Posted by: Jundiyy - Friday, July 28, 2017 7:51:07 AM
; ***DESIGN parameters ***
DisplayName = OBJECT:Redguard
Side = China
EditorSorting = INFANTRY
TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable)
WeaponSet
Conditions = None
Weapon = PRIMARY DragonTankFlameWeapon
End
ArmorSet
Conditions = None
Armor = HumanArmor
DamageFX = InfantryDamageFX
End
VisionRange = 500
ShroudClearingRange = 500
Prerequisites
Object = ChinaBarracks
End
BuildCost = 50
BuildTime = 15.0 ;in seconds
ExperienceValue = 5 5 10 20 ;Experience point value at each level
ExperienceRequired = 0 20 40 80 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryRedguardCommandSet
;---------------------------------------------------------------------
Weapon TomahawkMissileWeapon2
PrimaryDamage = 500.0
PrimaryDamageRadius = 100.0
SecondaryDamage = 50.0
SecondaryDamageRadius = 25.0
ScatterRadiusVsInfantry = 5.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 600.0
PreAttackDelay = 50
PreAttackType = PER_SHOT ; Do the delay every single shot
MinimumAttackRange = 25.0
DamageType = EXPLOSION
DeathType = EXPLODED
FireFX = FX_TomahawkIgnition
ProjectileObject = TomahawkMissile
ProjectileExhaust = TomahawkMissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicTomahawkMissileExhaust
; ProjectileDetonationFX = WeaponFX_TomahawkMissileDetonation
ProjectileDetonationFX = WeaponFX_BombTruckDefaultBombDetonation
RadiusDamageAffects = SELF ALLIES ENEMIES NEUTRALS NOT_SIMILAR
FireSound = TomahawkWeapon
DelayBetweenShots = 1
ClipSize = 5 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1000 ; how long to reload a Clip, msec
; Uses a clip of one to get the Reloading modelcondition
CapableOfFollowingWaypoints = Yes
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES
End
;---------------------------------------------------------------------
; ***DESIGN parameters ***
DisplayName = OBJECT:BattleMaster
Side = China
EditorSorting = VEHICLE
TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
WeaponSet
Conditions = None
Weapon = PRIMARY TomahawkMissileWeapon2
End
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 800
BuildTime = 10.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 300
Prerequisites
Object = ChinaWarFactory
End
ExperienceValue = 100 100 200 400 ;Experience point value at each level
ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaVehicleBattleMasterCommandSet
;---------------------------------------------------------------------
; ***DESIGN parameters ***
DisplayName = OBJECT:BlackLotus
Side = China
EditorSorting = INFANTRY
TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable)
WeaponSet
Conditions = None
Weapon = PRIMARY RedguardMachineGun
End
ArmorSet
Conditions = None
Armor = HumanArmor
DamageFX = InfantryDamageFX
End
VisionRange = 300
ShroudClearingRange = 400
Prerequisites
Object = ChinaBarracks
Object = ChinaPropagandaCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
MaxSimultaneousOfType = 1
CommandSet = ChinaInfantryBlackLotusCommandSet
ExperienceValue = 50 100 150 400 ;Experience point value at each level
ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryBlackLotusCommandSet