Posted by: Jundiyy - Sunday, September 17, 2017 1:45:28 AM
Hello all, I'm back for more help, I have already tried to work these things out but can't do it (modding since just over a week now).
I have 7 questions.
1. I edited the cropduster plane and made it buildable, all works, I gave it a weapon, nukebomb (from the nuke helix nuke bomb), however mine is different I have it as a primary weapon and it works, it flies over its target and does the damage - but there is no actual bomb. How can I add an aurora bomb look or an actual helix bomb look? I still want it to shoot the way it is at the moment.
2. I got real stuck on this one, I want to make another plane (the white one like above), but I want the weapon to be 5 small shells shot one after the other (like a carpet bomber does), but I want it to drop EMP shells.
3. The world builder only has 2 planes, the crop duster and the white one similar to it, is there a way to change the colour or slightly change the model by adding something from another unit without having to actually do modelling? I have noticed on some people's maps, they have got a dog 'model' but you can't actually get a dog, also a scrapyard model (the shockwave Salvage Market) even though I can't see this model anywhere in the INI, how do I find all models? I could copy and paste but would rather learn it. (Sorry that's like 3/4 questions in one lol).
4. I tried to make my own airfield but I couldn't see a single airfield in the world builder...I was planning to just comply copy and paste the China airfield codes but can't as no building for airfield. Can I somehow make one by combining to buildings together? Maybe adding something to the Chinese airfield to make it look different?
5. I made my owns arms dealer using the Mogadishu garage 02 and it works perfect, it can produce all my mod units :) BUT the door...I copied and pasted from the real arms dealer, but my door just stays open, can someone tell me from where to where I can neeed to copy or does it have its own code?
6. I noticed some units and civilian buildings, when built by me, don't get any colour on them, can I somehow add a line to colour the units...like the supply truck from the USA mission - take 10 supply trucks safely to a location, I have edited these to make them buildable but they don't have colour. Same for my own arms dealer (above), there is no colour, fan I at least make a flag to go on top?
The last question is a bit tricky so I will check my own units first when I get on the comp and then get back to you guys.
Thank you all in advance!
Jundiyy.
Posted by: Unknown Editor - Sunday, September 17, 2017 3:02:59 AM
5. Are you sure you have mentioned the Door in Production Update ?
[code=cpp] Behavior = ProductionUpdate ModuleTag_Production
NumDoorAnimations = 1
DoorOpeningTime = 2000 ; 2 Sec
DoorWaitOpenTime = 3000 ; 3
DoorCloseTime = 2000 ; 2
ConstructionCompleteDuration = 1500 ; 1.5
End[/code]
Behavior = ProductionUpdate ModuleTag_Production
NumDoorAnimations = 1
DoorOpeningTime = 2000 ; 2 Sec
DoorWaitOpenTime = 3000 ; 3
DoorCloseTime = 2000 ; 2
ConstructionCompleteDuration = 1500 ; 1.5
End[/code]
or added the Door OPEN/CLOSE Animations to the Model ?
[code=csharp] ConditionState = DOOR_1_OPENING
Model = UBArmDeal_A7
Animation = UBArmDeal_A7.UBArmDeal_A7
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
ConditionState = DOOR_1_CLOSING
Model = UBArmDeal_A7
Animation = UBArmDeal_A7.UBArmDeal_A7
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End[/code]
Posted by: Unknown Editor - Sunday, September 17, 2017 3:17:42 AM
6. Well , Civilian Buildings Usually doesn't have any color and the Flag you asked is in their Garrisoned Model .
For example :
[quote]Object CivilianAirport
ConditionState = GARRISONED
Model = CBAirport_G
Animation = CBAirport_G.CBAirport_G
AnimationMode = LOOP
End
ConditionState = DAMAGED GARRISONED
Model = CBAirport_DG
Animation = CBAirport_DG.CBAirport_DG
AnimationMode = LOOP
End[/quote]
You'll just need to make the Garrisoned Condition the Default Condition to show the Garrisoned model when You build it ...
I mean just Change GARRISONED condition state to NONE and DAMAGED GARRISONED to just DAMAGED and Replace them with the main Condition states .
[code=cpp]Object CivilianAirport
;ReplaceModule ModuleTag_01 ; ONLY FOR MAP.INI
Draw = W3DModelDraw ModuleTag_W3D
OkToChangeModelColor = Yes
ConditionState = NONE
Model = CBAirport_G
Animation = CBAirport_G.CBAirport_G
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = CBAirport_DG
Animation = CBAirport_DG.CBAirport_DG
AnimationMode = LOOP
End
; night
ConditionState = NIGHT
Model = CBAirport_NG
Animation = CBAirport_NG.CBAirport_NG
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT
Model = CBAirport_DNG
Animation = CBAirport_DNG.CBAirport_DNG
AnimationMode = LOOP
End
; snow
ConditionState = SNOW
Model = CBAirport_SG
Animation = CBAirport_SG.CBAirport_SG
AnimationMode = LOOP
End
ConditionState = DAMAGED SNOW
Model = CBAirport_DSG
Animation = CBAirport_DSG.CBAirport_DSG
AnimationMode = LOOP
End
; night snow
ConditionState = SNOW NIGHT
Model = CBAirport_SNG
Animation = CBAirport_SNG.CBAirport_SNG
AnimationMode = LOOP
End
ConditionState = DAMAGED SNOW NIGHT
Model = CBAirport_DSNG
Animation = CBAirport_DSNG.CBAirport_DSNG
AnimationMode = LOOP
End
End
;End ; ONLY FOR MAP.INI[/code]
And about those Supply Trucks , They are not created to be Owned by a Player and that their Model Won't Support any Color than their Own
Posted by: AdrianeMapMaker - Sunday, September 17, 2017 7:34:37 AM
code for 1 and pls
for the 3/4 : you can open those models via renx - you can find the models at W3d.big and W3dZh.big