Posted by: AdrianeMapMaker - Monday, July 17, 2017 7:04:20 AM
[size=7][u][b]Animating And Exporting Bone Tutorial[/b][/u][/size] Well ive Finally understand How to Animate my Model and want to share it with you with small notes that is easily to understand Make Sure You Had Read This topic Before Reading This Steps http://www.cnclabs.com/modding/generals/infantry-modeling-tutorial/ - For you To More Understand The Topic If You where a Beginner [b]Note: This is Only an Alternative Tutorial made by Adriane Focusing only in Animating Bone and exporting it.[/b] [b]Step 1: Find a Original Animation in W3d Big File Using A FinalBig Program; To Test With[/b] -Go Extract: CIAman01_SKL.W3D CIAMAN_WKA.W3D [b]Step 2: Go Animate Those Bone ; Dah[grin] [/b] -Open Gmax with Renx Gamepack , Import The File CIAman_WKA.W3d ;You Can Import Using Import Button in "Maxscript" Top ToolBar -Now Use "Animate" Button In "Bottom Right" -After You click this Button You can See a Slide that i Called "Animation Line Up" that will go Red, its indicating that your going to animate your model Note:Every Movement that you had begone in your model will become a part of animation so be careful -when your where Moving your Bones a Blue Box Will Spawn (But In The First Place There where Got there Already because That Model is Already Animated , You Where Just Going to Edit it[grin] ) [b] Step3: Exporting Your Bone[/b] -First Select All The Bone's -Then Click "W3d Tools" in The "Hammer" Button in Top Right , Go Scroll Down You Must see a W3d Export Settings ,Go Check only Transform Bone - The Export Geometry Should Not -Then Go Click "File" at the Top Left ,then You will See Export Button In The Middle -After You Click That Button Put Your Desired File Name Then The File Format Should W3d [b]not[/b] P3D Then Click Save Extra Note :There Are Many Types of Animation -- You Should Add This into Your Name Of Your Bone at Last(For you to not Confused as EA Did): Example: GMAN_RNA _RNA - Running animation _IDA - Idle Animation A _IDB - Idle Animation B _WKA - Walking animation _SKL - a Bones with no animation _SKN - the Model without animation There Are so many of them try to see it on your own in the Game Files -After Saving The Model there's a W3d Export Tab will Popup,Click Hierarchical Animated Model -Under Them - The "Smooth Vertex Normals Across Meshes" Should Had Check At The First Place then You Should see Export using Existing skeleton -Click Browse,Click The CIAman01_SKL.w3d BOOOm Done