Posted by: elliesy - Thursday, April 20, 2017 8:57:06 PM
Game for the coding QUIZ ..:D for fun Yeah.... for the improvement of our skill.. . . . and for making something new ... . .. Project is depends on the level..:D

Posted by: zero hour mad map maker - Thursday, April 20, 2017 10:04:22 PM
Wait, what's this about?

Posted by: elliesy - Thursday, April 20, 2017 10:12:42 PM
About reviewing our modder capabilities i love changes ..:D Ma'am . .. happy modding ..... :D

Posted by: mr_hymn_ - Thursday, April 20, 2017 10:23:38 PM
OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol

Posted by: elliesy - Thursday, April 20, 2017 10:48:23 PM
[quote=Mr_Hymn_;144411]OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol[/quote] this is i am talking about Sir Hymn ..:D i prepared become a private only not a captain..:D . . . i wish some moderator here .... before you give a rank of a modder give a examination .. ... not only base on her/him post .. .. ... . exam like 1 to 50 or up to 100 ..:D . . modder job cool ...

Posted by: elliesy - Friday, April 21, 2017 4:03:33 AM
i change it .. code: buildcost = 0 . . i am right Mr Hymn ..:D

Posted by: mr_hymn_ - Friday, April 21, 2017 6:57:03 AM
Correct. How about BuildTime ?

Posted by: AdrianeMapMaker - Friday, April 21, 2017 7:00:06 AM
[b]Level1 ;Ok do This :[/b] Go Make Mr JarmenKell Climb Cliffs ; This is Easy , Promise[grin] [+1] .

Posted by: elliesy - Friday, April 21, 2017 9:41:34 AM
[quote=Mr_Hymn_;144419]Correct. How about BuildTime ?[/quote] Required to edit:DATA\INI\Object\factionUnit.ini and search this example BuildTime = 20.0 ;in seconds changes to 0 Happy modding ..:D Sir

Posted by: elliesy - Friday, April 21, 2017 10:09:45 AM
[quote=adrianemapmaker;144420][b]Level1 ;Ok do This :[/b] Go Make Mr JarmenKell Climb Cliffs ; This is Easy , Promise[grin] [+1] .[/quote] Located inside the INI.big Required file to edit: Data\INI\Locomotor.ini Locomotor JarmenKellLocomotor Surfaces = GROUND RUBBLE CLIFF

Posted by: mr_hymn_ - Friday, April 21, 2017 12:33:21 PM
Very good... What if to make JarmenKell able to walk on the water?

Posted by: AdrianeMapMaker - Friday, April 21, 2017 11:55:55 PM
For Today Level2: Make The Unit AmericaPoliceOfficer is Available to Buildable to The Player America ... Harder One ;D.

Posted by: elliesy - Sunday, April 23, 2017 12:07:49 AM
[quote=Mr_Hymn_;144439]Very good... What if to make JarmenKell able to walk on the water?[/quote] . . . i don't know it is possible . . cause surfaces property is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can . . i am right MR. Hymn

Posted by: mr_hymn_ - Sunday, April 23, 2017 2:36:10 AM
[quote=elliesy;144494][quote=Mr_Hymn_;144439]Very good... What if to make JarmenKell able to walk on the water?[/quote] . . . i don't know it is possible . . cause surfaces property is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can . . i am right MR. Hymn [/quote] It's true but you can put WATER in. He will be able to walk on the water. No need to swim since General is not focus on navy force.

Posted by: Zatsupachi - Sunday, April 23, 2017 3:42:35 AM
For units traversing water, simply have a locomotor with a SURFACE including WATER. If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER

Posted by: mr_hymn_ - Sunday, April 23, 2017 4:24:58 AM
[quote=Zatsupachi;144500]For units traversing water, simply have a locomotor with a SURFACE including WATER. If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER[/quote] Exactly!

Posted by: elliesy - Sunday, April 23, 2017 7:04:46 AM
[quote=Zatsupachi;144500]For units traversing water, simply have a locomotor with a SURFACE including WATER. If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER[/quote] . . i try this ..:D Sir .... Zatsupachi .. tnx for the hint ... thank you . .. more power ..Happy modding ..:D