Posted by: AdrianeMapMaker - Tuesday, July 18, 2017 7:35:13 AM
I want TO make a Building that Had a Bridge Logic Where Roof Tops Can Be Walk-able Do You Have any Idea Guys, Main Questions: How To Make Bridge How To Export Bridges in Renx What Code Needed ; Just need a Example

Posted by: AdrianeMapMaker - Thursday, July 20, 2017 8:50:39 AM
help

Posted by: Unknown Editor - Thursday, July 20, 2017 10:16:32 AM
Well , No idea ; Can't you make a Texture like a roof for a Bridge and well Connect it to the top of the House

Posted by: AdrianeMapMaker - Friday, July 21, 2017 6:18:36 AM
well you can just find a bridge in world builder .... i want to use the logic of the bridge where on the top is walk-able sides are not well the Top(RoofTop) sides (Windows,Walls)

Posted by: Unknown Editor - Friday, July 21, 2017 8:23:52 AM
Well , is there anything about bridge INI ? There must be Sth . If we find Bridge INI then we will be able to make The house Walk-able . Just from the time I could use INI to now I haven't found anything about the Bridges . Mabey a secret file or somewhere else … Edit: Just one thing , I haven't looked for a bridge in Civilian Buildings , now i'm on Mobile ; There must be a kind of Module Tag which contains Walk-able Ability . STEP1 : Find a bridge in world builder and memorize the name . STEP2 : Find it by name .

Posted by: Annihilationzh - Friday, July 21, 2017 10:04:49 AM
Depends on what you want to do. You could create an invisible bridge. Or you could mess around with the fortified walls that can be walked on - the ones from the vGenerals GLA mission.

Posted by: Unknown Editor - Friday, July 21, 2017 10:55:53 AM
Look at what I have found in AsianFloodBridge Modules : [quote] Behavior = BridgeBehavior ModuleTag_03 LateralScaffoldSpeed = 100.0 VerticalScaffoldSpeed = 70.0 End[/quote] Well , That's All We'll need to do : [code=cpp] AddModule Behavior = BridgeBehavior ModuleTag_BridgeLogic LateralScaffoldSpeed = ? VerticalScaffoldSpeed = ? End End End[/code] ? = I don't know what it is [disappointed] Also GeometryMajorRadius is Strange ! [quote] Geometry = BOX GeometryMajorRadius = 1117.0 GeometryMinorRadius = 25.0 GeometryHeight = 3.0 GeometryIsSmall = No[/quote] More INFO Coming Soon ...