Posted by: Jundiyy - Sunday, September 17, 2017 1:45:28 AM
Hello all, I'm back for more help, I have already tried to work these things out but can't do it (modding since just over a week now). I have 7 questions. 1. I edited the cropduster plane and made it buildable, all works, I gave it a weapon, nukebomb (from the nuke helix nuke bomb), however mine is different I have it as a primary weapon and it works, it flies over its target and does the damage - but there is no actual bomb. How can I add an aurora bomb look or an actual helix bomb look? I still want it to shoot the way it is at the moment. 2. I got real stuck on this one, I want to make another plane (the white one like above), but I want the weapon to be 5 small shells shot one after the other (like a carpet bomber does), but I want it to drop EMP shells. 3. The world builder only has 2 planes, the crop duster and the white one similar to it, is there a way to change the colour or slightly change the model by adding something from another unit without having to actually do modelling? I have noticed on some people's maps, they have got a dog 'model' but you can't actually get a dog, also a scrapyard model (the shockwave Salvage Market) even though I can't see this model anywhere in the INI, how do I find all models? I could copy and paste but would rather learn it. (Sorry that's like 3/4 questions in one lol). 4. I tried to make my own airfield but I couldn't see a single airfield in the world builder...I was planning to just comply copy and paste the China airfield codes but can't as no building for airfield. Can I somehow make one by combining to buildings together? Maybe adding something to the Chinese airfield to make it look different? 5. I made my owns arms dealer using the Mogadishu garage 02 and it works perfect, it can produce all my mod units :) BUT the door...I copied and pasted from the real arms dealer, but my door just stays open, can someone tell me from where to where I can neeed to copy or does it have its own code? 6. I noticed some units and civilian buildings, when built by me, don't get any colour on them, can I somehow add a line to colour the units...like the supply truck from the USA mission - take 10 supply trucks safely to a location, I have edited these to make them buildable but they don't have colour. Same for my own arms dealer (above), there is no colour, fan I at least make a flag to go on top? The last question is a bit tricky so I will check my own units first when I get on the comp and then get back to you guys. Thank you all in advance! Jundiyy.

Posted by: Unknown Editor - Sunday, September 17, 2017 3:02:59 AM
5. Are you sure you have mentioned the Door in Production Update ? [code=cpp] Behavior = ProductionUpdate ModuleTag_Production NumDoorAnimations = 1 DoorOpeningTime = 2000 ; 2 Sec DoorWaitOpenTime = 3000 ; 3 DoorCloseTime = 2000 ; 2 ConstructionCompleteDuration = 1500 ; 1.5 End[/code] Behavior = ProductionUpdate ModuleTag_Production NumDoorAnimations = 1 DoorOpeningTime = 2000 ; 2 Sec DoorWaitOpenTime = 3000 ; 3 DoorCloseTime = 2000 ; 2 ConstructionCompleteDuration = 1500 ; 1.5 End[/code] or added the Door OPEN/CLOSE Animations to the Model ? [code=csharp] ConditionState = DOOR_1_OPENING Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE Flags = START_FRAME_FIRST End ConditionState = DOOR_1_CLOSING Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS Flags = START_FRAME_LAST End[/code]

Posted by: Unknown Editor - Sunday, September 17, 2017 3:17:42 AM
6. Well , Civilian Buildings Usually doesn't have any color and the Flag you asked is in their Garrisoned Model . For example : [quote]Object CivilianAirport ConditionState = GARRISONED Model = CBAirport_G Animation = CBAirport_G.CBAirport_G AnimationMode = LOOP End ConditionState = DAMAGED GARRISONED Model = CBAirport_DG Animation = CBAirport_DG.CBAirport_DG AnimationMode = LOOP End[/quote] You'll just need to make the Garrisoned Condition the Default Condition to show the Garrisoned model when You build it ... I mean just Change GARRISONED condition state to NONE and DAMAGED GARRISONED to just DAMAGED and Replace them with the main Condition states . [code=cpp]Object CivilianAirport ;ReplaceModule ModuleTag_01 ; ONLY FOR MAP.INI Draw = W3DModelDraw ModuleTag_W3D OkToChangeModelColor = Yes ConditionState = NONE Model = CBAirport_G Animation = CBAirport_G.CBAirport_G AnimationMode = LOOP End ConditionState = DAMAGED Model = CBAirport_DG Animation = CBAirport_DG.CBAirport_DG AnimationMode = LOOP End ; night ConditionState = NIGHT Model = CBAirport_NG Animation = CBAirport_NG.CBAirport_NG AnimationMode = LOOP End ConditionState = DAMAGED NIGHT Model = CBAirport_DNG Animation = CBAirport_DNG.CBAirport_DNG AnimationMode = LOOP End ; snow ConditionState = SNOW Model = CBAirport_SG Animation = CBAirport_SG.CBAirport_SG AnimationMode = LOOP End ConditionState = DAMAGED SNOW Model = CBAirport_DSG Animation = CBAirport_DSG.CBAirport_DSG AnimationMode = LOOP End ; night snow ConditionState = SNOW NIGHT Model = CBAirport_SNG Animation = CBAirport_SNG.CBAirport_SNG AnimationMode = LOOP End ConditionState = DAMAGED SNOW NIGHT Model = CBAirport_DSNG Animation = CBAirport_DSNG.CBAirport_DSNG AnimationMode = LOOP End End ;End ; ONLY FOR MAP.INI[/code] And about those Supply Trucks , They are not created to be Owned by a Player and that their Model Won't Support any Color than their Own

Posted by: AdrianeMapMaker - Sunday, September 17, 2017 7:34:37 AM
code for 1 and pls for the 3/4 : you can open those models via renx - you can find the models at W3d.big and W3dZh.big