Posted by: mr_hymn_ - Friday, May 12, 2017 12:44:12 PM
I am testing how insane that is by createobjectdie
Every time the bomb truck blown up it will multiply from 1 to 2 and 2 to 4 and so on.
The only reason to stop is by using poison, flames etc (Some kind of virus) lol
But what I forgot is every time the bomb truck destroyed will be exploded which causing surround unit to dead and multiply after the first hit it multiplying continuously in a massive size and finally my game is crash.
So I am thinking how to make the bomb truck multiply but in a under good control?
[img]http://i.imgur.com/eYlEScP.jpg[/img]
Posted by: AdrianeMapMaker - Friday, May 12, 2017 5:52:56 PM
You Have The Wrong Topic Name It Should be "Insane Failed Bomb Truck experiment"
Posted by: elliesy - Friday, May 12, 2017 9:16:59 PM
fight against me 1000000000000000 Jarmen Jekll ..:D
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with automatic sniping driver
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HAppy Happy
Posted by: AdrianeMapMaker - Saturday, May 13, 2017 3:59:26 AM
Btw Did you do those Cameo On your Self ? Theyre are Really Good
Posted by: Annihilationzh - Saturday, May 13, 2017 6:02:58 AM
Reminds me of my anti-sniper infantry. If a sniper kills one, they duplicate.
There's quite a few different ways to stop them from killing each other. Slowdeathbehaviour, for example. You could make bomb trucks immune/resistant to their own explosions or prevent them from damaging the player. Or just have a special spawn scenario for when the bomb trucks are killed by bomb trucks.
Posted by: mr_hymn_ - Saturday, May 13, 2017 11:53:01 AM
[quote=adrianemapmaker;144914]Btw Did you do those Cameo On your Self ? Theyre are Really Good[/quote]
Thank you. I made them with photoshop. each of them are indicated how big the nuke is..
The red nuke mean a nuke that will destroy both allies and enemies while the green nuke will only destroy the enemy so if you deploy this green nuke into my own base. it's nothing happened.
Rank 1-3 is a regular nuke damage but differ in radius. damage is slightly increasing by rank.
rank 1 : regular nuke radius
rank 2 : 2000 radius
rank 3 : whole map
Star 1-3 is ultimate destruction so it will totally destroy the OCL unit after death even GLA holes and so on in a single hit. it left nothing behind within a radius.
rank 1 : regular nuke radius
rank 2 : 2000 radius
rank 3 : whole map
So technically the star 3 red nuke will kill all players including me in the map. totally wiped out. End up with draw. Since my command center will expose the indestructible hole I will not lose by that. lol
The last separate camo is dirty nuke which is just for blowing units not building though.
However all commands are instant bomb mean it will explode at exact position in immediately.
Posted by: mr_hymn_ - Saturday, May 13, 2017 11:55:50 AM
[quote=Annihilationzh;144915]Reminds me of my anti-sniper infantry. If a sniper kills one, they duplicate.
There's quite a few different ways to stop them from killing each other. Slowdeathbehaviour, for example. You could make bomb trucks immune/resistant to their own explosions or prevent them from damaging the player. Or just have a special spawn scenario for when the bomb trucks are killed by bomb trucks.[/quote]
I am having problem with this because if I set them not to blow their allies this mean it will not damage any single buildings or other units around it and if I am making it resistance to the explosion damage type not sure if that will make it OP?
I am just thinking of how to make the bomb truck blow up that damage everything in it's area but not it's own kind.