posted by: acidbrain - Friday, September 29, 2017 12:49:25 PM
You can use the 'GrantUpgradeCreate' module, just add the module to a building that is used in the map. Here is an example, it is from a generals challenge map, GC_ChinaBoss... [code=plain] Object Boss_Bunker AddModule Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade1 UpgradeToGrant = Upgrade_Nationalism ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade2 UpgradeToGrant = Upgrade_GLAArmTheMob ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade3 UpgradeToGrant = Upgrade_GLABuggyAmmo ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade4 UpgradeToGrant = Upgrade_GLAAPRockets ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade5 UpgradeToGrant = Upgrade_ChinaNuclearTanks ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade6 UpgradeToGrant = Upgrade_ChinaUraniumShells ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade7 UpgradeToGrant = Upgrade_ChinaSubliminalMessaging ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade8 UpgradeToGrant = Upgrade_ChinaAircraftArmor ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade9 UpgradeToGrant = Upgrade_ChinaChainGuns ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade10 UpgradeToGrant = Upgrade_ChinaBlackNapalm ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade11 UpgradeToGrant = Upgrade_AmericaChemicalSuits ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade12 UpgradeToGrant = Upgrade_InfantryCaptureBuilding ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade13 UpgradeToGrant = Upgrade_AmericaCompositeArmor ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade14 UpgradeToGrant = Upgrade_AmericaAdvancedTraining ExemptStatus = UNDER_CONSTRUCTION End Behavior = GrantUpgradeCreate ModuleTag_Boss_upgrade15 UpgradeToGrant = Upgrade_AmericaCountermeasures ExemptStatus = UNDER_CONSTRUCTION End End End [/code] Cheers

Posted by: AdrianeMapMaker - Saturday, September 30, 2017 1:07:37 AM
thankssssssssssss guys