Posted by: elliesy - Friday, May 5, 2017 1:10:04 AM
this is my source code . . to. commandset 1 = Command_CIAIntelligence to factionunit.ini Behavior = SpyVisionSpecialPower ModuleTag_15 SpecialPowerTemplate = SuperweaponCIAIntelligence BaseDuration = 30000 ;in milliseconds BonusDurationPerCaptured = 10000 ;in milliseconds MaxDuration = 240000 ;in milliseconds End

Posted by: acidbrain - Friday, May 5, 2017 1:27:12 AM
add this module: [code=plain] Behavior = SpyVisionUpdate ModuleTag_SPU ; End [/code] Greetz

Posted by: elliesy - Friday, May 5, 2017 1:37:36 AM
[quote=acidbrain;144749]add this module: [code=plain] Behavior = SpyVisionUpdate ModuleTag_SPU ; End [/code] Greetz[/quote] tnx Sir acidbrain .... it's really works . . thank you .... :D . . Happy modding ..:D more power to you .

Posted by: mr_hymn_ - Friday, May 5, 2017 3:37:36 AM
Some behaviours need behaviour update to make it work. Like production update to allow your unit and building can produce stuff. such as mobile barracks.