Posted by: elliesy - Thursday, April 20, 2017 8:57:06 PM
Game for the coding QUIZ ..:D for fun
Yeah.... for the improvement of our skill..
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and for making something new ...
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Project is depends on the level..:D
Posted by: zero hour mad map maker - Thursday, April 20, 2017 10:04:22 PM
Wait, what's this about?
Posted by: elliesy - Thursday, April 20, 2017 10:12:42 PM
About reviewing our modder capabilities i love changes ..:D Ma'am
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happy modding ..... :D
Posted by: mr_hymn_ - Thursday, April 20, 2017 10:23:38 PM
OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol
Posted by: elliesy - Thursday, April 20, 2017 10:48:23 PM
[quote=Mr_Hymn_;144411]OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol[/quote]
this is i am talking about Sir Hymn ..:D i prepared become a private only not a captain..:D
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i wish some moderator here .... before you give a rank of a modder give a examination
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... not only base on her/him post
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exam like 1 to 50 or up to 100 ..:D
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modder job cool ...
Posted by: elliesy - Friday, April 21, 2017 4:03:33 AM
i change it
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code: buildcost = 0
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i am right Mr Hymn ..:D
Posted by: mr_hymn_ - Friday, April 21, 2017 6:57:03 AM
Correct. How about BuildTime ?
Posted by: AdrianeMapMaker - Friday, April 21, 2017 7:00:06 AM
[b]Level1 ;Ok do This :[/b]
Go Make Mr JarmenKell Climb Cliffs ; This is Easy , Promise[grin] [+1] .
Posted by: elliesy - Friday, April 21, 2017 9:41:34 AM
[quote=Mr_Hymn_;144419]Correct. How about BuildTime ?[/quote]
Required to edit:DATA\INI\Object\factionUnit.ini
and search this example
BuildTime = 20.0 ;in seconds changes to 0
Happy modding ..:D Sir
Posted by: elliesy - Friday, April 21, 2017 10:09:45 AM
[quote=adrianemapmaker;144420][b]Level1 ;Ok do This :[/b]
Go Make Mr JarmenKell Climb Cliffs ; This is Easy , Promise[grin] [+1] .[/quote]
Located inside the INI.big
Required file to edit: Data\INI\Locomotor.ini
Locomotor JarmenKellLocomotor
Surfaces = GROUND RUBBLE CLIFF
Posted by: mr_hymn_ - Friday, April 21, 2017 12:33:21 PM
Very good... What if to make JarmenKell able to walk on the water?
Posted by: AdrianeMapMaker - Friday, April 21, 2017 11:55:55 PM
For Today Level2: Make The Unit AmericaPoliceOfficer is Available to Buildable to The Player America ... Harder One ;D.
Posted by: elliesy - Sunday, April 23, 2017 12:07:49 AM
[quote=Mr_Hymn_;144439]Very good... What if to make JarmenKell able to walk on the water?[/quote]
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i don't know it is possible
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cause surfaces property
is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can
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i am right MR. Hymn
Posted by: mr_hymn_ - Sunday, April 23, 2017 2:36:10 AM
[quote=elliesy;144494][quote=Mr_Hymn_;144439]Very good... What if to make JarmenKell able to walk on the water?[/quote]
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i don't know it is possible
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cause surfaces property
is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can
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i am right MR. Hymn
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It's true but you can put WATER in. He will be able to walk on the water. No need to swim since General is not focus on navy force.
Posted by: Zatsupachi - Sunday, April 23, 2017 3:42:35 AM
For units traversing water, simply have a locomotor with a SURFACE including WATER.
If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER
Posted by: mr_hymn_ - Sunday, April 23, 2017 4:24:58 AM
[quote=Zatsupachi;144500]For units traversing water, simply have a locomotor with a SURFACE including WATER.
If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER[/quote]
Exactly!
Posted by: elliesy - Sunday, April 23, 2017 7:04:46 AM
[quote=Zatsupachi;144500]For units traversing water, simply have a locomotor with a SURFACE including WATER.
If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER[/quote]
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i try this ..:D Sir .... Zatsupachi .. tnx for the hint ... thank you
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more power ..Happy modding ..:D