Posted by: Jundiyy - Friday, July 28, 2017 7:51:07 AM
; ***DESIGN parameters *** DisplayName = OBJECT:Redguard Side = China EditorSorting = INFANTRY TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) WeaponSet Conditions = None Weapon = PRIMARY DragonTankFlameWeapon End ArmorSet Conditions = None Armor = HumanArmor DamageFX = InfantryDamageFX End VisionRange = 500 ShroudClearingRange = 500 Prerequisites Object = ChinaBarracks End BuildCost = 50 BuildTime = 15.0 ;in seconds ExperienceValue = 5 5 10 20 ;Experience point value at each level ExperienceRequired = 0 20 40 80 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaInfantryRedguardCommandSet ;--------------------------------------------------------------------- Weapon TomahawkMissileWeapon2 PrimaryDamage = 500.0 PrimaryDamageRadius = 100.0 SecondaryDamage = 50.0 SecondaryDamageRadius = 25.0 ScatterRadiusVsInfantry = 5.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 600.0 PreAttackDelay = 50 PreAttackType = PER_SHOT ; Do the delay every single shot MinimumAttackRange = 25.0 DamageType = EXPLOSION DeathType = EXPLODED FireFX = FX_TomahawkIgnition ProjectileObject = TomahawkMissile ProjectileExhaust = TomahawkMissileExhaust VeterancyProjectileExhaust = HEROIC HeroicTomahawkMissileExhaust ; ProjectileDetonationFX = WeaponFX_TomahawkMissileDetonation ProjectileDetonationFX = WeaponFX_BombTruckDefaultBombDetonation RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS NOT_SIMILAR FireSound = TomahawkWeapon DelayBetweenShots = 1 ClipSize = 5 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 1000 ; how long to reload a Clip, msec ; Uses a clip of one to get the Reloading modelcondition CapableOfFollowingWaypoints = Yes ; note, these only apply to units that aren't the explicit target ; (ie, units that just happen to "get in the way"... projectiles ; always collide with the Designated Target, regardless of these flags ProjectileCollidesWith = STRUCTURES End ;--------------------------------------------------------------------- ; ***DESIGN parameters *** DisplayName = OBJECT:BattleMaster Side = China EditorSorting = VEHICLE TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable) WeaponSet Conditions = None Weapon = PRIMARY TomahawkMissileWeapon2 End ArmorSet Conditions = None Armor = TankArmor DamageFX = TankDamageFX End BuildCost = 800 BuildTime = 10.0 ;in seconds VisionRange = 150 ShroudClearingRange = 300 Prerequisites Object = ChinaWarFactory End ExperienceValue = 100 100 200 400 ;Experience point value at each level ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaVehicleBattleMasterCommandSet ;--------------------------------------------------------------------- ; ***DESIGN parameters *** DisplayName = OBJECT:BlackLotus Side = China EditorSorting = INFANTRY TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) WeaponSet Conditions = None Weapon = PRIMARY RedguardMachineGun End ArmorSet Conditions = None Armor = HumanArmor DamageFX = InfantryDamageFX End VisionRange = 300 ShroudClearingRange = 400 Prerequisites Object = ChinaBarracks Object = ChinaPropagandaCenter End BuildCost = 1500 BuildTime = 20.0 ;in seconds MaxSimultaneousOfType = 1 CommandSet = ChinaInfantryBlackLotusCommandSet ExperienceValue = 50 100 150 400 ;Experience point value at each level ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaInfantryBlackLotusCommandSet