Posted by: AdrianeMapMaker - Tuesday, July 18, 2017 7:35:13 AM
I want TO make a Building that Had a Bridge Logic Where Roof Tops Can Be Walk-able
Do You Have any Idea Guys, Main Questions:
How To Make Bridge
How To Export Bridges in Renx
What Code Needed ; Just need a Example
Posted by: AdrianeMapMaker - Thursday, July 20, 2017 8:50:39 AM
help
Posted by: Unknown Editor - Thursday, July 20, 2017 10:16:32 AM
Well , No idea ; Can't you make a Texture like a roof for a Bridge and well Connect it to the top of the House
Posted by: AdrianeMapMaker - Friday, July 21, 2017 6:18:36 AM
well you can just find a bridge in world builder ....
i want to use the logic of the bridge where on the top is walk-able sides are not
well the Top(RoofTop) sides (Windows,Walls)
Posted by: Unknown Editor - Friday, July 21, 2017 8:23:52 AM
Well , is there anything about bridge INI ? There must be Sth .
If we find Bridge INI then we will be able to make The house Walk-able .
Just from the time I could use INI to now I haven't found anything about the Bridges .
Mabey a secret file or somewhere else …
Edit: Just one thing , I haven't looked for a bridge in Civilian Buildings , now i'm on Mobile ;
There must be a kind of Module Tag which contains Walk-able Ability .
STEP1 : Find a bridge in world builder and memorize the name .
STEP2 : Find it by name .
Posted by: Annihilationzh - Friday, July 21, 2017 10:04:49 AM
Depends on what you want to do. You could create an invisible bridge. Or you could mess around with the fortified walls that can be walked on - the ones from the vGenerals GLA mission.
Posted by: Unknown Editor - Friday, July 21, 2017 10:55:53 AM
Look at what I have found in AsianFloodBridge Modules :
[quote] Behavior = BridgeBehavior ModuleTag_03
LateralScaffoldSpeed = 100.0
VerticalScaffoldSpeed = 70.0
End[/quote]
Well , That's All We'll need to do :
[code=cpp] AddModule
Behavior = BridgeBehavior ModuleTag_BridgeLogic
LateralScaffoldSpeed = ?
VerticalScaffoldSpeed = ?
End
End
End[/code]
? = I don't know what it is [disappointed]
Also GeometryMajorRadius is Strange !
[quote] Geometry = BOX
GeometryMajorRadius = 1117.0
GeometryMinorRadius = 25.0
GeometryHeight = 3.0
GeometryIsSmall = No[/quote]
More INFO Coming Soon ...