| Posted by: AdrianeMapMaker - Thursday, June 8, 2017 6:02:45 AM |
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| [size=7][u][b]Humanity's Last Hope The Zombie Map Series[/b][/u][/size] A Zombie Modded Map Made By AdrianeMapMaker ___________________________________________________________________ [b]Whats is Humanity Last Hope ?[/b] Humanity Last Hope is a Zombie Map Series that Made For Generals and [b]Zero Hour (On The Making)[/b]... Using a Funny Logic of using a Terrorist as Model of zombies ... This Map Doesnt Need any Mod Installed , Yah You See it You Dont Need a Mod Installed to play this map ,Just Extract the Map At its Designated [color=red]Directory[/color] -- [b]For Generals :[/b] Documents\Command And Conquer Generals Data\Maps\Here [b]For Zero Hour :[/b] Documents\Command And Conquer Generals Zero Hour Data\Maps\Here ____________________________________________________________________ [b]Humanity's Last Hope The Original: -- Generals Only Version Link:[/b] http://www.cnclabs.com/downloads/details.aspx?id=2048 [b]Humanity Last Hope The Apocalypse: -- Generals Only Version Link:[/b] http://www.cnclabs.com/downloads/details.aspx?id=2073 [b]Scroll Down For Topics About It-[/b] [b]Humanity Last Hope The Forced Evac: -- Zero Hour Only Version Link:[/b] Sorry ... This map is On The process [b]Scroll Down For Topics About It-[/b] ____________________________________________________________________ [b] Before Playing Pls Read The Read Me File And Give Me An FeedBack About The Map ... New Suggestions ? Yah I Need It. ...[/b] |
| Posted by: SkyMix_RMT - Thursday, June 8, 2017 7:55:08 AM |
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| Currently playing. Will post feedback later today. |
| Posted by: SkyMix_RMT - Thursday, June 8, 2017 1:00:14 PM |
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| Here we go; [b]Possible glitches:[/b] 1. Some cars in the city move to clear the path for terrorists, like this one: [img]http://imgur.com/0FHxB9g.png[/img] It removes the feel of an abandoned city, simple fix though, just disable it, uncheck this box: [img]http://imgur.com/jU4jRYY.png[/img] 2. I don't know if this is on purpose, but when you train redguard it only trains one at a time, and you pay 300$ for it. 300$ is more expensive than ranger (225$), so if you plan to keeping things this way, a redguard should be better than a ranger, I suggest you increase the damage of the redguard. 4. In this scene: [img]http://imgur.com/sbTAplh.png[/img] You should hide the UI and begin letterbox mode. 5. Giant terrorist is on civilian team and doesn't attack: [img]http://imgur.com/cdBEP8z.png[/img] [img]http://imgur.com/a9N9o3l.png[/img] 6. There are random terrorists in the city that are in the civilian team: [img]http://imgur.com/RbUjr5g.png[/img] 7. During game, the "hint4" doesn't have enough time to finish writing, so it ends in the word "our" without finishing the rest of the sentence. 10. Gattling weapon upgrade for Humvee is not set up correctly, so when you buy it, the Humvee does not get extra damage. Here's how to fix it, just add "WeaponBonus = PLAYER_UPGRADE DAMAGE 125%", like this: [code=plain] Weapon HumveeUniqueGun PrimaryDamage = 15.0 PrimaryDamageRadius = 0.0 AttackRange = 170.0 DamageType = COMANCHE_VULCAN DeathType = NORMAL WeaponSpeed = 600 ; dist/sec ProjectileObject = NONE FireFX = WeaponFX_TechnicalGunFire VeterancyFireFX = HEROIC WeaponFX_GenericMachineGunFireWithRedTracers FireSound = GattlingCannonWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 200 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec WeaponBonus = PLAYER_UPGRADE DAMAGE 125% End [/code] 11. Loading a saved game crashes the game and gives serious error: [img]http://imgur.com/cFa55hd.png[/img] 12. Buildings that spawn zombies keep revealing the area even after they are destroyed:[img]http://imgur.com/xZYoNFp.png[/img] 12.1. Also, these buildings are by default not targetable, you should place them on the enemy team so the player doesn't have to force fire them. 12.2 Spawn point of these buildings are outside them: [img]http://imgur.com/yqAtadI.png[/img] This makes the terrorists appear out of nowhere, also if a humvee is on top of the spawn point, when the next wave begins a terrorist will spawn inside humvee and instantly explode. It hapenned to me once and I got confused but I fogured it out. You should place the spawnpoints inside the buildings to make it more realistic. 13. In the ending scene, the chinooks don't drop anything, they just touch the ground and go back up. [b]Suggestions:[/b] -In the beginning, make the rangers and col. burton automatically garrison humvees. -Players should be able to build more POW trucks through the war factory. -You should increase battle drone damage, they do almost nothing. -You should add upgrades to increase damage of units like ranger and redguard. -I think the terrorist explosion makes too much damage, a single terrorist can destroy 5 humvees, wich is annoying, you should reduce radius and damage. -In the city I think you should only use a type of buildings, like here we have chinese building next to arabic building, they don't fit well: [img]http://imgur.com/xehd9UH.png[/img] -There's a hill that doesn't have any height difference, you should increase the height in the left side to make it look more realistic: [img]http://imgur.com/b6X20cJ.png[/img] [b]Opinion:[/b] The map is very beautiful and is a lot of fun! Good work adriane, you have skills!! [grin] [+1] If need help or have any questions don't hesitate to ask [wink] |
| Posted by: AdrianeMapMaker - Thursday, June 8, 2017 8:18:39 PM |
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| Holy S*** Thanks I Forgot Those i Will Fixed it Thanks For Saying This Things Thats Why its Beta [b]Sky mix what platform did you use zh ? or ccg[/b] |
| Posted by: AdrianeMapMaker - Thursday, June 8, 2017 8:38:59 PM |
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| in Number 1 : it will be fixed in number 2 : Ok looks reasonable ; it will be fixed in number 4 : it will be fixed in number 5 : I Just Noticed it after a Test ;it will be fixed in number 6 : Where did you find them in after the intro? ... they where the guys who come out the building destroyed ; it could be random in Number 7 : it will be fixed in number 10 : Fixed in number 11 : Dont know how to fixed that in number 12 : i used several tricks to fixed that ; but i dont works need help in number 12.1 : I think i already done that in number 12.2 : looks reasonable ; it will be fixed in number 13 : the rangers that supposed to drop where not cooperating with the scripts ; i cant fixed it need help Suggestions : About the Pow .. look like i cant since making a new value and new buildtime in a map.ini Opinion : Thanks ... i appreciated it |
| Posted by: SkyMix_RMT - Thursday, June 8, 2017 9:26:42 PM |
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| 6: I checked your map after and they were these guys: [img]http://imgur.com/SDGeQTK.png[/img] 12: Did you try to use the "Reveal map at waypoint - undo permanently"? 13: This is beacuse civilian infantry can't garrison civilian vehicles, you need to create a new player that is not civilian, then put the rangers inside the chinooks, then you can transfer the chinooks back to civilian or whatever team you want to trasnfer. It is possible to add a buildable pow truck, all you need to do is use a vehicle that already exists, like a scorpion, then you'll have to change the model, armor, weaponset, all the module tags and locomotor. If you do this correctly you will have a pow truck same price and build time as a scorpion. You can choose other vehicle to fit your needs, if you want the pow truck to be expensive use an overlord for example. |
| Posted by: Unknown Editor - Friday, June 9, 2017 1:20:07 AM |
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| About 11. Loading , That's Actually Impossible ; You'll need to Load the INI first , So , You must Load it , After you Played the map , However , You might be able to do it by a ShellMap . You'll need to set the shellmap's INI on your Map . So , It might Cause other Problems :( And about The Pow Truck , You can use GC_Slth_BattleBus 1200$ , The Picture of Building is not bad (It's SW like a Truck which can be filled by Other things) , And ... |
| Posted by: AdrianeMapMaker - Friday, June 9, 2017 2:39:54 AM |
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| @skymix 6: Well it not occurs in mine ... can you test it again 12: Yes 13: OH thanks for the info Pow truck is Buildable -- soon |
| Posted by: AdrianeMapMaker - Friday, June 9, 2017 7:33:37 AM |
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| Fixed Version of Beta 3.0 The Beta 3.2: http://www.mediafire.com/file/45nhrlufonwqzj6/Humanity+Last+Hope+%3B+The+Apocalypse+Beta+3.2.zip Well i put the suggestion of mr skymix rmt here with exception pow truck that is buildable Reason: you can build pow truck forever which is bad -- to the zombies i just add two more slots at the pow truck Read the whole changes at noted changes.txt |
| Posted by: AdrianeMapMaker - Sunday, June 18, 2017 5:32:50 AM |
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| Sorry Failed Links ... Error In Copy Pasting . They are Now Fixed Sorry. ;( [grin] |
| Posted by: AdrianeMapMaker - Friday, June 23, 2017 4:33:10 AM |
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| Humanity Last Hope : The Forced Evacuation (Zero Hour Version) The Preview of the Forced Evacuation .Map - The Base (Not Finished Yet -4:32pm) [img]https://s6.postimg.org/vmeq39cy9/New_Map_The_Forced_Evac.png[/img] Suggestions Needed Pls- Send it Here , Thanks In Advance |
| Posted by: zero hour mad map maker - Friday, June 23, 2017 5:02:49 PM |
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| Nice details! |
| Posted by: AdrianeMapMaker - Saturday, June 24, 2017 9:05:56 PM |
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| Thanks ZHMMM ... I Need Some Suggestion Over Here ;) ... You Can Help Also Just Chat me Here Thanks. |