Posted by: nymi - Monday, September 18, 2017 12:27:07 PM
- In skirmish I have no problem playing as the boss general but in challenge I have a real big problem. I destroyed all the buildings of doctor thrax but it still wont let me win. I need to know if im doing something wrong or if there is something that i've missed. Thanks. Here is my campaign.ini [quote] Campaign CHALLENGE_9 CampaignNameLabel CAMPAIGN:CHALLENGE_9 FirstMission Mission01 IsChallengeCampaign yes PlayerFaction FactionBossGeneral Mission Mission01 Map Maps\GC_ChemGeneral\GC_ChemGeneral.map GeneralName GUI:BioNameEntry_Pos1 IntroMovie GeneralsChallengeBackground NextMission Mission02 END Mission Mission02 Map Maps\GC_NukeGeneral\GC_NukeGeneral.map GeneralName GUI:BioNameEntry_Pos2 IntroMovie GeneralsChallengeBackground NextMission Mission03 END Mission Mission03 Map Maps\GC_LaserGeneral\GC_LaserGeneral.map GeneralName GUI:BioNameEntry_Pos5 IntroMovie GeneralsChallengeBackground NextMission Mission04 END Mission Mission04 Map Maps\GC_Stealth\GC_Stealth.map GeneralName GUI:BioNameEntry_Pos6 IntroMovie GeneralsChallengeBackground NextMission Mission05 END Mission Mission05 Map Maps\GC_AirGeneral\GC_AirGeneral.map GeneralName GUI:BioNameEntry_Pos0 IntroMovie GeneralsChallengeBackground NextMission Mission06 END Mission Mission06 Map Maps\GC_TankGeneral\GC_TankGeneral.map GeneralName GUI:BioNameEntry_Pos4 IntroMovie GeneralsChallengeBackground NextMission Mission07 END Mission Mission07 Map Maps\GC_SuperWeaponsGeneral\GC_SuperWeaponsGeneral.map GeneralName GUI:BioNameEntry_Pos3 IntroMovie GeneralsChallengeBackground END END [/quote] Here is my challengemode.ini [quote] GeneralPersona9 PlayerTemplate = FactionBossGeneral StartsEnabled = yes BioNameString = GUI:BioNameEntry_Pos9 BioDOBString = GUI:BioDOBEntry_Pos9 BioBirthplaceString = GUI:BioBirthplaceEntry_Pos9 BioStrategyString = GUI:BioStrategyEntry_Pos9 BioRankString = GUI:BioRankEntry_Pos9 BioBranchString = GUI:BioBranchEntry_Pos9 BioClassNumberString = GUI:BioClassNumber_Pos9 BioPortraitSmall = PNBossGen_S BioPortraitLarge = PNBossGen PortraitMovieLeftName = PortraitBossGenLeft PortraitMovieRightName = PortraitBossGenRight DefeatedImage = PNBossGen_L VictoriousImage = PNBossGen_W DefeatedString = GUI:BioDefeatedEntry_Pos9 VictoriousString = GUI:BioVictoriousEntry_Pos9 PreviewSound = Taunts_GCAnnouncer11 SelectionSound = none TauntSound1 =Taunts_ChinaBoss105 TauntSound2 =Taunts_ChinaBoss106 TauntSound3 =Taunts_ChinaBoss107 WinSound =Taunts_ChinaBoss108 LossSound =Taunts_ChinaBoss109 NameSound = Taunts_GCAnnouncer22 Campaign = CHALLENGE_9 END [/quote] Here is my playertemplate.ini [quote] PlayerTemplate FactionBossGeneral Side = Boss BaseSide = China ;Not sure if this is the best choice....(for academy) PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:255 B:0 IntrinsicSciences = SCIENCE_GLA SCIENCE_AMERICA SCIENCE_CHINA PurchaseScienceCommandSetRank1 = Boss_SCIENCE_CHINA_CommandSetRank1 PurchaseScienceCommandSetRank3 = Boss_SCIENCE_CHINA_CommandSetRank3 PurchaseScienceCommandSetRank8 = Boss_SCIENCE_CHINA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutBoss SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd SpecialPowerShortcutButtonCount = 9 DisplayName = INI:FactionBossGeneral StartingBuilding = Boss_CommandCenter StartingUnit0 = Boss_VehicleDozer ScoreScreenImage = China_ScoreScreen LoadScreenImage = SNFactionLogoPage_China LoadScreenMusic = Load_China ScoreScreenMusic = Score_China ;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals FlagWaterMark = WatermarkChina EnabledImage = SSObserverChina BeaconName = MultiplayerBeacon SideIconImage = GameinfoBOSS OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set ArmyTooltip = TOOLTIP:BioStrategyLong_Pos9 Features = GUI:BioFeatures_Pos9 End [/quote] Any help will be appreciated. Thanks in advance. [smile] [+1]