Posted by: AdrianeMapMaker - Friday, June 16, 2017 10:29:07 PM
Hey Guys i am adriane
Can You Now How to Fix this?
-I found some bad things like some trees cant be previewed (worldbuilder)
-Some New Buildings had blue bones which is seen if garrisoned
-Fire Base Firing adjustment animation - not good , not realistic when he fire
Posted by: SkyMix_RMT - Saturday, June 17, 2017 8:13:31 AM
Trees can't be previewed, you have to place them down and delete untill you find the one you wanted.
Can you share some screenshots of the buildings and the firebase? I dont know what you mean.
Posted by: AdrianeMapMaker - Sunday, June 18, 2017 6:08:00 AM
-Fire Base Unrealistiiic firing animation [ATTACH]2081[/Attach]
Posted by: SkyMix_RMT - Sunday, June 18, 2017 3:32:59 PM
I don't know of a way to fix the fire base weird firing animation. So what buildings show the blue bones?
Posted by: klingondragon - Sunday, June 18, 2017 3:36:30 PM
changing the firing arc may be possible.
Posted by: UTD^Force - Sunday, June 18, 2017 4:02:05 PM
Well, I've just fixed the firebase thing...
Map.ini
[code=plain]Object GenericTankShell
ReplaceModule ModuleTag_04
Behavior = DumbProjectileBehavior ModuleTag_04_Override
; To tweak a Bezier path, please see GS
FirstHeight = 50 ; Height of Bezier control points above highest intervening terrain
SecondHeight = 150
FirstPercentIndent = 30% ; Percentage of shot distance control points are placed
SecondPercentIndent = 70%
FlightPathAdjustDistPerSecond = 0 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
End
End
End
[/code]
As an advice, when you want to change something for a unit, remember if there any units which might help you. I took some time to search for the nuke launcher's projectile, went to weaponobjects.ini and found that the fire base uses the generic tank shell, it'd be odd for tanks to fire like this.
I don't know why they didn't make another weapon object to make the fire base fire like a nuke cannon.
Posted by: Zatsupachi - Monday, June 19, 2017 12:20:06 AM
Don't do that, It'll affect a lot of tanks.
The reason why the firebase is like that is because it has a set firing angle. It's bothersome I know but if you're willing to fix it with a mod replace the GenericTankShell so that it uses with a unique one that has a significant difference between two bezier control points(FirstHeight and SecondHeight).
FirstHeight- starting height
SecondHeight - destination height
Posted by: AdrianeMapMaker - Monday, June 19, 2017 9:45:55 AM
[quote=SkyMix_RMT;145600]So what buildings show the blue bones?[/quote]
The Model CBNukeA try to use it then use a unit to garrison it
you will see blue boxes ... I am sure those where bones but somethings wrong they are being seen INgame and they are not working properly ... the unit that garrison it still not shot at bones where positioned
Posted by: SkyMix_RMT - Monday, June 19, 2017 10:30:35 AM
Those bones were problably supost to be firepoints. And I don't think there's a way to fix it with code, you'd have to modify the model.