Posted by: acidbrain - Friday, May 12, 2017 8:20:39 AM
Hey fellaz, Am working on a new tool for gens and ZH, it is a tool for editing ini files, just started the app so it is nothing more then a basic setup. If you have ideas for stuff that would be usefull in this app then let me know and i will implement it if it is possible and if im am able to, still am and will always be a noob...:P You can drag and drop an .ini file on the textpanel in the middle and the file will be loaded. All object, particlesystems, weaponFX etc will be displayed as a root on the left panel, the list is in alphabetical order, you can select an item and it will be selected on the textpanel also, you dont have to scroll and you dont have to use ctrl-f. You can pick 4 words atm and make your own color code for those words, you can set the background color and you can set the color of the font separately. Here is an image of the current state. [img]http://s5.postimg.cc/f0ige0wyv/App.png[/img] Im open for ideas so dont be afraid to ventilate them... Greetz *Edit* Suggestions TODO list: -[s]Start the game from the app.[/s] ~Resist & elliesy [color=green][i]DONE[/i][/color] -Code checker. ~Mr_Hymn_ -Auto Color-coded text. ~Zatsupachi -Underline. ~Mr_Hymn_ -Add my name with the smiley face. ~Zero Hour Mad Map Maker & UTD^Force -Check for the "End"s. ~SkyMix_RMT

Posted by: Resist - Friday, May 12, 2017 10:41:07 AM
Wow , very great. I think it's a silly idea, if you make a shortcut key to start the game from this app and if you add a status bar. sorry if those can't help but I'm super noob ^^

Posted by: mr_hymn_ - Friday, May 12, 2017 11:33:24 AM
I have a suggestion if we have code checker or some sort I mean in case the typo or exceed function like END END that caused the game to crash. This will help players see if they copy paste correctly? Not sure but I am tend to having problem with adding extra END.

Posted by: elliesy - Friday, May 12, 2017 11:35:43 AM
please Sir acidbrain Opensource your code for analyze some modders... . . . you know some modder are programmers.... . . to easily help ... you think again the OS linux is opensource and the development is very fast ..... . . . i have a good idea about your program make a RUN button like above he said ...:D and when you run it the game will be execute to a skirmish single player game or make a to run button for skirmish and for mission... . . Happy modding Generals ..... we need to modd our editors... for our happiness ..:D

Posted by: Zatsupachi - Friday, May 12, 2017 12:38:58 PM
Auto Color-coded text pls. Highlights are hard on the eye.

Posted by: mr_hymn_ - Friday, May 12, 2017 12:48:52 PM
Maybe underline? [img]http://i.imgur.com/4LFGBq8.png[/img]

Posted by: acidbrain - Friday, May 12, 2017 12:50:35 PM
Well i can start the game from the app now and i can also start worldbuilder from the app, you can even select a map so the map is already loaded when wb is running...:P Good idea Resist Greetz

Posted by: acidbrain - Friday, May 12, 2017 12:51:58 PM
[quote=Zatsupachi;144886]Auto Color-coded text pls. Highlights are hard on the eye.[/quote] Good idea i will implement that... Greetz

Posted by: acidbrain - Friday, May 12, 2017 12:53:20 PM
[quote=Mr_Hymn_;144889]Maybe underline?[/quote] Already came across that on the net while i was figuring out stuff. I will make somekind of choice menu for the text options... Greetz

Posted by: mr_hymn_ - Friday, May 12, 2017 2:28:01 PM
And underline to check surrounding code have a same behaviour this help not to edit the wrong one.

Posted by: zero hour mad map maker - Friday, May 12, 2017 2:28:44 PM
This may be very dumb.... but are you going to add your name with the smiley face in there? xD Your programming skills are very impressive Acid Brain, it's like.... WOW ^_^.

Posted by: AdrianeMapMaker - Friday, May 12, 2017 5:31:19 PM
Well all my Suggestions are all ready there all i can say is very good job

Posted by: AdrianeMapMaker - Friday, May 12, 2017 5:41:11 PM
Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app FactionUnit.ini Is always ruining my game whenever i change it.

Posted by: elliesy - Friday, May 12, 2017 11:04:46 PM
i don't like extract again and again .... make a solution for this my problem in finalbig.editor i want a direct save for .big files . . . i hate extracting ..... i like a drag and drop for .big files..:D . . . happy modding Generals..:D

Posted by: UTD^Force - Saturday, May 13, 2017 12:21:23 AM
[quote=Zero Hour Mad Map Maker;144895]This may be very dumb.... but are you going to add your name with the smiley face in there? xD Your programming skills are very impressive Acid Brain, it's like.... WOW ^_^. [/quote] Same. I was really impressed by that! Well done acid [grin] [+1]

Posted by: acidbrain - Saturday, May 13, 2017 2:18:04 AM
[quote=elliesy;144906]i don't like extract again and again .... make a solution for this my problem in finalbig.editor i want a direct save for .big files . . . i hate extracting ..... i like a drag and drop for .big files..:D . . . happy modding Generals..:D[/quote] I tried to open big files with a java program but i failed, not possible or i am too dumb, i think the last option is the case...

Posted by: acidbrain - Saturday, May 13, 2017 2:28:45 AM
[quote=adrianemapmaker;144899]Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app FactionUnit.ini Is always ruining my game whenever i change it.[/quote] If you get more experienced in modding those errors will disappear because you've got more knowledge... I can try to make somekind of codechecker but making a mod program so you dont have to code at all is not on my list atm, i started an app a while ago which does this but i never finished it, with this app you can create your own boss general and all the code is written by the programm so you dont have to do that, you can create new commandsets and the program will make the code(this part is not finished yet), you can change the unit cost, buildtime etc and create new prerequisites, you can create a new special power tree, all the code is put into the right place by the program, far from finished though... Here is a pic of the program, i called it Zero Hour Mod Creator... [img=http://s5.postimg.cc/8rjsylc6f/Mod_Creator.png]Zero Hour Mod Creator[/img] Greetz

Posted by: elliesy - Saturday, May 13, 2017 7:43:08 AM
[quote=acidbrain;144910][quote=adrianemapmaker;144899]Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app FactionUnit.ini Is always ruining my game whenever i change it.[/quote] If you get more experienced in modding those errors will disappear because you've got more knowledge... I can try to make somekind of codechecker but making a mod program so you dont have to code at all is not on my list atm, i started an app a while ago which does this but i never finished it, with this app you can create your own boss general and all the code is written by the programm so you dont have to do that, you can create new commandsets and the program will make the code(this part is not finished yet), you can change the unit cost, buildtime etc and create new prerequisites, you can create a new special power tree, all the code is put into the right place by the program, far from finished though... Here is a pic of the program, i called it Zero Hour Mod Creator... [img=http://s5.postimg.org/8rjsylc6f/Mod_Creator.png]Zero Hour Mod Creator[/img] Greetz[/quote] you 're the great make 1 for me Sir Joke ..... share your program and source code sir..:D hehhehehheh . . . cool ....

Posted by: mr_hymn_ - Saturday, May 13, 2017 12:22:04 PM
[quote=acidbrain;144910][quote=adrianemapmaker;144899]Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app FactionUnit.ini Is always ruining my game whenever i change it.[/quote] If you get more experienced in modding those errors will disappear because you've got more knowledge... I can try to make somekind of codechecker but making a mod program so you dont have to code at all is not on my list atm, i started an app a while ago which does this but i never finished it, with this app you can create your own boss general and all the code is written by the programm so you dont have to do that, you can create new commandsets and the program will make the code(this part is not finished yet), you can change the unit cost, buildtime etc and create new prerequisites, you can create a new special power tree, all the code is put into the right place by the program, far from finished though... Here is a pic of the program, i called it Zero Hour Mod Creator... [img=http://s5.postimg.org/8rjsylc6f/Mod_Creator.png]Zero Hour Mod Creator[/img] Greetz[/quote] Can I ask if you can make the commandset instead of 14 to 20? I would be really grateful right now I can't do without firestorm mod but I don't like some features that firestorm mod gave me.

Posted by: acidbrain - Saturday, May 13, 2017 12:27:26 PM
The magic happens in the .wnd files, study those files... If im not mistaking the commandbuttons are implemented in ControlBar.wnd... Take a big piece of paper and start to draw out all the button the positions from the .wnd file, it helps you to understand the mechanics

Posted by: mr_hymn_ - Saturday, May 13, 2017 12:30:22 PM
[quote=acidbrain;144929]The magic happens in the .wnd files, study those files... If im not mistaking the commandbuttons are implemented in ControlBar.wnd...[/quote] Yep I know that file I edit it and all button are messed up. Anyway I will try to understand them. As below sample code I have no idea what it means. [code=plain] FILE_VERSION = 2; STARTLAYOUTBLOCK LAYOUTINIT = [None]; LAYOUTUPDATE = [None]; LAYOUTSHUTDOWN = [None]; ENDLAYOUTBLOCK WINDOW WINDOWTYPE = USER; SCREENRECT = UPPERLEFT: 0 416, BOTTOMRIGHT: 799 599, CREATIONRESOLUTION: 800 600; NAME = "ControlBar.wnd:ControlBarParent"; STATUS = ENABLED+BORDER+SEE_THRU; STYLE = USER; SYSTEMCALLBACK = "ControlBarSystem"; INPUTCALLBACK = "ControlBarInput"; TOOLTIPCALLBACK = "[None]"; DRAWCALLBACK = "W3DGameWinDefaultDraw"; FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0; HEADERTEMPLATE = "[None]"; TOOLTIPDELAY = -1; TEXTCOLOR = ENABLED: 255 255 255 255, ENABLEDBORDER: 255 255 255 255, DISABLED: 255 255 255 255, DISABLEDBORDER: 255 255 255 255, HILITE: 255 255 255 255, HILITEBORDER: 255 255 255 255; ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 252 249 249 128, BORDERCOLOR: 255 252 252 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255; DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255; HILITEDRAWDATA = IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255, IMAGE: NoImage, COLOR: 254 254 254 255, BORDERCOLOR: 0 0 0 255; CHILD [/code]

Posted by: acidbrain - Saturday, May 13, 2017 12:57:20 PM
Just draw it out, get the texture from the commandbar and figure it out, just check the coordinates, if others can do it you can do it too...:P CommandButton01: [code] WINDOW WINDOWTYPE = PUSHBUTTON; SCREENRECT = UPPERLEFT: 223 494, BOTTOMRIGHT: 273 538, CREATIONRESOLUTION: 800 600; NAME = "ControlBar.wnd:ButtonCommand01"; STATUS = ENABLED+IMAGE+NOFOCUS+WRAP_CENTERED+ON_MOUSE_DOWN; [/code] The resolution is 800x600 so you can set out the whole window on paper by checking the coordinates. Upper left 223, 494...so 223 to the right on the x-axis and 494 down on the y-axis is the top/left corner. Lower right 273, 538...so 273 to the right on the x-axis and 538 down on the y-axis is the lower/right.corner. This creates a 50x44 button CommandButton02: [code] WINDOW WINDOWTYPE = PUSHBUTTON; SCREENRECT = UPPERLEFT: 223 545, BOTTOMRIGHT: 273 589, CREATIONRESOLUTION: 800 600; NAME = "ControlBar.wnd:ButtonCommand02"; STATUS = ENABLED+IMAGE+NOFOCUS+WRAP_CENTERED+ON_MOUSE_DOWN; [/code] Upper left 223, 545...so 223 to the right on the x-axis and 545 down on the y-axis is the top/left corner. Lower right 273, 589...so 273 to the right on the x-axis and 589 down on the y-axis is the lower/right.corner. This creates a second 50x44 button under the first button with a gap of 7 between them. CommandButton03: [code] WINDOW WINDOWTYPE = PUSHBUTTON; SCREENRECT = UPPERLEFT: 278 494, BOTTOMRIGHT: 328 538, CREATIONRESOLUTION: 800 600; NAME = "ControlBar.wnd:ButtonCommand03"; STATUS = ENABLED+IMAGE+NOFOCUS+WRAP_CENTERED+ON_MOUSE_DOWN; [/code] Upper left 278, 494...so 278 to the right on the x-axis and 494 down on the y-axis is the top/left corner. Lower right 328, 538...so 328 to the right on the x-axis and 538 down on the y-axis is the lower/right.corner. This creates a third 50x44 button to the right of the first button with a gap of 5 between them. The rest is up to you...:P

Posted by: acidbrain - Saturday, May 13, 2017 1:20:32 PM
Maybe this will help...:P [img=http://s5.postimg.cc/yjs3ki21z/wnd.png]WND Edit[/img] I attached a file with C&C Utilities, the WNDEdit app is in there... We cant thank DeeZire enough...:D Greetz [ATTACH]2059[/Attach]

Posted by: mr_hymn_ - Saturday, May 13, 2017 1:21:11 PM
Thank you. I called that a good hint. that would help me a lot. I will try to change the commandbar too if possible.

Posted by: mr_hymn_ - Saturday, May 13, 2017 1:23:24 PM
Hmmm why it crash every time I am trying to open. I did extract the files out. [img]http://i.imgur.com/pb5nTaG.png[/img]

Posted by: acidbrain - Saturday, May 13, 2017 1:24:47 PM
[quote=Mr_Hymn_;144933]Thank you. I called that a good hint. that would help me a lot. I will try to change the commandbar too if possible.[/quote] Practice makes perfect, if you spend some time on it, dont give up and figure it out the feeling will be great if you succeed...

Posted by: acidbrain - Saturday, May 13, 2017 1:26:01 PM
[quote=Mr_Hymn_;144934]Hmmm why it crash every time I am trying to open. I did extract the files out. [/quote] Windows 10?

Posted by: acidbrain - Saturday, May 13, 2017 1:28:51 PM
I actually never modded the windows but i must say i am curious so im going to help you with it...

Posted by: mr_hymn_ - Saturday, May 13, 2017 2:04:53 PM
[quote=acidbrain;144936][quote=Mr_Hymn_;144934]Hmmm why it crash every time I am trying to open. I did extract the files out. [/quote] Windows 10? [/quote] Gosh I am using windows XP. Too old I guess. I will install windows 10 tomorrow then.

Posted by: acidbrain - Saturday, May 13, 2017 2:29:12 PM
[quote=Mr_Hymn_;144938][quote=acidbrain;144936][quote=Mr_Hymn_;144934]Hmmm why it crash every time I am trying to open. I did extract the files out. [/quote] Windows 10? [/quote] Gosh I am using windows XP. Too old I guess. I will install windows 10 tomorrow then.[/quote] Was just a question no requirement for the app, i use windows 7 and it runs fine...

Posted by: acidbrain - Saturday, May 13, 2017 3:50:52 PM
ZH [img]http://s5.postimg.cc/lwcc7zn53/image.png[/img] OFS [img]http://s5.postimg.cc/qtpwt3p47/OFS.png[/img] You also have to adjust the commandbar texture a bit btw...

Posted by: qqqqqqqqqp - Saturday, May 13, 2017 5:36:38 PM
Hmmm ini editor... idea:A++ I shall test this on a Windows ten. Windows xp is not bad its just everything getting to were it only works on newer OS which then leaves the older ones in the dark. But if you can upgrade I would say Windows 7 it was nice on my laptop... then I went to 10 and it broke the way my graphics card works :/ Edit: it appears to work fine on Windows 10. Don't have ini file on laptop

Posted by: Blbpaws - Saturday, May 13, 2017 6:07:09 PM
Very neat!

Posted by: AdrianeMapMaker - Saturday, May 13, 2017 10:28:50 PM
Well I Had the Same thing with Mr Hymn its crashes whenever i edit the wnd file Btw Can u send me what should i change when i want to change the orange layout of the Vgen and i want to make it like Zero hour (Blue)

Posted by: acidbrain - Sunday, May 14, 2017 2:29:09 AM
Well since i have zero experience with wnd files i did a little test. I exchanged the ControlBar.wnd from fos with the original ControlBar.wnd from zh and this was the result... [img]http://s5.postimg.cc/4ymidmsiv/test.png[/img] Its a matter of making your own coordinates so it doesnt become a copy of fos, i did a bit of measuring and i think you can fit 18 buttons without adjusting the original stuff that much, the challenge is to adjust the texture without ruining it in the process, i can be wrong though, hope im not..:P You can make the left hud a bit smaller, gives you 18 pixels extra room, by removing the gaps between the buttons you gain 30 pixels room, and the space btween the start of the row of buttons and the end is 7 pixels, resizing the buttons to 46 gives you 28 pixels extra room. Load the commandbar texture into paint.net and create a new layer with a colored box on it with the size of all the commandbuttons so you can see how you have to adjust the texture... Maybe you can even make 3 rows of buttons if you make the buttons even smaller... Fun project btw, good challenge... Greetz

Posted by: elliesy - Sunday, May 14, 2017 5:03:03 AM
Working for me .... window 7 WINROG (n) by neoropass 64- bit

Posted by: acidbrain - Sunday, May 14, 2017 6:04:50 AM
Well i managed to get 20 buttons on it, it is only a design in paint.net, going to implement all the buttons now... Here is a pic of the new layout, started with the USA Controlbar... [img]http://s5.postimg.cc/77exjkkpz/Stuff.png[/img]

Posted by: elliesy - Sunday, May 14, 2017 6:20:37 AM
[quote=acidbrain;144961]Well i managed to get 20 buttons on it, it is only a design in paint.net, going to implement all the buttons now... Here is a pic of the new layout, started with the USA Controlbar... [img]http://s5.postimg.org/77exjkkpz/Stuff.png[/img][/quote] . . . Nice Layout , Hey Sir Acid it is possible to attach in my vgen . . . if possible How to i start ...:D

Posted by: acidbrain - Sunday, May 14, 2017 9:16:01 AM
Bad news... Game doesnt like 20 buttons, you can add them to the .wnd file but when you go over 18 buttons in commandset.ini the game says "no way mister"... Here is a pic, going to rebuild it to 18 buttons now... [img]http://s5.postimg.cc/4oxtwmodj/Stuff2.png[/img] Btw, the hardest part is adjusting the commandbar texture, took the most time, coding this stuff is meh... Greetz

Posted by: acidbrain - Sunday, May 14, 2017 11:05:35 AM
18 buttons finished, now comes the hard part, making the textures so you dont start crying when you see it... [img]http://s5.postimg.cc/s89ki8dlz/Stuff3.png[/img]

Posted by: mr_hymn_ - Sunday, May 14, 2017 12:09:23 PM
I wish I know more like you I have a same problem that button is overlapping to each other and very difficult to play though.

Posted by: acidbrain - Sunday, May 14, 2017 1:07:10 PM
Say hello to my new USA CommandBar...[sunglasses] [img]http://s5.postimg.cc/m17d9jwmf/Stuff4.png[/img]

Posted by: acidbrain - Sunday, May 14, 2017 1:40:52 PM
LOL, i looked at my commandset when i posted the pic and i thought wtf!?! I ordered the buttons on the top row from 1-9 and the bottomrow from 10-18, so much fun to see what a noob i am...:P This is the commandset: [code=plain] CommandSet AmericaDozerCommandSet 1 = Command_ConstructAmericaPowerPlant 3 = Command_ConstructAmericaBarracks 5 = Command_ConstructAmericaSupplyCenter 6 = Command_ConstructAmericaSupplyDropZone 7 = Command_ConstructAmericaWarFactory 8 = Command_ConstructAmericaAirfield 9 = Command_ConstructAmericaStrategyCenter 11 = Command_ConstructAmericaParticleCannonUplink 13 = Command_ConstructAmericaPatriotBattery 14 = Command_ConstructAmericaFireBase 15 = Command_ConstructAmericaCommandCenter 18 = Command_DisarmMinesAtPosition End [/code] This looks better...:P [img]http://s5.postimg.cc/v2lwn5ujr/Stuff5.png[/img] There is no cure for being a noob...

Posted by: AdrianeMapMaker - Sunday, May 14, 2017 7:50:13 PM
well the today's-lesson here is just improvise i like how you conquer it lol

Posted by: mr_hymn_ - Monday, May 15, 2017 12:28:59 AM
[quote=acidbrain;144975]Say hello to my new USA CommandBar...[sunglasses] [img]http://s5.postimg.org/m17d9jwmf/Stuff4.png[/img][/quote] Can I have that wnd please please....

Posted by: elliesy - Monday, May 15, 2017 1:38:48 AM
Me too i need that ..:D

Posted by: acidbrain - Monday, May 15, 2017 1:54:09 AM
[quote=Mr_Hymn_;144988] Can I have that wnd please please.... [/quote] I will upload it when I have finished the project, still have to adjust the gla and china commandbar textures... [quote=elliesy;144990]Me too i need that ..:D[/quote] I don't know if it works with vanilla gens, I will try it and if it works I will also upload a vanilla gens version... I think I will also make a tutorial about this, copy/paste is not a very good way of learning stuff... Greetz

Posted by: acidbrain - Monday, May 15, 2017 2:31:43 PM
Here's and update America and China commandbar are finished now... America [img]http://s5.postimg.cc/7k26vdujr/America.png[/img] China [img]http://s5.postimg.cc/dz17s219j/China.png[/img] *EDIT* GLA is also finished now... [img]http://s5.postimg.cc/67khthx47/GLA.png[/img] You can find the files [url=http://www.cnclabs.com/forums/cnc_postsm145012_-Public-Sources.aspx#145012][color=blue]Here[/color][/url]... Greetz and have Fun

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 1:06:55 AM
Well it works with me with some little modification btw the "money Text" is little weird when i start the game its on the lower part of the box ... Btw what modification did you do to minimize the commandbutton interface?

Posted by: acidbrain - Tuesday, May 16, 2017 1:55:04 AM
[quote=adrianemapmaker;145022]Well it works with me with some little modification btw the "money Text" is little weird when i start the game its on the lower part of the box [/quote] Can you post a screenshot? Did you use it for vanilla generals btw? [quote=adrianemapmaker;145022] Btw what modification did you do to minimize the commandbutton interface? [/quote] What do you mean with minimize?, the texture that is smaller? Greetz

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 2:21:17 AM
[quote=acidbrain;145026]Can you post a screenshot? Did you use it for vanilla generals btw? [/quote] [img]https://s18.postimg.org/68ixu8ysp/weird_hehe.png[/img] [size=6][i][b]yup[/b][/i][/size] ... it only occurs when i start the game but when its time to use the money .. its back to you "your" specific Position. [quote=acidbrain;145026]What do you mean with minimize?, the texture that is smaller? [/quote] [b]Yes[/b]

Posted by: acidbrain - Tuesday, May 16, 2017 2:34:59 AM
[quote=adrianemapmaker;145030][quote=acidbrain;145026]Can you post a screenshot? Did you use it for vanilla generals btw? [/quote] [img]https://s18.postimg.org/68ixu8ysp/weird_hehe.png[/img] [size=6][i][b]yup[/b][/i][/size] ... it only occurs when i start the game but when its time to use the money .. its back to you "your" specific Position. [/quote] I think it has something to do with the fact that you use it for vanilla generals instead of ZH, I will fix a vanilla generals version for you soon... [quote=adrianemapmaker;145030] [quote=acidbrain;145026]What do you mean with minimize?, the texture that is smaller? [/quote] [b]Yes[/b] [/quote] I loaded the texture into paint.net and adjusted it to my needs... You have some more room to watch the battlefield now because that money thing is not on top of the interface anymore... Greetz

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 2:45:15 AM
[quote=acidbrain;145032] I loaded the texture into paint.net and adjusted it to my needs... You have some more room to watch the battlefield now because that money thing is not on top of the interface anymore... [/quote] Thanks ... btw I Mean those [b]"Command Buttons"(e.g. "Capture building button" not the Others )[/b] Did you Adjust The Size of Them in the wnd file or in a ini file ???[unamused] ???

Posted by: acidbrain - Tuesday, May 16, 2017 3:07:30 AM
[quote=adrianemapmaker;145033][quote=acidbrain;145032] I loaded the texture into paint.net and adjusted it to my needs... You have some more room to watch the battlefield now because that money thing is not on top of the interface anymore... [/quote] Thanks ... btw I Mean those [b]"Command Buttons"(e.g. "Capture building button" not the Others )[/b] Did you Adjust The Size of Them in the wnd file or in a ini file ???[unamused] ???[/quote] Ah now I get it, I think...`P The game is hardcoded to auto resize the button images to the size needed so if you put a 250x200 image in the game for 1 button the game checks the hardcoded size of the button and adjusts the image to that size, so no I didn't change button image sizes... Greetz

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 3:36:59 AM
So its Hardcoded ?... Look Like i cant done what youve done can you teach me how to done that. i want to use your logic ,soon of my mods

Posted by: acidbrain - Tuesday, May 16, 2017 5:57:59 AM
Well let me describe it a bit better, at least that's how I think it works.. The application checks the .wnd file for the size of the button. [b][i]ControlBar.wnd[/i][/b] [code=plain] SCREENRECT = UPPERLEFT: 223 494 BOTTOMRIGHT: 273 538, [/code] The application resizes the images to 50x44 (50 = 273 - 223, 44 = 538 - 494) so if you resize the button size in the .wnd file the application resizes the image to the new size and that's why I didn't change any button images, it is done automatically. In my CameoStudio app I used the same principle, you can load any size of image and it will be auto resized to 120x96 or 60x48, depends on what kind of placeholder you have chosen to use... Greetz

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 7:04:57 AM
So you Use your Application (WndEdit) [s]and change the Size it by using Notepad ++ (i cant see any thing in your APP that change the size of the button)[/s] Wow so your Application Configure what ive done ... Really Nice great ,very useful Thanks

Posted by: acidbrain - Tuesday, May 16, 2017 9:28:00 AM
[quote=adrianemapmaker;145043]So you Use your Application (WndEdit) [s]and change the Size it by using Notepad ++ (i cant see any thing in your APP that change the size of the button)[/s] Wow so your Application Configure what ive done ... Really Nice great ,very useful Thanks[/quote] I didn't use my app for resizing the button, I said that I also used image resizing in my app, if you select an image for a placeholder in my app it will be resized also just like in the game... Greetz

Posted by: acidbrain - Tuesday, May 16, 2017 12:45:57 PM
Did some testing with vanilla generals and the game doesnt like more then 12 buttons in CommandSet.ini... Do you want that new CommandBar texture with the moneystuff lowered and a clock?, i can make on for ya if you like... Greetz

Posted by: AdrianeMapMaker - Tuesday, May 16, 2017 10:16:12 PM
[quote=acidbrain;145050]Did some testing with vanilla generals and the game doesnt like more then 12 buttons in CommandSet.ini[/quote] Yah ... i tested it ... it wont work still the buttons placeholder rezised [quote=acidbrain;145050]I didn't use my app for resizing the button [/quote] I Mean The Placeholder where commandbutton where placed .... You Just Resize them in The App WndEdit Just Say Yes or No hhe Well Btw i had my texture for my usa only that i wanna change like yours ... Here Is it. [ATTACH]2061[/Attach]

Posted by: acidbrain - Saturday, May 20, 2017 5:36:45 PM
[quote=adrianemapmaker;145077] Well Btw i had my texture for my usa only that i wanna change like yours ... Here Is it.[/quote] Is it for vanilla generals?

Posted by: acidbrain - Saturday, May 20, 2017 5:55:09 PM
Made some changes to the app btw. Created popup menus for the color codes... Highlight(background) popup menu [img=https://s5.postimg.cc/887va8v6v/Popup_BG.png]Background color[/img] Text color(foreground) popup menu [img=https://s5.postimg.cc/5s61wed47/Popup_FG.png]Foreground color[/img] Underline color popup menu [img=https://s5.postimg.cc/g3iep24tj/Popup_UL.png]Underline color popup menu[/img] In the popup menu you can pick a new color, copy and paste color and enable or disable the colorcoding on a specific word. In the pic below you can see the current paste color and the underline colorcode is enabled now... [img]https://s5.postimg.cc/ub83dphif/Popup_UL-2.png[/img] Only implemented the popups, the text not yet, was busy with other things, i have a week vacation now...:P Greetz

Posted by: Gameanater - Saturday, May 20, 2017 6:04:11 PM
[quote=acidbrain;144910] Here is a pic of the program, i called it Zero Hour Mod Creator... [img=http://s5.postimg.org/8rjsylc6f/Mod_Creator.png]Zero Hour Mod Creator[/img] Greetz[/quote]

Posted by: acidbrain - Saturday, May 20, 2017 6:08:48 PM
Well, i worked a lot on that mod creator, the plan was to create a mod with the app, press the generate mod button and all the files are generated, cleaned up all the zero hour ini files for the app, every unit has it's own ini file so it is easier for the app to put everything in the right place. When i started the mod creator app i knew not as much about coding as i do now so maybe i finish the app someday, i think im going to start from scratch again and set it up better then i did now, would be cool for people who just want to configure their own army with units and buildings from the game, you can make any army you want with this app, modding without having to worry about the code...:P Greetz

Posted by: UTD^Force - Sunday, May 21, 2017 11:39:47 AM
We need to make a topic where we have all of your programs. We are all really impressed, and we all appreciate that you spend time to save us time. I really appreciate it. [+1] You're awesome man.

Posted by: qqqqqqqqqp - Sunday, May 21, 2017 2:16:45 PM
I agree anyone willing to use thier time to shorten others for free is a good person. I still work it the hard way as I'm used to it but I'll probbly try to use it more so I know more. So yea thanks for the time you put into all the programs you make.

Posted by: SkyMix_RMT - Monday, May 22, 2017 8:22:14 AM
I have a suggestion for your cnc ini editor. Have it check for all the "End"s, sometimes I forget to add or to remove an "End" and the game crashes and sometimes I take ages to find what "End" I missed.

Posted by: acidbrain - Monday, May 22, 2017 9:51:55 AM
[quote=SkyMix_RMT;145203]I have a suggestion for your cnc ini editor. Have it check for all the "End"s, sometimes I forget to add or to remove an "End" and the game crashes and sometimes I take ages to find what "End" I missed.[/quote] Good idea, i will try to implement that... Greetz

Posted by: MagidJaraash - Tuesday, November 7, 2017 10:47:31 AM
Hello I need help I translated the C&C into Arabic and it was very difficult because the system of reading Arabic letters from right to left I need a way to control the game windows and make text read from right to left Can you program this thing through the .wnd files of the pop-ups in the game ? [ATTACH]2118[/Attach] [ATTACH]2119[/Attach] [ATTACH]2120[/Attach]

Posted by: MrDrProfSir - Wednesday, October 17, 2018 11:23:51 PM
[quote=acidbrain;144910][quote=adrianemapmaker;144899]Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app FactionUnit.ini Is always ruining my game whenever i change it.[/quote] If you get more experienced in modding those errors will disappear because you've got more knowledge... I can try to make somekind of codechecker but making a mod program so you dont have to code at all is not on my list atm, i started an app a while ago which does this but i never finished it, with this app you can create your own boss general and all the code is written by the programm so you dont have to do that, you can create new commandsets and the program will make the code(this part is not finished yet), you can change the unit cost, buildtime etc and create new prerequisites, you can create a new special power tree, all the code is put into the right place by the program, far from finished though... Here is a pic of the program, i called it Zero Hour Mod Creator... [img=http://s5.postimg.cc/8rjsylc6f/Mod_Creator.png]Zero Hour Mod Creator[/img] Greetz[/quote] I personally love this idea and design. it looks like it could make it go from arcade to realistic in a couple of minutes rather than having to change mods entirely or redo code!

Posted by: menard - Friday, January 3, 2020 6:08:04 AM
hey pal how is your application doing now?