Posted by: Resist - Wednesday, April 19, 2017 10:49:53 PM
How can I use modules ? take, for example,
Changing a unit's cost ?
or If I want to make an american barracks gives money -like black market- is this called behavior ?
Help me please if there is any tutorial.
Thanks a lot
Posted by: Resist - Thursday, April 20, 2017 4:35:58 PM
[quote=Resist;144384]
or If I want to make an american barracks gives money -like black market- is this called behavior ?
[/quote]
[code=plain]Object AmericaBarracks
AddModule ModuleTag_24
Behavior = AutoDepositUpdate ModuleTag_24_Override
DepositTiming = 10000
DepositAmount = 50
InitialCaptureBonus = 800
End
End
End[/code]
here is a code that I made, I'm new to this things but I'm learning fast.
Posted by: mr_hymn_ - Thursday, April 20, 2017 10:32:08 PM
Correct but please add only
[code]
Behavior = AutoDepositUpdate ModuleTag_24_Override
DepositTiming = 10000
DepositAmount = 50
InitialCaptureBonus = 800
End
End
[/code]
Addmodule is needed for map.ini but if you're editing factionbuilding.ini you don't need addmodule tag.
Posted by: Resist - Friday, April 21, 2017 4:31:58 AM
[quote=Mr_Hymn_;144412]Correct but please add only
[code]
Behavior = AutoDepositUpdate ModuleTag_24_Override
DepositTiming = 10000
DepositAmount = 50
InitialCaptureBonus = 800
End
End
[/code]
Addmodule is needed for map.ini but if you're editing factionbuilding.ini you don't need addmodule tag.[/quote]
okay thanks for info, actually it's fr map.ini i'm not editing.
Posted by: mr_hymn_ - Friday, April 21, 2017 7:01:55 AM
Try this please. All of your buildings, units etc... cost you for free.
[code=plain]
AddModule ModuleTag_010
Behavior = GrantUpgradeCreate ModuleTag_010
UpgradeToGrant = Upgrade_CostReduction
End
End
AddModule ModuleTag_05
Behavior = CostModifierUpgrade ModuleTag_05
TriggeredBy = Upgrade_CostReduction
EffectKindOf = VEHICLE
Percentage = -100%
End
End
AddModule ModuleTag_06
Behavior = CostModifierUpgrade ModuleTag_06
TriggeredBy = Upgrade_CostReduction
EffectKindOf = AIRCRAFT
Percentage = -100%
End
End
AddModule ModuleTag_07
Behavior = CostModifierUpgrade ModuleTag_07
TriggeredBy = Upgrade_CostReduction
EffectKindOf = INFANTRY
Percentage = -100%
End
End
AddModule ModuleTag_08
Behavior = CostModifierUpgrade ModuleTag_08
TriggeredBy = Upgrade_CostReduction
EffectKindOf = STRUCTURE
Percentage = -100%
End
End
[/code]
Posted by: Resist - Friday, April 21, 2017 8:14:17 AM
[quote=Mr_Hymn_;144421]Try this please. All of your buildings, units etc... cost you for free.
[code=plain]
AddModule ModuleTag_010
Behavior = GrantUpgradeCreate ModuleTag_010
UpgradeToGrant = Upgrade_CostReduction
End
End
AddModule ModuleTag_05
Behavior = CostModifierUpgrade ModuleTag_05
TriggeredBy = Upgrade_CostReduction
EffectKindOf = VEHICLE
Percentage = -100%
End
End
AddModule ModuleTag_06
Behavior = CostModifierUpgrade ModuleTag_06
TriggeredBy = Upgrade_CostReduction
EffectKindOf = AIRCRAFT
Percentage = -100%
End
End
AddModule ModuleTag_07
Behavior = CostModifierUpgrade ModuleTag_07
TriggeredBy = Upgrade_CostReduction
EffectKindOf = INFANTRY
Percentage = -100%
End
End
AddModule ModuleTag_08
Behavior = CostModifierUpgrade ModuleTag_08
TriggeredBy = Upgrade_CostReduction
EffectKindOf = STRUCTURE
Percentage = -100%
End
End
[/code][/quote]
it works perfectly, Thanks !