Posted by: qqqqqqqqqp - Wednesday, June 14, 2017 6:43:55 PM
Ok idea part first. Supply docks those lovely things that hold all the (you guessed it)supplies. Usually carrying you till you mass produces buildings that make money (or you end the game). But these run out of boxes eventually. Is there away to add a code to allow it to regen over time? If there is could someone point me towards the right direction? ----------------- Now to the problem. As of recent my main pc (a usual) has decided to screw up and I am now Having to fall back on my laptop (better then my pc) but I had recently updated it to Windows 10 (I know..) and as I found out it can no longer play cnc from my disc. So this is really hampering my post tutorial vids thing as I cannot test code or just play the games. So I ask is there a way to at least play generals and zero hour. Some bypass that will allow it to work or am I screwed till I get it from origin (again)? Thanks for your time and have a good day/night

Posted by: zero hour mad map maker - Wednesday, June 14, 2017 7:31:29 PM
What a fantastic idea! Why didn't I think of that xD! About your windows 10 thing, you either have to use Zero Hour from a digital game client (like Origin or Steam) OR if it is already installed on windows 10 and it won't launch; you have to get a [url=https://dl.consolebackup.com/?y=66515967&x=7zxCWlqIjQfdJktE2HCDMlJtP7C%2FIZr7saO6ZU3943JbkuYDZskgzUWKABO8RHGwJk8uttsOrCzOSGwILMl6rlNiI6trFg4i695qy13jUAiF1Xy61Y27w5w7h66qR%2FQR]"No-Cd" Bypass.[/url]

Posted by: qqqqqqqqqp - Wednesday, June 14, 2017 7:38:38 PM
Nice edit ;) but yea had the idea when I was thinking on a tib mod. Even if it's a code that made it destroy itself when empty and respawn instantly would work. Dosnt matter what direction its facing since it will end up being a tib field if It will work. All a good idea takes is asking hard questions with a little "imagination" I've come up with a few of them back in the day tested a few off them to the point they "work" i.e. aircraft carrier a plane the paradrops Thinking on makeing a "drop pod" idea for the para drops to make em look legit. Anyway off to get CD bypass see if that will fix my problem.

Posted by: qqqqqqqqqp - Wednesday, June 14, 2017 8:17:40 PM
If you apply the oils derric code to it would that refill it? Also sadly I must have a real hard copy disk of it as the CD bypass cuases it to crash on a access violation. Last error: Exception is access violation WinMain at 401720 Error code: access violation Discp thread tried to read/write from or to a virtual address which it has not the correct access Access address 000778FB was read from Stack dump (a lot of annoyingness I will not attempt to type on meh phone) I'll try something eles but it seems that I'll have to buy it again which is no big deal since it cost I think 15-20$ for all the games now.

Posted by: Zatsupachi - Thursday, June 15, 2017 1:57:20 AM
As far as I know, there isn't a way to regen it. And there's no check to see if it's empty. What I used to do in my mod is that I made the smaller supply caches parachutable and periodically have a neutral cargo plane drop supply caches around the supply dock. I eventually dropped the idea and replaced the supply dock with a field object that spawns initially 6 supply caches and spawns 2 every 2 minutes or so... The supply caches were also modified to disapper after 10 minutes of it not being collected so to lessen object counts.

Posted by: zero hour mad map maker - Thursday, June 15, 2017 9:15:38 AM
[quote=qqqqqqqqqp;145531]If you apply the oils derric code to it would that refill it? Also sadly I must have a real hard copy disk of it as the CD bypass cuases it to crash on a access violation. Last error: Exception is access violation WinMain at 401720 Error code: access violation Discp thread tried to read/write from or to a virtual address which it has not the correct access Access address 000778FB was read from Stack dump (a lot of annoyingness I will not attempt to type on meh phone) I'll try something eles but it seems that I'll have to buy it again which is no big deal since it cost I think 15-20$ for all the games now. [/quote] Hmmm. Well did you install Zero Hour, via disk? And then did you take the Game.dat and the ZH.exe from the bypass file and replace it into your Zero Hour Data? Also, did you try to run it as Administrator? Things get a bit goofy if you don't allow Admin. access. Yeah you could even get all the games for $5! That's what I got it for when they had a special deal. As long as you don't mind, you might as well get a digital copy of the game ;)

Posted by: qqqqqqqqqp - Thursday, June 15, 2017 2:19:44 PM
Yes I did install it (just now) and it still throws out a violation error during initialization. Edit: and yes I've used admin changes the entire folder privileges to all access still the error appears. Also I'm useing the first decade. Did not know if there was a difference Worst part about this worldbuilder works but not the main game Update: still dosnt work lol, but I tinkered with it a bit removing the options.ini from the my document section and it changed to an game::update error but had the same error messge as the violation. In the ini it only has 2 lines idealstaticgamelod and staticgamelod both = high. Isn't there supposed to be more to this file

Posted by: zero hour mad map maker - Thursday, June 15, 2017 7:10:09 PM
Well dang! The WB isn't any good if you can't test your maps in game! Yeah, Windows 10 HATES the CnC Generals series lol. Guess digital might be the only way; that and more tinkering! You might get it eventually! I just don't get the whole violation thing; I've never seen that happen before. Perhaps you have multiple users on your computer, and you allowed access to the wrong user? But, knowing your computer smarts I doubt you made that mistake ;).

Posted by: qqqqqqqqqp - Thursday, June 15, 2017 7:19:57 PM
Is possible... But running as admin should break that but meh. I'll tinker with it some more. That or get my old pc running which I have no idea truly why it messed up... and if all eles fails I could buy the digital... well thanks for the help you did provide. ------ Back to the idea could you give a supply depot a gun that has scripted scatter like the scud missles then have it use a spawn ocl to spawn supply boxes. Give it a give it a slow fire rate that way it dosnt get too out of hand. Makeing it have a scripted fire so it's always fireing at the base of the supply dock?

Posted by: Gameanater - Friday, June 16, 2017 12:44:46 AM
I think the easiest way to do the Supply Dock thing would be to put a waypoint down where you want your Dock, then just set a script that spawns a named Supply Dock on the waypoint and then another script that periodically deletes it and spawns another.

Posted by: acidbrain - Friday, June 16, 2017 1:27:28 AM
Or maybe you can use some supplydropzone logic, execute every few minutes or so and set the supdock cash value with a script after the drop... It amazes me that the devs didn't implement a script to check a supdock cash value btw... Greetz

Posted by: Annihilationzh - Friday, June 16, 2017 6:27:48 AM
I've always just used an infinite supply dock. [quote=Zatsupachi;145533]I eventually dropped the idea and replaced the supply dock with a field object that spawns initially 6 supply caches and spawns 2 every 2 minutes or so... The supply caches were also modified to disapper after 10 minutes of it not being collected so to lessen object counts.[/quote] You didn't put a limit on the spawn number? Or did you not use spawn SpawnBehavior? My first thought was to just convert an angry mob into a supply mob.

Posted by: Zatsupachi - Friday, June 16, 2017 11:26:00 AM
[quote=Annihilationzh;145563]I've always just used an infinite supply dock. [quote=Zatsupachi;145533]I eventually dropped the idea and replaced the supply dock with a field object that spawns initially 6 supply caches and spawns 2 every 2 minutes or so... The supply caches were also modified to disapper after 10 minutes of it not being collected so to lessen object counts.[/quote] You didn't put a limit on the spawn number? Or did you not use spawn SpawnBehavior? My first thought was to just convert an angry mob into a supply mob.[/quote] Oh crap. that's even more brilliant. Yeah, I used an ocl update.... Welp, I guess I know what I'm putting on my mod's changelog.

Posted by: mr_hymn_ - Saturday, June 17, 2017 9:47:15 AM
Just set the supply dock and infinite number of box. You can't make it regen but I can build my own supply dock which delete itself when depleted. And it can support more than 3 billion boxes so I could end up with a decades to deplete only 1 supply dock and 1 supply pile.