Posted by: R.I.P - Saturday, July 22, 2017 1:16:00 AM
Geometry = BOX GeometryMajorRadius = 65.0 GeometryMinorRadius = 65.0 GeometryHeight = 54.0 FactoryExitWidth = 25 GeometryIsSmall = No Shadow = SHADOW_VOLUME BuildCompletion = PLACED_BY_PLAYER

Posted by: acidbrain - Saturday, July 22, 2017 3:34:18 AM
Load the model into gmax/renx and check the sizes... Greetz

Posted by: AdrianeMapMaker - Saturday, July 22, 2017 4:11:57 AM
Yah its good to open another model while editing yours as a base

Posted by: R.I.P - Saturday, July 22, 2017 1:53:45 PM
[quote=acidbrain;145942]Load the model into gmax/renx and check the sizes... Greetz[/quote] How to check the sizes in them ? PS: I want the size in numbers not just by the eye or by guessing

Posted by: qqqqqqqqqp - Saturday, July 22, 2017 2:59:23 PM
Well when you load a model like the crusader it takes up a 2×2 squares then compare it to the geo. Kinda not easy to pin point it I mostly guesstimate and it comes out correct ish just be reasonable lol. Because the model size is < the listed size by thr geo.

Posted by: Zatsupachi - Saturday, July 22, 2017 4:30:11 PM
A square in the grid of GMax/RenX is 10 units. In 9q1p's example, the Crusader tank is around approximately 2x2 squares which at max 20 by 20 units. An Infantry model is around ~15 units facing the x-axis, ~5 units facing the y-axis and 10 units high(as high as a tank-- a scorpion tank). A good practice when finishing up your model is to center it in the world.

Posted by: R.I.P - Saturday, July 22, 2017 6:22:07 PM
Ok will practice it xd Thanks